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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Phantom
C C P C C P Alliance
6178

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Posted - 2015.10.14 16:37:34 -
[1] - Quote
Team Five 0 comes with details about the Parallax release (deployment on Nov 3): Improvements to Sovereignty mechanics, defensive regeneration on Entosis targets,manual Online/Offline Control of Infrastructure Hub Upgrades and more! We also will see a reduction of the maximum jump fatigue for capital pilots - down from 30 to 5 days at maximum.
Exciting things are coming with Parallax, and beyond!
Read all about upcoming changes from Team Five 0 for the Parallax release (and more) in this blog Sovereignty, Jump Fatigue reductions and more in Parallax.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Masterplan
C C P C C P Alliance
1739

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Posted - 2015.10.14 16:38:21 -
[2] - Quote
We hope you like what's coming up in Parallax!
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
161
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Posted - 2015.10.14 17:12:30 -
[3] - Quote
I hope my archon has enough "paintable" surface for 400+ killmails.
Winner ATXI , 3rd place ATXII, winner ATXIII - follow me on twitter: @ForlornW
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OnklP
Republic Military School Minmatar Republic
1
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Posted - 2015.10.14 17:13:57 -
[4] - Quote
Heh, while dots on the ship counting kills made with that ship is somewhat cool and utterly useless fun. What about implementing an actual ingame killboard, where people can track all their kills, and not just hope it surfaces on a out of game killboard. |
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CCP Lebowski
C C P C C P Alliance
638

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Posted - 2015.10.14 17:15:39 -
[5] - Quote
Forlorn Wongraven wrote:I hope my archon has enough "paintable" surface for 400+ killmails. If you watch closely in the video, you'll see that the marks work on a tally system, with single kills eventually being combined into larger "10 kill" marks.
Basically don't you worry, you'll be fine 
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Sydious
Amok. Goonswarm Federation
27
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Posted - 2015.10.14 17:19:11 -
[6] - Quote
Will killing fellow alliance members count towards the kill tally? |
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CCP Masterplan
C C P C C P Alliance
1739

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Posted - 2015.10.14 17:30:20 -
[7] - Quote
Yes, alliance-mates will count.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Drabbin Mishi
Excognative Ignorance Short Bus Syndicate
13
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Posted - 2015.10.14 17:47:18 -
[8] - Quote
What clears the kill tally? - contracting? - repackaging? - station trading? - ejecting in space? Any manual way to clear it? (for whatever reason) |

Vic Vorlon
Aideron Robotics
39
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Posted - 2015.10.14 17:47:36 -
[9] - Quote
Who gets the credit for a kill if your drones are assigned to assist another player? The dev blog says the parent ship, but I'm not sure who that is.
Great changes! I look forward to see them go live! |

Courthouse
Amok. Goonswarm Federation
446
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Posted - 2015.10.14 17:48:05 -
[10] - Quote
What are the chances of getting these kill ticks to be an optional feature with a toggle on the fitting screen? I quite enjoy the occasional bait-and-gank on roamers, which would be easily identifiable with the "Look at" function if I've got a couple dozen kill hashes on a battle badger. |
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CCP Masterplan
C C P C C P Alliance
1739

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Posted - 2015.10.14 17:52:28 -
[11] - Quote
Drabbin Mishi wrote:What clears the kill tally? - contracting? - repackaging? - station trading? - ejecting in space? Any manual way to clear it? (for whatever reason) Anything that will keep the custom ship name will keep the kill count - so contracting, trading, ejecting/boarding in space. Anything that will reset the custom ship name will reset the count - so pretty much just repacking. That's the easiest way to explain it :)
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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DaOpa
Static Corp
52
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Posted - 2015.10.14 18:01:50 -
[12] - Quote
Kill Marks should include some NPCs - Commanders, Overseers, Officers and Burners should give you a mark...
LP Stores DB - WH List / Systems - Live Streamer
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Hendrink Collie
Blood Oath Foundation Adaptation.
71
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Posted - 2015.10.14 18:06:08 -
[13] - Quote
DaOpa wrote: Kill Marks should include some NPCs - Commanders, Overseers, Officers and Burners should give you a mark...
I'm not against it; however, I don't agree with some of your choices.
Commanders - No, plenty of those and they are generally not difficult Overseers - No, people run these sites ALL the time and are generally not difficult Officers - Yes, rare and can be difficult Burners - Yes
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CCP Masterplan
C C P C C P Alliance
1739

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Posted - 2015.10.14 18:10:47 -
[14] - Quote
Vic Vorlon wrote:Who gets the credit for a kill if your drones are assigned to assist another player? The dev blog says the parent ship, but I'm not sure who that is.
Great changes! I look forward to see them go live! It will always be the same as the ship listed as getting the final blow. So drones set to assist will count for their original owner ship.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
149
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Posted - 2015.10.14 18:36:57 -
[15] - Quote
Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config.
What's the logic in dropping ihub upgrades down to a lower role? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1895
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Posted - 2015.10.14 18:47:50 -
[16] - Quote
so nice to see iteration rather than home run swings with the nerf sledgehammer :D
@ChainsawPlankto
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Zappity
Black Aces I N F A M O U S
2494
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Posted - 2015.10.14 19:56:29 -
[17] - Quote
Why 20 min to self destruct an ihub? I feel this should be longer, perhaps an hour. Smaller alliances may not have round the clock multiple director coverage.
Zappity's Adventures for a taste of lowsec.
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Vincent Athena
V.I.C.E.
3662
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Posted - 2015.10.14 20:11:51 -
[18] - Quote
CCP Masterplan wrote:Drabbin Mishi wrote:What clears the kill tally? - contracting? - repackaging? - station trading? - ejecting in space? Any manual way to clear it? (for whatever reason) Anything that will keep the custom ship name will keep the kill count - so contracting, trading, ejecting/boarding in space. Anything that will reset the custom ship name will reset the count - so pretty much just repacking. That's the easiest way to explain it :) New market and profession! Selling "High kill" ships.
Know a Frozen fan? Check this out
Frozen fanfiction
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Nou Mene
Out of Focus Odin's Call
11
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Posted - 2015.10.14 20:20:48 -
[19] - Quote
Would it be too hard to add something related in "show info". A new tab or maybe just the marks too |

Bienator II
madmen of the skies
3417
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Posted - 2015.10.14 20:48:24 -
[20] - Quote
we need team 5-0 in FW so they can quickly implement those timer rollbacks for us too ;)
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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EvilweaselSA
GoonWaffe Goonswarm Federation
1141
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Posted - 2015.10.14 21:04:22 -
[21] - Quote
Can we have the offline/online thing added to non-strategic ihub upgrades as well (I'm thinking mostly of quantum flux generators)? |

probag Bear
Xiong Offices
88
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Posted - 2015.10.14 23:34:27 -
[22] - Quote
Is it still impossible to code ejecting cargo from fleet hangars? That function would be much more useful than the scooping to fleet hangars that is being added. |

Ben Ishikela
64
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Posted - 2015.10.14 23:35:07 -
[23] - Quote
"Killing your corp-matesGÇÖ ships will not count." Why!? Do you smell some kind of exploit? That restriction is useless because... 1)example: 400 killmarks cost me 100mil isk. why? because i can have 400 ventures of 250k isk each sacrificed by my out of corp alt. This is ridiculously easy (and boring) to do. Ergo one can simply buy/manufacture them with just one alt. This possibility devaluates the meaning of these marks!!! 2) awoxing is gameplay. Would be nice to see in-corp-kills in another color thou 
Therefor suggestion for change: 1) check that every killmark needs to be from another unique victim. so that would be a list of names per ship. *uiuiuiui* 2) compare the pricetag on the killmail and on the ship itself (maybe just hullcost, because fittings can change). then only reward killmark, if "kill's hull price" > "own hull price". Or messure it with the point system from tournaments instead.
imho: The sov changes sound good.
Remove JumpFreighters/CloakHauler/CloakTrick and make a new T2Freighter(mjd&LotsOfCargo&moreTank, but no JumpDrive). Because we need more opportunities for piracy, escorts and decentralised economy! ...also Convoys.
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GeeBee
Paragon Fury Tactical Narcotics Team
88
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Posted - 2015.10.15 03:14:17 -
[24] - Quote
Good news on the jump fatigue reduction...better late then never?
I think after this year of boredom the only legitimate cause for force projection is the server load on big fights, in theory this could be substantially reduced with TQ Tech III. I am probably over optimistically awaiting further changes to Force projection rollbacks. The splat jumping nerf was overdone, once a year is out of line, it should at maximum be 30 days in line with subscription period.
Scoop to fleet hangar is a nice feature and well overdue.
Kill marks are cool, hopefully this is recorded on killmails. Killing a ship with many kills is something we will all want to cherish and share. |
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CCP Masterplan
C C P C C P Alliance
1741

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Posted - 2015.10.15 10:33:44 -
[25] - Quote
Yroc Jannseen wrote:Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config.
What's the logic in dropping ihub upgrades down to a lower role? You might have a point there. I'll double-check this just in case I used the wrong title name in the blog.
Zappity wrote:Why 20 min to self destruct an ihub? I feel this should be longer, perhaps an hour. Smaller alliances may not have round the clock multiple director coverage. It is a trade-off between enabling some kind of peer review time, keeping the system responsive without forcing too much waiting around, and not shutting out a large period of pre-downtime usage.
If you're a small alliance with a lot of directors, then you have already need to have a lot of trust in them IMHO.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5629
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Posted - 2015.10.15 11:03:55 -
[26] - Quote
probag Bear wrote:Is it still impossible to code ejecting cargo from fleet hangars? That function would be much more useful than the scooping to fleet hangars that is being added.
People setting up and tearing down POS would disagree...
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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CCP Masterplan
C C P C C P Alliance
1742

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Posted - 2015.10.15 11:07:48 -
[27] - Quote
CCP Masterplan wrote:Yroc Jannseen wrote:Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config.
What's the logic in dropping ihub upgrades down to a lower role? You might have a point there. I'll double-check this just in case I used the wrong title name in the blog.
Yeah good spot, you're right. I listed the wrong role in the blog. This has now been updated to show the Station Manager role requirement instead. +5 blog points to you!
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Natya Mebelle
Center for Advanced Studies Gallente Federation
314
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Posted - 2015.10.15 12:37:19 -
[28] - Quote
While I love the idea of the kill marks, they are not going to work in E...xploit online.
I expect the system to break within the first day as people will kill their own alt in a different corporation non-stop just because they can. Your intention as usual is well meant but I don't think you are taking your playerbase into account. I know I would love it if there were no such players in there but the reality is? They are. So maybe you should think about "how can I exploit a mechanic to the fullest" when you come up with something new before you release it to the masses c: Then we probably would have had less of a disaster that the old Bounty system was, not to mention the new one being just as bad, only in a different shade. I mean you can bounty yourself? How stupid is that :c
But I digress.
I want to feel like that is a nice addition to the game. I am just not sure if it is the way it is presented. The big question is "should the ones using the system as intended be punished only because the exploiters want to feel special?"
Since you said you already have a back end information in there, I hope we will get to see it. Like, right click the ship, "show kills", and you will see the names of the people you killed, with a link to the most recent killmail of them, and the counter of how often they were killed in total.
If you bring that, then all the "I want to feel special" people killing their alts hundreds of times over will be instantly separable from a REAL hard working kill ship. It would also make for really nice trophy ships that will get a history.
Now we only need a backend information of "who has flown that ship" and "who manufactured that ship". That would be amazing c:
Edit:
Ben Ishikela wrote:2) compare the pricetag on the killmail and on the ship itself (maybe just hullcost, because fittings can change). then only reward killmark, if "kill's hull price" > "own hull price". Or messure it with the point system from tournaments instead. No. You want to deny people who go out in cheap frigates the reward of killing a more valuable ship? That is not okay. My Incursus disagrees with you! |

Circumstantial Evidence
232
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Posted - 2015.10.15 13:46:13 -
[29] - Quote
What if each kill mark represented a unique character? That would cut down on the amount of alt-kills, and especially repeated alt-kills. |

Yroc Jannseen
Enlightened Industries Goonswarm Federation
150
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Posted - 2015.10.15 14:47:44 -
[30] - Quote
CCP Masterplan wrote:CCP Masterplan wrote:Yroc Jannseen wrote:Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config.
What's the logic in dropping ihub upgrades down to a lower role? You might have a point there. I'll double-check this just in case I used the wrong title name in the blog. Yeah good spot, you're right. I listed the wrong role in the blog. This has now been updated to show the Station Manager role requirement instead. +5 blog points to you!
Excellent, thank you for verifying that.
For the fee paid by the character installing strat upgrades, can that be set to be paid from a Corporation Wallet if you have access? |

Yroc Jannseen
Enlightened Industries Goonswarm Federation
150
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Posted - 2015.10.15 14:49:25 -
[31] - Quote
EvilweaselSA wrote:Can we have the offline/online thing added to non-strategic ihub upgrades as well (I'm thinking mostly of quantum flux generators)?
Seconding this. This would probably increase use of these upgrades. |

Richard TheLordOfDance
New Eden Special Operations Force
15
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Posted - 2015.10.15 17:55:48 -
[32] - Quote
I like the Kill tally system, I have two questions though.
First will I be able to turn it of? (yes I like it but I still want the option to not use it on certain ships)
Will we get a way to see what ships the ships have killed? I don't think it should be easily accessible for everyone though, as in rightclick and "show kills", but that could be nice for the ship owner though (for remembering your glory days). I'm thinking in the way of something like ship names in killmails, it could give rise to "legendary" ships other than Steve and The Veldnaugth, like an alliance flagship that have been involved in every mayor battle and everyone now knows its name.
(also to the people upset that there is ways to abuse this system, it's a visual add to your ship that doesn't really add anything else to the game so does it really matter? an experienced player will still not be afraid of you just because you got a high tally on your ship, it just makes you a juicier target even if it's not legit, and new players will be scared of you even if there was no way to exploit the system) |

Zan Shiro
Alternative Enterprises
795
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Posted - 2015.10.16 00:31:59 -
[33] - Quote
So anyone want to venture a guess as to how long before we get the "I am not getting killmarks because people are ejecting" whine threads after release. this what I am wondering from the ship must be piloted rule.
Ship lost anyway....I'd do it to bust balls. Getting all say 10 people to follow a cease fire order right away to not get those final shots in to melt hull and boom, I'll take the odds that won't happen all the time.
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Urziel99
Multiplex Gaming The Bastion
126
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Posted - 2015.10.16 09:59:55 -
[34] - Quote
Overall 10/10 on sov iterations and space aids reduction. |

Angela Baby
KarmaFleet Goonswarm Federation
0
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Posted - 2015.10.16 19:31:33 -
[35] - Quote
Would we have different ship kill tags for:
- killing blows dealt when you are in a gang/fleet
- solo killing blows dealt
Would be great if we have two different visuals for them. Gotta collect my leet marks |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
12507
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Posted - 2015.10.18 02:30:32 -
[36] - Quote
i have not read the blog ye but i am outraged because of [reasons]
Better the Devil you know.
=]|[=
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zieg zion
wisdom technologies
0
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Posted - 2015.10.20 09:09:24 -
[37] - Quote
When is the release date for the new citadels |

cynostars
University of Caille Gallente Federation
0
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Posted - 2015.10.22 11:03:56 -
[38] - Quote
When do you give me isk for my SBU bpo, Mr ccp? |

token trade alt
Science and Trade Institute Caldari State
7
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Posted - 2015.10.23 04:26:52 -
[39] - Quote
So I moved back to null recently, and while hotdropping was annoying, Space Aids has to be the most half-baked solution to a problem that had other ways to be solved. Jump bridges are a huge advantage to living in null over anywhere else. The fact that people can't just use them without having to worry if they can timely respond to a CTA or something is kind of silly. Just 5 minutes ago, a fleet of 80 dudes sitting on a titan. Nobody was told before hand we were bridging because while opsec isn't really a thing in our alliance, announcing that we're bridging is ********. So at least 10 people can't take the bridge because of space aids.
This kind of thing is getting in the way of content, and you can hear our FCs grating voices when they have to acknowledge it. You want people to live in null and fight more, but you're leaving in a huge factor that's preventing a lot of fights and force projection.
And no, I didn't speak out about this a year ago because I wasn't playing. I realize Greyscale got the boot, but I find it hard to believe this is one of the things that wasn't gutted along with Industry Teams. You know it's causing gameplay issues in an already tedious game, why are you leaving it in and not exploring other options? |

Diana Nayli
Zebra Corp Goonswarm Federation
1
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Posted - 2015.10.29 18:01:37 -
[40] - Quote
Will you reset existing jump fatigue on patch day, or will you put it down to 5 days? Or will you let it be? |

Cerulean Ice
EVE University Ivy League
49
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Posted - 2015.10.30 06:56:01 -
[41] - Quote
Random thought, what about a way to simultaneously scoop and repackage empty secure containers? It would allow for things like station containers to be used in space without destroying them later, and it would allow them to be removed if placed inside a POS shield or other location where they can't be shot.
Cerulean Ice, Professor, E-UNI
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Enslaved Mistress
TwoTenX LEGIO ASTARTES ARCANUM
112
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Posted - 2015.11.05 09:32:12 -
[42] - Quote
IF I package my ship will the marks still be there when I unpack her again?? And are these for all kills or only final shot? Will having a ship moved in courier effect the kill marks? (not packaged) THank you |

Alavaria Fera
GoonWaffe
6859
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Posted - 2015.11.07 16:55:38 -
[43] - Quote
token trade alt wrote: I realize Greyscale got the boot, but I find it hard to believe this is one of the things that wasn't gutted along with Industry Teams. You know it's causing gameplay issues in an already tedious game, why are you leaving it in and not exploring other options? That's because everyone is using fatigue, as in your story.
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5722
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Posted - 2015.11.07 17:23:40 -
[44] - Quote
Enslaved Mistress wrote:IF I package my ship will the marks still be there when I unpack her again?? And are these for all kills or only final shot? Will having a ship moved in courier effect the kill marks? (not packaged) THank you
Packaging will get rid of them
Final shot.
Courier will be fine, if not packaged.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Moac Tor
Cy-Core Industries Stain Confederation
307
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Posted - 2015.11.07 20:36:11 -
[45] - Quote
token trade alt wrote:And no, I didn't speak out about this a year ago because I wasn't playing. I realize Greyscale got the boot, but I find it hard to believe this is one of the things that wasn't gutted along with Industry Teams. You know it's causing gameplay issues in an already tedious game, why are you leaving it in and not exploring other options? Greyscale didn't get the boot. And the jump fatigue changes have increased PvP as shown by graphs from other Devs who are still at CCP such as Fozzie who support fatigue. So fatigue isn't going anywhere.
Modulated ECM Effects
An Alternative to Skill Trading
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