
TigerXtrm
KarmaFleet Goonswarm Federation
1289
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Posted - 2015.10.15 18:09:02 -
[1] - Quote
Holy f*ck... didn't think I'd see this day.
If anything there needs to be a hard cap above which you're not longer able to inject skillpoints, period. Because if you think diminishing returns are going to prevent people from sinking trillions of ISK into skillpoints, you are sadly mistaken.
But overall this is just a bad idea... god this is such a bad idea.
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TigerXtrm
KarmaFleet Goonswarm Federation
1293
|
Posted - 2015.10.16 10:36:43 -
[2] - Quote
I don't even really care about being able to buy SP for any char. Even if we consider the character bazaar the be an equal thing, which it isn't. There's a lot of hoops to jump through to buy a character.
Anyway, what I'm concerned with is how this is going to essentially **** over the entire skill system. Why have a skill system to begin with if newbies can simply pay 10 bucks and advance a month?
Let me explain. A while ago there was some racing game, I think it was Forza, that introduced a way to buy new cars with real money instead of having to grind for it. You could still earn all the cars without paying by just grinding hours into the game so it wasn't really exclusive content, but the grinding would require a good 500 hours of play time before you got to the best car. In other words, the grind was purposely made so long that just investing some money sees like a more decent alternative to getting that shiny car.
Going back to EVE, the skill system has always been the backbone of the game. Everyone progresses roughly at the same speed and because it's roughly the same for everyone, there has never been a reason to really complain about the training length. However, that becomes an issue when you start offering people the option to buy unallocated SP, because now suddenly that long training time is directly used to encourage micro transactions. You're basically telling people that they can either wait a month to fly a Battleship, or pay 10 bucks and fly it right now. If you're going to introduce a system like this you need to take a very long hard look at the training times as they stand today. You're obviously trying to cater to the instant gratification crowd, so maybe a skill that takes 60 days to reach level 5 isn't really fit for this day and age anymore. If you're trying to cater to that particular crowd, why not half all training times across the board and maybe it will make the buying SP thing a bit more balanced.
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