| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Praxor
|
Posted - 2006.12.26 07:10:00 -
[1]
I got very excited when looking at the stats for the Magnetic Scattering Amplifier II. 37.5% resist out the gate, plus 5% per level of skill. 62.5% I thought. Wrong. Of course, the skill is cumulative 5% of remainder to 100%. So a rough estimate based on what I've trained so far suggests that with skills to lvl 5, which will take about a week or two, I'll end up with around 48% resist, which is nowhere near as good as the T2 shield hardener. Granted the hardener uses 20 cap ... but that's a cheap price to pay imho.
And here I thought it'd be all slick to have some resists that required no energy and were superior to their "less green" cousins.
Why oh why?
Prax
|

Kella DelRae
Ammu-Nation
|
Posted - 2006.12.26 07:15:00 -
[2]
b/c 4 hardeners takes 8 cap/s.... |

Praxor
|
Posted - 2006.12.26 08:39:00 -
[3]
I can see where that might be a problem on certain ships. But is that really a big deal on a BS? Never really feels so bad tbh.
P
|

Gariuys
Evil Strangers Inc.
|
Posted - 2006.12.26 09:19:00 -
[4]
Originally by: Praxor I can see where that might be a problem on certain ships. But is that really a big deal on a BS? Never really feels so bad tbh.
P
When you're under heavy nos, yes it's a problem even on BS, but you're right, it's a lot more usefull on the 100s of other ship types there are.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2006.12.26 09:21:00 -
[5]
Originally by: Praxor Edited by: Praxor on 26/12/2006 08:41:32 I got very excited when looking at the stats for the Magnetic Scattering Amplifier II. 37.5% resist out the gate, plus 5% per level of skill. 62.5% I thought. Wrong. Of course, the skill is cumulative 5% of remainder to 100%.
Wrong again. Would it had been (at L5) a 25% extra "out of nowhere" resist, it would have been 53.125% It's actually a 5% bonus to the base value, so at L5 it's 46.875% The best action/officer ones however can get up to 62% at L5 componsation, much better as T2 actives... and almost as good as best active faction/officer ones (64%). _ My skills | Mod/Rig stacknerfing explained |

Thor Xian
Vertigo One E.A.R.T.H. Federation
|
Posted - 2006.12.26 09:38:00 -
[6]
CPU
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Hoshi
Blackguard Brigade
|
Posted - 2006.12.26 11:38:00 -
[7]
They have some use on frigates where both cap and cpu usage can become a large problem, but other than that there is little point. ---------------------------------------- A Guide to Scan Probing in Revelations |

Pinky Denmark
|
Posted - 2006.12.26 12:19:00 -
[8]
There is always a point to use passive hardeners... active and passive is different from eachother 
|

Mike Yagon
Minmatar The Nest Interstellar Alcohol Conglomerate
|
Posted - 2006.12.26 13:12:00 -
[9]
Originally by: Praxor Edited by: Praxor on 26/12/2006 08:41:32 I got very excited when looking at the stats for the Magnetic Scattering Amplifier II. 37.5% resist out the gate, plus 5% per level of skill. 62.5% I thought.
That would be 5% of the 37.5% resist. Making for a total max of 46.875 (37.5 * 1.25)
------ In Carebear We Trust |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2006.12.26 13:35:00 -
[10]
Originally by: Thor Xian CPU
Exactly.
|

Malthros Zenobia
Caldari Independent Navy Reserve
|
Posted - 2006.12.27 03:08:00 -
[11]
Passive hardeners + passive tank + missiles/proj = screw nos.
You have to ask yourself if the % difference is worth your resists being nos Immune, and giving you a few more cap to use if need be.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
|

Nyphur
Pillowsoft Interstellar Starbase Syndicate
|
Posted - 2006.12.27 03:42:00 -
[12]
Originally by: Ishina Fel
Originally by: Thor Xian CPU
Exactly.
Pretty much. The only reason for passive hardeners is fittings and cap use on small ships.
On a battleship, think of it this way: The increase in resistances attained by using active hardeners rather than passive makes your shield booster repair more raw incoming damage per boost, and thus more raw HP per unit of capacitor spent boosting. Therefore, if you're tanking a certain amount of DPS, you'll need to boost less often to manage that.
So an increase in resistances means a decrease in cap use of your shield booster required to tank a certain amount of DPS. If that decrease is significant enough, it will pay for the cap use of the active shield hardener. To run the numbers:
With max compensation skills, tanking EM and Thermal for example: Difference between T2 passive and active: 8.125% Cap reduction in booster for that percentage: 8.84% Cap use of the pair of hardeners: 4 cap/second Amount of Cap/Sec spent boosting that would make this pair of hardeners (EM and thermal) pay for itself: 45 Cap/second
So even if you have max compensation skills, if you are boosting using at least 45 cap/second (just more than one large T2 booster permanantly running uses) and tanking two damage types using T2 hardeners, your hardeners pay for the cap they use. Any less and theoretically you'd have a stronger tank by using the passives.
Without compensation skills, it's 21.21% better tank with the active T2s than passive T2s, so.. they pay for thesmelves at 19 cap/second.
Hmm... I'll have to write some stuff up on this.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Inspiration
|
Posted - 2006.12.27 07:46:00 -
[13]
And don't forget passive compensation bonuses, do not stack like a 3rd active hardener would. This means that after two active hardners, the 3rd will be so much nerfed, that it pays off to fit an passive one instead. This and the fact they don't use cap, makes them useful if you got the skills.
The same works for a 3rd inactive invul which gives you 3% passive (unstacked) hardening per level trained. FOr truely passive modules, this amount is 5%, giving 25% better passive hardening then an unskilled player using a passive amplifier would.
Confused? Don't be, try using quickfit (see sticky on top of forum) and set your compensation skills to max.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |