Daniela Doran wrote:Hello Peeps, I've gotten one of those ideas that's been bugging me constantly and won't go away. And when that happens it means it's time to put it on the forums so you forum warmongers can hack it to pieces. I'm not sure if it's a good idea or bad, but I do believe it's good enough to give CCP something to ponder about in the furture. My idea consists of a new breed of non-bastion Marauders that fills the void left open for each races, along with some T1 BS hulls that's been left rather secluded. These are just base ideas and not final so I'd appreciate IMPROVED feedback if possible.
Amarr
Abaddon hull 8H,4M,8L;0 turrets, 6 launchers
Amarr Battleship bonuses
10% bonus to Cruise Missile and Torpedo Missile damage
4% bonus to all armor resistances
Marauder bonuses (per skill level):
10% bonus to Cruise and Torpedo missile max velocity
7.5% bonus to Rapid Heavy Missile, Cruise, and Torpedo Missile Launcher rate of fire
Role Bonus:
70% reduction in Micro Jump Drive reactivation delay
Target Disruption, Target Painting, Sensor Dampening, and ECM Immunity.
Caldari
Rokh hull 8H,8M,4L;6 turrets, 0 launchers
Caldari Battleship bonuses (per skill level):
10% bonus to Large Hybrid Turret optimal range
4% bonus to all shield resistances
Marauder bonuses (per skill level)
10% bonus to Large Hybrid Turret damage
10% bonus to Large Hybrid Turret optimal range
Role Bonus:
70% reduction in Micro Jump Drive reactivation delay
Target Disruption, Target Painting, Sensor Dampening, and ECM Immunity.
Gallente
Dominix hull 8H,5M,7L;4 turrets, 0 launchers
Gallente Battleship bonuses (per skill level):
7.5% bonus to Heavy Drone max velocity and tracking speed
12.5% bonus to Drone hitpoints and damage
Marauder bonuses (per skill level):
7.5% bonus to Armor Repairer amount
7.5% bonus to Sentry Drone optimal range and tracking
Role Bonus:
70% reduction in Micro Jump Drive reactivation delay
Target Disruption, Target Painting, Sensor Dampening, and ECM Immunity.
Minmatar
Typhoon hull 8H,7M,5L;0 turrets, 6 launchers
Minmatar Battleship bonuses (per skill level):
7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
7.5% bonus to Cruise Missile and Torpedo explosion velocity
Marauders bonuses (per skill level):
7.5% bonus to Shield Booster amount
10% bonus to Cruise and Torpedo missile max velocity
Role Bonus:
70% reduction in Micro Jump Drive reactivation delay
Target Disruption, Target Painting, Sensor Dampening, and ECM Immunity.