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Humpalot
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Posted - 2006.12.28 00:16:00 -
[1]
I fly a Crusader and have been wondering whether the cap nerf plus the sig nerf with an MWD is better or worse than replacing it with an AB?
Speed is the savior for inties but does the sig nerf of the MWD overcome the much greater increase in speed?
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Shayla Sh'inlux
Gallente
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Posted - 2006.12.28 00:18:00 -
[2]
MWD.
Originally by: "Cy4n1d3"
You can't PVP with 4 mids.
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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2006.12.28 00:18:00 -
[3]
If youre fast enough, your sig doesent really matter. So MWD tbh. -----
EVE +NLINE - T+TALHELLDEATH Supporter
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Humpalot
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Posted - 2006.12.28 00:23:00 -
[4]
Originally by: Segmentor If youre fast enough, your sig doesent really matter. So MWD tbh.
I thought missiles did more damage the bigger your sig and seems 85% of the peeps I run in to fly missile boats.
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Marcathonas
The Splinter Syndicate SMASH Alliance
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Posted - 2006.12.28 00:26:00 -
[5]
No. You take less damage when you're smaller than the missile. But once you're bigger than the missile, the damage doesn't increase.
And big, high damage missiles are slow, so they don't hit you.
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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2006.12.28 00:31:00 -
[6]
Its all about the explosion velocity of the missiles. -----
EVE +NLINE - T+TALHELLDEATH Supporter
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2006.12.28 00:46:00 -
[7]
For a Crusader you want a MWD. Best to have T2
Originally by: Crumplecorn Wow, CCP make a change that eliminates whines and there are whines about the lack of whines.
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Tunajuice
Convergent Firmus Ixion
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Posted - 2006.12.28 01:21:00 -
[8]
MWD will be harder to hit and generally take less damage.
AB inty will have more cap left to run the goodies you want to (scram, web, whatever)
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.28 01:27:00 -
[9]
For a 'ceptor, you want a MWD.
Your advantage is speed, so press the advantage. The signature 'boost' from MWD will get you killed if you a) stop moving or b) fly straight an opponent. Otherwise it's just all good. Most missiles cannot hit you, because they lose damage to velocity penalty. Most turrets ... well as long as you keep the transverse up, probably can't hit you in either case, and with a MWD you close faster.
And at the end of the day, that's the role of the ship - to intercept. To do this, you need to be fast.
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Kusotarre
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.12.28 01:28:00 -
[10]
There are very few situations you would ever want to have an AB inty.
Maybe, in deadspace.
Actually, that's probably the only situation.
MWD. It's no contest.
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Svett
Destructive Influence Band of Brothers
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Posted - 2006.12.28 10:58:00 -
[11]
Speed is what lets you tackle, what keeps you alive during the tackle, and what gets you out of gate camps. Using an afterburner is just silly.
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Shandling
Minmatar
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Posted - 2006.12.28 11:05:00 -
[12]
If you NEED to get in range of a gunboat, don't MWD straight at them...
I like to orbit into just under 20km and activate my scrambler, then orbit in another few km at a time until I'm in my optimal... that first approach can slaughter you against a heavy hitting gunboat, since straight at them with a MWD you'll be easy to hit and :)
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fire 59
Destructive Influence Band of Brothers
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Posted - 2006.12.28 11:27:00 -
[13]
MWD all the way baby, the speed is where its at
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Madorthene
Privateers Privateer Alliance
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Posted - 2006.12.28 12:34:00 -
[14]
Edited by: Madorthene on 28/12/2006 12:35:10 Don't listen to people totally dismissing AB. If you know you're up against cruiser-BS, AB is often better. You'll hit about 1.5km with it, and whatever setup you use will be far more sustainable. It only really works with a long range (15-20km) setup, though. But indeed, most of the time MWD is the better choice by far.
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.28 12:48:00 -
[15]
Originally by: Humpalot
Originally by: Segmentor If youre fast enough, your sig doesent really matter. So MWD tbh.
I thought missiles did more damage the bigger your sig and seems 85% of the peeps I run in to fly missile boats.
you absolutely right, bigger sig means missiles hit harder, however there is a balance. at a certaint speed it then becomes more important the speed u are travelling than sig. for example i was doing 4.5k in my ceptor the other day being hit by a cerberus's t2 heavies for 1.5dmg per hit. if he had of hit me while i was travelling at say 500m/s when i just hit the mwd it would have been a whole different story.
to answer the op it depends. 90% of the time mwd but sometimes ab is better when solo.
DE
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Raste
Shinra Lotka Volterra
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Posted - 2006.12.28 13:39:00 -
[16]
MWD. Every once in a while I come up with some setup that I think screams for an AB then I try it and die horribly.
===This is a sig=== "no matter where you are or what you're doing, you know that down in the southeast, LV and RA are trying to stab each other in the face." -- Cadiz ==============
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Bronson Hughes
Caldari Knights of the Wild
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Posted - 2006.12.28 15:40:00 -
[17]
With enough support skills (Acceleration Control in particular), the MWD will increase your speed a lot more than it increases your signature radius so the missiles that do hit you should actually hit you for less. Same thing for turrets as long as you keep your transversal up.
Now, your huge signature radius will make you a lot easier to target quickly, but since nobody can hit you it doesn't much matter.
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BaneMaker
JuBa Corp
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Posted - 2006.12.29 08:29:00 -
[18]
Don't think - just train up navigation and acceleration control and max your cap skills....and then go buy the best MWD you can afford.
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Famine Aligher'ri
Sebiestor tribe
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Posted - 2006.12.29 09:03:00 -
[19]
Isn't it funny that most Inty battles are hand to hand? What do you need a MWD if your opponent needs be up in personaly with you to begin with? Don't get me wrong MWD is great and yes pick it over the AB but remember, if you got a web and a nos. He wont be MWD out your range. So why do you need the MWD if all you're going to do is fight 0km from the gate and or have your opponent come to you. :P
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DeadDuck
Omega Enterprises Dusk and Dawn
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Posted - 2006.12.29 11:02:00 -
[20]
Edited by: DeadDuck on 29/12/2006 11:03:37
Originally by: Famine Aligher'ri Isn't it funny that most Inty battles are hand to hand? What do you need a MWD if your opponent needs be up in personaly with you to begin with? Don't get me wrong MWD is great and yes pick it over the AB but remember, if you got a web and a nos. He wont be MWD out your range. So why do you need the MWD if all you're going to do is fight 0km from the gate and or have your opponent come to you. :P
Well if a Crow apears and you are with a AB in a crusader is not gonna take long before you are in a pod, if a AF aproaches you with a MWD you gonna die, if a missile hits you while with a AB you gonna take heavy damage (insta pop ?), do you want me to continue ? ... But last and not the least you dont fly intys to kill other ships you fly them to tackle, it's your primary role 
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