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Tabore
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Posted - 2006.12.27 13:17:00 -
[1]
Example : I have 50% kinetic resistance on my shields. Does that mean that incoming kinetic damage is reduced by 50%? Or does it mean that there is a 50% chance that my shield completely resists kinetic damage?
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Caleb Paine
Infinite Technologies
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Posted - 2006.12.27 13:38:00 -
[2]
resist is a damage reducer, so you'll actually take 50% of the damage.
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Tabore
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Posted - 2006.12.27 14:18:00 -
[3]
Thanks, Caleb. One more question: If I have my shield's kinetic resistance up to 100%, is my ship invulnerable to kinetic damage, or do the game mechanics stop counting resistance at a certain %?
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Berand
Ation Applied Technologies
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Posted - 2006.12.27 14:27:00 -
[4]
You can't get 100% resists in anything. Here's how it works:
You have a base resistance for every ship... for our example we'll say 50%. That means your ship takes half as much damage as one with a 0% resist.
If you then add a 50% resist module to that ship, it cuts your remaining vulnerability by 50%... in this case it would change your actual resist to 75%. If you then added another 50% resist module, it would cut the remaining 25% vulnerability to 50%, giving you 12.5% more resists, or a total of 87.5%.
Add to this the affect of stacking penalties. The same module is slightly less effective the second time you use it, so your actual resist in the above example would be a few percent lower. The affect of the stacking penalty gets more severe the more you add - common wisdom says two is your optimal, with three being the maximum to get any noticeable effect at all. Even without the stacking penalty though, you can see there's a major diminishing return on stacking resists.
Hope that helps!
"There are no atheists in shuttles" isn't an argument against atheism, it's an argument against shuttles. |

Tabore
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Posted - 2006.12.27 14:59:00 -
[5]
awesome, that makes perfect sense. Thank you, sir!
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