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Cleric JohnPreston
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Posted - 2006.12.25 21:15:00 -
[1]
Currently we own a Mimitar tower ( large ) with 1 explosive, 1 kinetic, 2 large arty guns, 2 large rails, some mediums and some small auto cannons 2 warp scramblers and webbers.
Should we add damping arrays ?
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Bailey Banks
Caldari Feet Of Clay Inc
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Posted - 2006.12.26 03:06:00 -
[2]
Don't waste it. If you're facing Dreads, they'll drop into Siege mode and be immune, and those guns will pretty much devastate any attacker who comes at you in lighter ships long before they can do significant damage.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2006.12.26 10:11:00 -
[3]
As sensor dampeners take almost no resources, then if you have some resources left and can be arsed to drag them out there then they are good thing to anchor. They work only out to 150 km but thats enough to make sure that dreadnaughts that do engage your tower will actually enter into siege mode to do something against it. They are immobile in siege mode and are so relatively easy to jump and try to NOS dry (assuming you can overcome their support gang, where having POS around and taking pot shots at that helps a bit). Few small guns might be reasonable also to pop their tacklers.
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Cleric JohnPreston
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Posted - 2006.12.26 15:21:00 -
[4]
Edited by: Cleric JohnPreston on 26/12/2006 15:21:09 Any another tips / crits m8s ?
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Domalais
Equilibrium LLC United Confederation of Corporations
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Posted - 2006.12.27 00:43:00 -
[5]
More hardeners.
At least 2 exp, 2 kin, 1 therm imho.
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Meiramgul Khoja
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Posted - 2006.12.27 03:38:00 -
[6]
What is the purpose of the POS?
If it is a defencive one, to have a safe haven, you want to go big.
5x large artillery 1x webifier 1x warp disruptor
4x kinetic hardeners 4x explosive hardeners 3x em hardeners 3x thermal hardeners
Leaves you enough room for a corp hangar for example.
This setup means that no battleship will engage it and dreads will have to slave for a good amount of time to take it down so it has to be really worth their time to attack it.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2006.12.27 08:47:00 -
[7]
While hardeners are good they really dont fill any other role except make it a bit longer to remove POS. Exact amounts are up to personal preference ofcource. In my opinion 2 hardeners, one for each lower resists is enough to discourage going for those resitance holes. For me main point of POS under siege is to remove agressors support gang. That in turn assumes you have enough strenght or will to engage agressor when they go for that POS. When support is unable to do anything near POS then dreadnaughts are easy prey for NOS / energy neutralizer. So, thats why I would go for few large, mostly medium and few small guns. After hp boost it is no longer even viable to pop dreads when they warp in with big alpha strike so mostly mediums should share enough hurting for their support gang to be able to harass their dreadnaughts in relative saefty.
If there is no defence gang coming then 'filled with hardeners' setup is also quite viable making it more costly and logistically challenging to remove that POS but in no way prevents it removal if thats what attackers want.
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Vincent Almasy
Gallente The Underground
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Posted - 2006.12.27 16:05:00 -
[8]
do POS shield resist arrays suffer a stackin pen aswell? with stacking pen: 25->41.6875->48.8308 without stacking pen: 25->43.75->57.8125
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.12.27 18:50:00 -
[9]
What are you trying to do with this POS, other than grief it by putting rails on it? -
Fight the Darkness! |
Cleric JohnPreston
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Posted - 2006.12.28 00:38:00 -
[10]
Edited by: Cleric JohnPreston on 28/12/2006 00:41:20 lol, just give a nice setup for a Minmatar tower :) Trying to keep it up during an attack i suppose would be the main thing for a start.
we have 2 corp arrays, 2 maintenace arrays > these are a must.
Give me a setup now that works with those 4 arrays. My ceo said Damping array are more useful than hards ????? cos they only affer 25% resists. Do they have a stack penalty ?
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.28 01:01:00 -
[11]
Firstly, if you POS is attacked by dreads, it WILL NOT be able to survive the attack on its own - no matter how you set it up.
Killing dreads is something which takes a defending fleet.
On the subject of setup, this works very well:
12+ Hardners 12+ Medium Artillery (use the racial bonus!) Scram, Web Corp Hangar/essential items
Why this setup?
1) POS cannot kill dreads, but you can make them work long and hard, this is what the hardners do. They give you time to respond, adjust stront, empty valuble items, maybe even kill a few dreads if you can get a gang together. It would take 5 dreads about 4 hours to knock a large POS with 12 hardners into reinforced. Thats a very long time being exposed.
2) Lots of medium guns absolutely slaughter enemy support fleets and battleships. You can't hurt the dreads with POS guns, but you CAN butcher their support - this is what they are for. They will not want to warp their support fleet into such a setup, I can assure you of that.
This all means you are making your POS a very unattractive target for any potential attacker - takes ages to knock into reinforced mode, leaves their dreads exposed to an attack, and they will be very reluctant to commit a support fleet.
And thats about it.
------------- Be a part of EVE history - The 500bn ISS IPO.
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2006.12.28 01:07:00 -
[12]
too add to BD's advice. toss in as many sensor damps as possible (12-16). won't do jack to dreads buy that'll give the support fleet all kinds of problems. and yes they can damp things out to 250km well enough when massed like that.
Originally by: Crumplecorn Wow, CCP make a change that eliminates whines and there are whines about the lack of whines.
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Cleric JohnPreston
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Posted - 2006.12.28 01:19:00 -
[13]
can i clarify. Damps dont affect dreads ?
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2006.12.28 01:25:00 -
[14]
When dreads are in seige mode Sensor Damps will do exactly nothing to them. Dreads are immune to EW modules while in seige mode.
Originally by: Crumplecorn Wow, CCP make a change that eliminates whines and there are whines about the lack of whines.
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Ardent Rellik
Gallente MURAKAMI INDUSTRIES
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Posted - 2006.12.28 05:35:00 -
[15]
EW is the king when it comes to defending the POS. Do what BD suggests. Get medium guns and just few large ones. Sensor Dampeners, Webbers (as many as you can stick on) will give sever issues to the atatcking fleet. It will force them to pretty much sacrafice heavily in order to keep dreads safe from Nosssies and Neuts. Webbers will prevent fast frigates from orbiting close and trying to tank your guns with excess of speed.
Frigates die in one shot. Battleships die in 2 shots. If you have crazy EW. Most agressors hate EW POSs since they trully wreck havok on their forces.
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Cleric JohnPreston
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Posted - 2006.12.28 12:58:00 -
[16]
i was under the impression that the POS only attacked the higestest threat now, meaning that lots of fast ships could swarm it ??
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Talionis
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Posted - 2006.12.29 07:09:00 -
[17]
Originally by: Cleric JohnPreston i was under the impression that the POS only attacked the higestest threat now, meaning that lots of fast ships could swarm it ??
New POS structure: Smartbombing array?
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Infomad
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Posted - 2007.11.19 16:38:00 -
[18]
Edited by: Infomad on 19/11/2007 16:38:51 Sorry wrong topic.
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Caligulus
Eve University Ivy League
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Posted - 2007.11.19 20:06:00 -
[19]
Originally by: Talionis
Originally by: Cleric JohnPreston i was under the impression that the POS only attacked the higestest threat now, meaning that lots of fast ships could swarm it ??
New POS structure: Smartbombing array?
me wants ------------------------------------------------- **** Name ONE thing that your windows comp can do that my MAC cant
**** Right click. |
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