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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.25 16:02:00 -
[31]
"Assuming you have access to the two best research agents (L4, Quality over +10) in each of the three research corps of a specific empire (just get over 7.0 standing with empire, run a couple of missions to get the basic needed, and maxed out social/science skills (connections 5, nego 5, research project management 5, the corresponding sciences at L5)..."
It should be probably kept in mind, if the system is supposed to allow average player to participate in tech.2 production... this kind of agent access/training is something only the most dedicated and focused mission *****s are going to meet. So perhaps datacore access should be tuned for lower player abilities.
Then again, TomB said they didn't want the datacores to flood the market as soon as the system is deployed, so maybe high cost is intentional and will eventually be relaxed o.O;
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Lady Noir
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Posted - 2006.12.25 16:10:00 -
[32]
Edited by: Lady Noir on 25/12/2006 16:11:14
Originally by: j0sephine "Assuming you have access to the two best research agents (L4, Quality over +10) in each of the three research corps of a specific empire (just get over 7.0 standing with empire, run a couple of missions to get the basic needed, and maxed out social/science skills (connections 5, nego 5, research project management 5, the corresponding sciences at L5)..."
It should be probably kept in mind, if the system is supposed to allow average player to participate in tech.2 production... this kind of agent access/training is something only the most dedicated and focused mission *****s are going to meet. So perhaps datacore access should be tuned for lower player abilities.
Then again, TomB said they didn't want the datacores to flood the market as soon as the system is deployed, so maybe high cost is intentional and will eventually be relaxed o.O;
This isn't really even possible for mechanical engineering datacores, which are required for most invention jobs, Two minmitar corps do mechanical engineering, boundless and CC, CC only have two mechanical agents, boundless have 6, but only 2 of them are any good, possibly a 3rd which is decent, the other three agents are total crap. The third mechanical engineering corp is KK which is a caldari corp, they don't have any good mechanical agents... To get the most out of mechanical engineering research, you'd need to get very high standing grinded with all three corps, then do this over and over for however many mechanical engineering researchers you make. Ow.
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kanakuma
Total Mayhem. Maelstrom Alliance
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Posted - 2006.12.25 16:21:00 -
[33]
sorry for all efforts you put ,I wish you had better luck but it was clear system ccp implemented is rubbish atm but you defended anyway thanks for coming and telling truth about how rubbish is invention is
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Tanis Bastar
Caldari Interstitial Incorporated
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Posted - 2006.12.25 16:28:00 -
[34]
Originally by: Lady Noir Two minmitar corps do mechanical engineering, boundless and CC, CC only have two mechanical agents, boundless have 6, but only 2 of them are any good, possibly a 3rd which is decent,
Lady Noir in return for all of your info re Invention I will point out that almost all Thukker Mix R&D agents also offer M/E, but all but one are Level 1 or 2. Thukker seems to be considered Minmatar for BPO purposes (Vaga, baby...).
Also, does anyone else find it bizarre and screwed up that the T1 BPC attributes seem to have no effect on the resulting T2 BPC? You would think that starting with the best plans rather than crap drawn with crayons would be an important factor for Invention, but apparently not.
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Lady Noir
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Posted - 2006.12.25 16:40:00 -
[35]
Originally by: Tanis Bastar
Originally by: Lady Noir Two minmitar corps do mechanical engineering, boundless and CC, CC only have two mechanical agents, boundless have 6, but only 2 of them are any good, possibly a 3rd which is decent,
Lady Noir in return for all of your info re Invention I will point out that almost all Thukker Mix R&D agents also offer M/E, but all but one are Level 1 or 2. Thukker seems to be considered Minmatar for BPO purposes (Vaga, baby...).
Also, does anyone else find it bizarre and screwed up that the T1 BPC attributes seem to have no effect on the resulting T2 BPC? You would think that starting with the best plans rather than crap drawn with crayons would be an important factor for Invention, but apparently not.
Yeah i usually forget about thukker mix, they suck so much as a R&D corp i don't really look at them as an option. Kaalakiota are much better than them for mechanical, even though they are a caldari corp.
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BoBoZoBo
Foundation R0ADKILL
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Posted - 2006.12.25 16:43:00 -
[36]
WOW.. that is what about my preliminary research indicated. Pretty dissapointing, thanks for letting us know your results. =========================
Minister of Propaganda - Operator 9 |

Nimie
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Posted - 2006.12.25 16:56:00 -
[37]
i'm not agreeing with anyone about invention but at 2m per datacore and 42 datacores a month, you would make 84m a month doing nothing after the initial work needed to use lvl4 agents. assuming rp still regenerates even after your account expires, how long does it take to use lvl4 agents with the new character creation system?
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Eralus
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Posted - 2006.12.25 17:01:00 -
[38]
I'm confused - do datacores last forever or not?
It they last forever, then once you get the 16 you need for inventing a HAC, can't you use those same 16 cores again and again and again? _____ Lifewire is a big, ugly, mean... carebear. |

Scouteye
Caldari
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Posted - 2006.12.25 17:01:00 -
[39]
funny, i know a guy who, first time round, used t1 cloak to make a good t2 covert cloak bpc, think it was 6 runs or something he said, and has made a huge huge profit making them for about 20mil and selling for the going empire rate 
I havent tried invention my self but it obviously works for some people 
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xeom
Veto.
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Posted - 2006.12.25 17:05:00 -
[40]
Making billions you say
     
Wana chime in eddz? ---
"Those nuclear missiles are for domestic heating." - Scagga
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Lady Noir
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Posted - 2006.12.25 17:15:00 -
[41]
Originally by: Scouteye funny, i know a guy who, first time round, used t1 cloak to make a good t2 covert cloak bpc, think it was 6 runs or something he said, and has made a huge huge profit making them for about 20mil and selling for the going empire rate 
I havent tried invention my self but it obviously works for some people 
funny, since nobody else has invented anything yet, and yes, there are ways to find out just how many people are inventing.
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BoBoZoBo
Foundation R0ADKILL
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Posted - 2006.12.25 17:16:00 -
[42]
Originally by: Scouteye funny, i know a guy who, first time round, used t1 cloak to make a good t2 covert cloak bpc, think it was 6 runs or something he said, and has made a huge huge profit making them for about 20mil and selling for the going empire rate 
I havent tried invention my self but it obviously works for some people 
Do you know how many times he has tried it and what the results were for each time? It would be interesting to see those results. =========================
Minister of Propaganda - Operator 9 |

Lady Noir
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Posted - 2006.12.25 17:16:00 -
[43]
Originally by: Eralus I'm confused - do datacores last forever or not?
It they last forever, then once you get the 16 you need for inventing a HAC, can't you use those same 16 cores again and again and again?
No, they get used up.
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CrestoftheStars
Deviance Inc SMASH Alliance
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Posted - 2006.12.25 17:19:00 -
[44]
lol this just shows that people talk alot of crap without even knowing anything:P
only way to fix the T2 bpo problem is to make them as t1 AVAILABLE at the market.. would totally fix the problem for every one (ofcouse the bpo T2 owners would wiene alot, but frankly.. i don't give a **** about 0,1% of the eve subscripers when its to the benefit of 99,9% of the subscripers)
Originally by: PirateShampoo After all the rubbish u where spouting on ur last invention thread on how u where gonna make billions, all i can say is HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA       
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Helenae
GandY Inc.
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Posted - 2006.12.25 17:21:00 -
[45]
Quote: only way to fix the T2 bpo problem is to make them as t1 AVAILABLE at the market.. would totally fix the problem for every one
That would fix nothing as the moon product price will skyrocket because supply and demand (its much more easy to produce tritanium than fluoride isn't it ?)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.25 17:41:00 -
[46]
Originally by: Helenae
Quote: only way to fix the T2 bpo problem is to make them as t1 AVAILABLE at the market.. would totally fix the problem for every one
That would fix nothing as the moon product price will skyrocket because supply and demand (its much more easy to produce tritanium than fluoride isn't it ?)
You don't necessarily have to have'em on the market... you COULD however make BPOs available through invention, and BPCs as RP-dependant agent rewards (just like LP offers).
Short term, yes, that MIGHT cause the price of moon products and T2 construction components to skyrocket... making the less profitable T2 BPOs (most of them... other than HACs, weapon mods, cap rechargers and the like, that is) almost a certain loss, and the profitable ones a bit less profitable.
But long term... you get more people going into the lowsec areas to place mining POSes, because it's suddendly a lot more profitable. In other words, you place the pricing wars away from the manufacture areas and into the "POS miner" area, just like T1 manufacture and regular miners.
And even longer-term... the profitability of most T2 BPOs will become equivalent to that of T1 BPOs, while most profit increase will be seen in the POS miner area... which is actually a GOOD thing, because THEY are actually doing the hard work. _ My skills | Mod/Rig stacknerfing explained |

Ishmael Hansen
No Quarter.
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Posted - 2006.12.25 18:51:00 -
[47]
OWNED, hahaha
but you got my respect for coming to the forums admiting invention sucks after all the crap on the other threads, kudos.
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Isira Aljazaer
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Posted - 2006.12.25 19:04:00 -
[48]
Useful info, and respect for coming out with after your heated defense of Invention. 
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Oku Kee'lus
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Posted - 2006.12.25 19:38:00 -
[49]
Originally by: Helenae
Quote: only way to fix the T2 bpo problem is to make them as t1 AVAILABLE at the market.. would totally fix the problem for every one
That would fix nothing as the moon product price will skyrocket because supply and demand (its much more easy to produce tritanium than fluoride isn't it ?)
... supply/demand will react the same way with a "working" invention system. Different systems, same end result.
At least that way, everyone could compete. Not just BPO owners.
I think you could get a lot more people into lowsec and 0.0 if you dangle the T2 production carrot or increased profit via moon production ;)
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deathstoker
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Posted - 2006.12.25 19:47:00 -
[50]
Wow, where is KIA? He needs to see this post
At least you now see the issue the rest of eve is having.
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Tharrn
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2006.12.25 19:55:00 -
[51]
This was so predictable 
Now recruiting!
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Venkul Mul
Gallente
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Posted - 2006.12.25 20:21:00 -
[52]
Aside for a Mod saying he had used invention on Singularity, someone has foud a system to test Invention on Sisi, whitout going throug all the hassle of exploration?
There is some site where datacore/datainterfaces can be brought to test?
From what I see, Invention is totally untested, and yes, the ones testing it in Tranquility risk a lot of frustration, maybe only for a wrong number somewhere.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2006.12.25 20:27:00 -
[53]
So the piano is playing a different tune today?
I think I promished to laugh my head off for your efforts so I will do that right now. ---------------- Mr. Science & Trade Institute |

Salvis Tallan
Gallente Team Condor
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Posted - 2006.12.25 20:53:00 -
[54]
Originally by: Lady Noir Edited by: Lady Noir on 25/12/2006 15:47:34
Originally by: s73v3n2k We all know this is over nerfed atm so its not news to anyone really. I would say thank you to the OP for posting this because we now know how bad it is even with good skills.
My plan would be in relation to invention is to see how well it does with module BPC's. The best thing about module BPC's is the number of runs and the ME level you can get them. In this case with the starship inventions 5runs resulted in 1run so what would a 300run ME:500 Large turret BPC result in ? I have loads of these dotted around so will probably use invention to get rid of some. 
To be honest i don't think the me, pe or runs of the T1 bpc used has any impact on the output T2 bpc, don't get your hopes up, i will be testing this to make sure anyway.
I have already proved that the ME/PE of the T1 bpc have no effect on the T2 bpc, i don't see why the runs would either. We tested with 5 run copies, 3 failed completely, 2 returned 1 run copies.
Afaik the only thing that effects me/pe/runs of the T2 bpcs are the decryptors used.
When you find this out for sure please share. I know right now that standard you have 40% chance to be successful at inventing and get 6-7% more if you use the standard tech 1 version of the item. I also believe the metalevel of the item multiplies this added bonus. Can you also provide some raw data and numbers associated with your invention attempts? Maybe we can find out the math behind decryptors and find a way to make it.. less unprofitible? ------
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SlappySquirel
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Posted - 2006.12.25 21:06:00 -
[55]
Edited by: SlappySquirel on 25/12/2006 21:08:48
Originally by: Akita T
Originally by: Helenae
Quote: only way to fix the T2 bpo problem is to make them as t1 AVAILABLE at the market.. would totally fix the problem for every one
That would fix nothing as the moon product price will skyrocket because supply and demand (its much more easy to produce tritanium than fluoride isn't it ?)
You don't necessarily have to have'em on the market... you COULD however make BPOs available through invention, and BPCs as RP-dependant agent rewards (just like LP offers).
Short term, yes, that MIGHT cause the price of moon products and T2 construction components to skyrocket... making the less profitable T2 BPOs (most of them... other than HACs, weapon mods, cap rechargers and the like, that is) almost a certain loss, and the profitable ones a bit less profitable.
But long term... you get more people going into the lowsec areas to place mining POSes, because it's suddendly a lot more profitable. In other words, you place the pricing wars away from the manufacture areas and into the "POS miner" area, just like T1 manufacture and regular miners.
And even longer-term... the profitability of most T2 BPOs will become equivalent to that of T1 BPOs, while most profit increase will be seen in the POS miner area... which is actually a GOOD thing, because THEY are actually doing the hard work.
/nods
Just like the real world the basic materials i.e. steal, oil, wood, etc are the starting point for any production.
If bpo's were not the supply and demand aspect of the game, but moon minerals/reactions were there would be competition between manufacturers and the markets would lead to cheaper products.
The component and moon mineral market would become more prominent, t2 producers that operate their own pos chains would be effectively working for their profits and justify the mark up's on t2 items/ships...
Release t2 bpo's on the market, this will encourage more production while the supply of components will restrict the production of t2 items/ships. Also wouldn't this encourage more alliance warfare/pvp as 0.0 becomes more valuable thus increasing demand for t2 products? |

Kaden Seer
Gallente Aliastra
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Posted - 2006.12.25 22:00:00 -
[56]
so invention really is useless; busted!
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Soporo
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Posted - 2006.12.25 22:12:00 -
[57]
Quote: I guess we now know what CCP gave us for Christmas... A big one up the ass...
Lol, you should be less subtle and hesitant, otherwise no one will know how you really feel.
I agree btw. |

Gadfly Hawke
G-Tek Confederation of Independent Corporations
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Posted - 2006.12.25 22:41:00 -
[58]
Everybody (including CCP) knew that the T2 lottery is busted. Invention was an attempt to fix it. Now everybody knows that invention is busted, too. My suggestion is to simply delete the whole T2 thing. Let peeps fight their battles with T1 stuff. It would make for a more even fight anyway.
G-Tek is recruiting |

Semkhet
Saudarkars
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Posted - 2006.12.25 22:56:00 -
[59]
Originally by: Dark Shikari
Originally by: Lady Noir
Out of 5 invention jobs we completed, only two were successful, some things to note.
We have encryption methods at level 5, aswell as the research skills at level 5. We used all five decryptor types, we used best possible t1 items. There is no way to increase the success chance further.
We used 5 run bpc's, both of the successful invention jobs resulted in 1 run bpc's, me and pe level of the T1 bpc's used also did not effect the result of invented T2 bpc.
The invented bpc's efficiency wasn't all that bad, -4 and -6 to me on the two bpc's we got.
At the end of it, we spent a LOT of datacores for two crappy 1 run bpc's, in total we spent 60,000 starship RP and 20,000 mechanical RP. Definetly not worth it.
My suggestion to make invention worthwhile would be to increase the success chance OR/AND lower the price of the datacores from research agents. As it currently stands, we'd rather keep our RP than have to have TWELVE maxed out research alts spending all of their research points to make one HAC a week.
So after spending 4 pages flaming about how Invention is fine, you finally try it?

Ouch.
Yeah, uh, CCP... fix invention? 
Return to Caesar what belongs to Caesar: on a side note, props to Noir to publicly recognize the unviability of Invention as it as been implemented, contrary to his prior position.
I often have the feeling that many posters mix opinions and egos. I'am glad in this case it turned otherwise.
Now all it remains is for CCP to render the design of Invention enjoyable by the very people that allows CCP to function: us, paying customers.
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Draqun
Caldari Wo Zhi Dao Rogue Method Alliance
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Posted - 2006.12.25 23:21:00 -
[60]
Originally by: SlappySquirel
But long term... you get more people going into the lowsec areas to place mining POSes, because it's suddendly a lot more profitable.
Only if they either reseed the existing moons that are are currently un-posed or open the unclaimed moons in empire.
then theirs the base cost of the Mining op itself, its not like you can take a Hulk, fly it in orbit around a moon and start mining.
Frankly what they need to do is make T-2 the loto and just keep rotating the BPOs through that so that something is always being awarded, then use Invention for T-3
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