| Author | 
        Thread Statistics | Show CCP posts - 3 post(s) | 
      
      
      
          
          Rman 
           
          
                 | 
        Posted - 2006.12.26 19:12:00 -
          [1] 
          
           
          Edited by: Rman on 26/12/2006 19:12:24
   Originally by: Fto Cruise The answer could be to remove the local chat channel, or for a pilot to only appear if he speaks.
 
 
  This is from another thread but I like this idea. Anyone know why something like this has not been done already?
  Thanks, Rman
  | 
      
      
      
          
          Rman 
           
          
                 | 
        Posted - 2006.12.26 20:22:00 -
          [2] 
          
           
          I have read the responces so far and for the most part they are all good responses. 
  I agree with one poster that it takes away from the game experience by having a magical channel that broadcasts everyone presence when they enter a system. I have always envisioned eve as a simulation of 'life in space'. It seems to me that if I were traveling in space the last thing I would want to do it broadcast my presence in every dangerous system I enter. But that is a different topic altogether.
  What I'm really wondering is if showing all players in a system in local was put in place by design and if CCP had a specific tactical gameplay balancing reasons for doing so... or if prehaps it was something that CCP put in place early on solely as a casual social feature to have availiable while playing and not meant to also provide free and instant intel.
  I hope that gives the gist of what I am trying to get at. Thanks for the replies so far :)
  Rman
  | 
      
      
      
          
          Rman 
           
          
                 | 
        Posted - 2006.12.26 20:28:00 -
          [3] 
          
           
            Originally by: Roy Batty68 IIRC Oveur said something not that long ago along the lines of "local shouldn't be the tactical tool that it is today".
 
 
 
  Ah ha! This is the kind of comments I am looking for! Thanks! If you have a link to Oveurs post regarding this please free free to post it for me. I would like to see more on what the devs had to say.
  Rman
  | 
      
      
      
          
          Rman 
           
          
                 | 
        Posted - 2006.12.26 20:29:00 -
          [4] 
          
           
            Originally by: j0sephine "What I'm really wondering is if showing all players in a system in local was put in place by design and if CCP had a specific tactical gameplay balancing reasons for doing so... or if prehaps it was something that CCP put in place early on solely as a casual social feature to have availiable while playing and not meant to also provide free and instant intel."
  From the earlier threads and the dev comments in them, it's more of side-effect that wasn't considered very close when the system was put together, than anything else.
 
 
  Yeah, I was in the middle of composing my reply when that was posted. I type to slow I guess :)
  | 
      
      
      
          
          Rman 
           
          
                 | 
        Posted - 2006.12.26 21:36:00 -
          [5] 
          
           
            Originally by: Dragunov Considering that your ship is always in constant contact with huge galaxy wide databases (market, corp info, etc) it seems reasonable to me that your presence in a solar system can always be deduced from your data stream, even if other ships can't pinpoint your location.
  Hiding yourself from Local would need to require cutting yourself off from all that information or it wouldn't make sense.
 
 
  Interesting way to imply 'eve lore' to explain it. But then any competent ship builder would also provide the option to disconnect thier ship from the public data steams. So if you talked in local or used the market then you would reveal yourself in the system. A trade off im sure most pilots would gladly take. 
  Imagine all those pilots rife with that new clone smell approaching the ship builder they bought thier ride from saying, "This time could you please build me a ship that does not broadcast my presence to every hostile pilot in the system??"
 
 
 
 
  | 
      
      
      
          
          Rman 
           
          
                 | 
        Posted - 2006.12.26 22:02:00 -
          [6] 
          
           
            Originally by: General Xerxes
   Originally by: Rman
   Originally by: Dragunov Considering that your ship is always in constant contact with huge galaxy wide databases (market, corp info, etc) it seems reasonable to me that your presence in a solar system can always be deduced from your data stream, even if other ships can't pinpoint your location.
  Hiding yourself from Local would need to require cutting yourself off from all that information or it wouldn't make sense.
 
 
  Interesting way to imply 'eve lore' to explain it. But then any competent ship builder would also provide the option to disconnect thier ship from the public data steams. So if you talked in local or used the market then you would reveal yourself in the system. A trade off im sure most pilots would gladly take. 
  Imagine all those pilots rife with that new clone smell approaching the ship builder they bought thier ride from saying, "This time could you please build me a ship that does not broadcast my presence to every hostile pilot in the system??"
 
 
 
 
 
 
  But wouldn't that mean giving up all chat channels aswell? Not sure if that'd be as popular.
 
 
  In the military they implements procedures like "radio silence" to sneak up on the enemy. 
  I realize eve is a game so we can take some artistic liberties and make some expections for the sake of peoples enjoyment, but if eve is to be a simulation of life in space then yeah, no talking at all unless you want everyone to know you are there :) Or at the very least your transmissions could reveal that something is there but that is all it would reveal. It would not broadcast exactly who you are like it does now.
  Anyway I am just playing devils advocate here. I am not trying to lobby for 'no-local'. My intention with the original post was just to find out why is the way it is, and that was answered already. 
 
 
  | 
      
      
      
          
          Rman 
           
          
                 | 
        Posted - 2006.12.27 14:59:00 -
          [7] 
          
           
            Originally by: PaddyPaddy Nihildarnik #reading through the entire thread to make sure you are well informed: 10 min
  #replying with a well informed and edited post in the attempt to contribute constructivly to an important issue within eve: 15 min
  #realising you posted with your brand new alt and therefore look like a total jackass: timeless
  Here is the link guys... ffs 
 
 
  In my original post I was trying to find out why local is the way it is. Your post didn't really cover that. I just does what everyone else is doing by offering suggestions about that to do with local.
  If you have any links to developer posts that explain the intended pourpose of local please post those too.
  | 
      
      
      
          
          Rman 
           
          
                 | 
        Posted - 2006.12.27 19:27:00 -
          [8] 
          
           
            Originally by: Fto Cruise I'd like to thank the OP for this thread, it's been an interesting discussion. 
 
 
  You are quite welcome! I had no idea it was going to turn into such a long disscussion though. I'm glad that it did. Some good points were brought. Im curious to see how it all turns out.
  | 
      
      
        |   | 
          |