
Malrikk
The Seeing Eye Plexodus
15
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Posted - 2015.10.05 17:16:32 -
[1] - Quote
I've been playing Eve on and off for quite awhile now, and to be fair, it's mostly been off. I've also been gaming for the majority of my life, I started when I was around 12, and now being 34 I'd like to think I've been gaming quite awhile, mostly playing MMO's, RPG's and FPS.
I know Eve Online is vastly different from pretty much any other MMO and I can appreciate this, it's also one of the reasons I keep coming back to the game, however as I was discussing Eve Online with a friend(he's a veteran as well, with a lot of successful PvP and time under his belt in comparison to me). So we resubbed hoping to get back into Eve and do some PvPing.
After roughly five 5 hours of playing around in EFT and finding the "perfect" fit, we finally make our purchases and head out to do some plexing, only to be met with people who will not engage, and those who do will only engage once they go back to station and come back in a counter. This is one of the reasons neither of us are coming back to the game. The time it takes to theory craft and fit a ship, only to be countered is absolutely ridiculous. Countering someone should be based on skill, not what ship you're flying. When you spend more time figuring out how to play rather than playing the game, there's a serious problem.
Skill Points, why does it take so long to skill up? Why can't I supplement my SP by using a skill like it was done in Asheron's Call, for example? Is it because you're afraid that subs will plummet or? I guess I don't understand the valid reasoning here because a game sub should be able to be kept active based on the fun factor and the desire to log in. Allowing people to gain SP as they use their skills would also add a little depth to the system.
Can anyone explain to me why level 5 missions, a PvE activity is inside a PvP zone? CCP, you are forcing people into PvP via a PvE activity, does this really make sense? I'd be interested to see metrics on how lvl 5 content is being utilized by your subscribers since you changed it to low sec.
Griefing, and this ties into lvl 5 missions as well. How many subscriptions do you think you have lost due to griefing? In an online game where anonymity is a constant you should be taking greater steps to prevent griefers. High Sec in my opinion should be completely off limits for anything that can cause grief to other players. When you allow griefing, especially in high sec all your game becomes is a haven for internet bullies and sick people who get their jollies off by ruining other peoples gameplay.
There is probably a lot I would attempt to change within Eve Online; macros for orbit and distance commands, an easier to understand UI, etc, etc but these are things that I can live with, but the other things I have listed are simply things I just can't be apart of anymore, it was a very sad realization between myself and my friend who wanted to enjoy Eve, but can't. It makes it harder because Eve really is a wonderful game in its own right, but these glaring issues.
I'm not asking Eve Online to change, and I understand that a lot of people love the game the way it is, but I really felt I had to leave this feedback to the Dev's as I wasn't nearly as forward with my reasoning for leaving during unsubscribing. Whatever Eve Online becomes or ends up, godspeed to you all.
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