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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
150
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Posted - 2015.10.15 14:49:25 -
[31] - Quote
EvilweaselSA wrote:Can we have the offline/online thing added to non-strategic ihub upgrades as well (I'm thinking mostly of quantum flux generators)?
Seconding this. This would probably increase use of these upgrades. |
Richard TheLordOfDance
New Eden Special Operations Force
15
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Posted - 2015.10.15 17:55:48 -
[32] - Quote
I like the Kill tally system, I have two questions though.
First will I be able to turn it of? (yes I like it but I still want the option to not use it on certain ships)
Will we get a way to see what ships the ships have killed? I don't think it should be easily accessible for everyone though, as in rightclick and "show kills", but that could be nice for the ship owner though (for remembering your glory days). I'm thinking in the way of something like ship names in killmails, it could give rise to "legendary" ships other than Steve and The Veldnaugth, like an alliance flagship that have been involved in every mayor battle and everyone now knows its name.
(also to the people upset that there is ways to abuse this system, it's a visual add to your ship that doesn't really add anything else to the game so does it really matter? an experienced player will still not be afraid of you just because you got a high tally on your ship, it just makes you a juicier target even if it's not legit, and new players will be scared of you even if there was no way to exploit the system) |
Zan Shiro
Alternative Enterprises
795
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Posted - 2015.10.16 00:31:59 -
[33] - Quote
So anyone want to venture a guess as to how long before we get the "I am not getting killmarks because people are ejecting" whine threads after release. this what I am wondering from the ship must be piloted rule.
Ship lost anyway....I'd do it to bust balls. Getting all say 10 people to follow a cease fire order right away to not get those final shots in to melt hull and boom, I'll take the odds that won't happen all the time.
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Urziel99
Multiplex Gaming The Bastion
126
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Posted - 2015.10.16 09:59:55 -
[34] - Quote
Overall 10/10 on sov iterations and space aids reduction. |
Angela Baby
KarmaFleet Goonswarm Federation
0
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Posted - 2015.10.16 19:31:33 -
[35] - Quote
Would we have different ship kill tags for:
- killing blows dealt when you are in a gang/fleet
- solo killing blows dealt
Would be great if we have two different visuals for them. Gotta collect my leet marks |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
12507
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Posted - 2015.10.18 02:30:32 -
[36] - Quote
i have not read the blog ye but i am outraged because of [reasons]
Better the Devil you know.
=]|[=
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zieg zion
wisdom technologies
0
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Posted - 2015.10.20 09:09:24 -
[37] - Quote
When is the release date for the new citadels |
cynostars
University of Caille Gallente Federation
0
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Posted - 2015.10.22 11:03:56 -
[38] - Quote
When do you give me isk for my SBU bpo, Mr ccp? |
token trade alt
Science and Trade Institute Caldari State
7
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Posted - 2015.10.23 04:26:52 -
[39] - Quote
So I moved back to null recently, and while hotdropping was annoying, Space Aids has to be the most half-baked solution to a problem that had other ways to be solved. Jump bridges are a huge advantage to living in null over anywhere else. The fact that people can't just use them without having to worry if they can timely respond to a CTA or something is kind of silly. Just 5 minutes ago, a fleet of 80 dudes sitting on a titan. Nobody was told before hand we were bridging because while opsec isn't really a thing in our alliance, announcing that we're bridging is ********. So at least 10 people can't take the bridge because of space aids.
This kind of thing is getting in the way of content, and you can hear our FCs grating voices when they have to acknowledge it. You want people to live in null and fight more, but you're leaving in a huge factor that's preventing a lot of fights and force projection.
And no, I didn't speak out about this a year ago because I wasn't playing. I realize Greyscale got the boot, but I find it hard to believe this is one of the things that wasn't gutted along with Industry Teams. You know it's causing gameplay issues in an already tedious game, why are you leaving it in and not exploring other options? |
Diana Nayli
Zebra Corp Goonswarm Federation
1
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Posted - 2015.10.29 18:01:37 -
[40] - Quote
Will you reset existing jump fatigue on patch day, or will you put it down to 5 days? Or will you let it be? |
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Cerulean Ice
EVE University Ivy League
49
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Posted - 2015.10.30 06:56:01 -
[41] - Quote
Random thought, what about a way to simultaneously scoop and repackage empty secure containers? It would allow for things like station containers to be used in space without destroying them later, and it would allow them to be removed if placed inside a POS shield or other location where they can't be shot.
Cerulean Ice, Professor, E-UNI
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Enslaved Mistress
TwoTenX LEGIO ASTARTES ARCANUM
112
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Posted - 2015.11.05 09:32:12 -
[42] - Quote
IF I package my ship will the marks still be there when I unpack her again?? And are these for all kills or only final shot? Will having a ship moved in courier effect the kill marks? (not packaged) THank you |
Alavaria Fera
GoonWaffe
6859
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Posted - 2015.11.07 16:55:38 -
[43] - Quote
token trade alt wrote: I realize Greyscale got the boot, but I find it hard to believe this is one of the things that wasn't gutted along with Industry Teams. You know it's causing gameplay issues in an already tedious game, why are you leaving it in and not exploring other options? That's because everyone is using fatigue, as in your story.
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5722
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Posted - 2015.11.07 17:23:40 -
[44] - Quote
Enslaved Mistress wrote:IF I package my ship will the marks still be there when I unpack her again?? And are these for all kills or only final shot? Will having a ship moved in courier effect the kill marks? (not packaged) THank you
Packaging will get rid of them
Final shot.
Courier will be fine, if not packaged.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Moac Tor
Cy-Core Industries Stain Confederation
307
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Posted - 2015.11.07 20:36:11 -
[45] - Quote
token trade alt wrote:And no, I didn't speak out about this a year ago because I wasn't playing. I realize Greyscale got the boot, but I find it hard to believe this is one of the things that wasn't gutted along with Industry Teams. You know it's causing gameplay issues in an already tedious game, why are you leaving it in and not exploring other options? Greyscale didn't get the boot. And the jump fatigue changes have increased PvP as shown by graphs from other Devs who are still at CCP such as Fozzie who support fatigue. So fatigue isn't going anywhere.
Modulated ECM Effects
An Alternative to Skill Trading
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