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Zappity
Black Aces I N F A M O U S
2530
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Posted - 2015.10.22 07:10:53 -
[1] - Quote
This builds upon the assumption that learning implants will be removed as per CCP RiseGÇÖs post (https://forums.eveonline.com/default.aspx?g=posts&m=5859807#post5859807). I would like the current Blood Raider sites to be left in place, perhaps slightly modified. I love them.
There was a surprising amount of satisfaction in consuming a booster than I had just looted from a wreck and seeing the booster timer flash up on the screen. My reward! The little lightning icon in the skill queue is great, too.
Importantly, the site can be run in PvP ships. They are therefore very tempting when you are roaming around looking for a fight. They are generating LOTS of content.
I would suggest a couple of tweaks, namely more variants with longer training times and strengths. Also, please make them available on the market rather than contract only.
I donGÇÖt know what to do with learning implants. But I do know that this is just better. This is hopefully a redundant post owing to CCP already have decided that this is the way to go.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2531
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Posted - 2015.10.22 08:14:05 -
[2] - Quote
Lan Wang wrote:not supported i think +10 implants should not be a permanent thing They are not implants. They are boosters. That is the point.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2531
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Posted - 2015.10.22 08:33:51 -
[3] - Quote
Lan Wang wrote:so really you could have a permanent +15 boost?  Please read the post. Learning implants removed (you lose the current max +5) and replaced with these. I don't really care what the boost is tbh.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2531
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Posted - 2015.10.22 19:55:14 -
[4] - Quote
Nevyn Auscent wrote:All implants, attributes and training boosts should be removed. Flat SP rate for everyone, no more complaints. Why? These sites are focus points for conflict and provide rewards for people willing to get out in space. I don't understand why training boosts are a bad thing.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2531
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Posted - 2015.10.22 21:44:57 -
[5] - Quote
Zan Shiro wrote:My HG's lose the +4, what do I get? That won't be a balance issue as fairest route is to boost their effects even more. Or are they keeping the +4's to avoid this issue. Got 2 evils here....and no cut and dry picking the lesser of them really.
Why do you need to get anything? You bought the pirate implants for the specific pirate attributes, not the learning rate which you could have purchased much more cheaply in the form of +4 learning implants. I own mid-grades of practically all the pirate sets and would be perfectly happy with the learning component being replaced with boosters.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2531
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Posted - 2015.10.22 21:47:57 -
[6] - Quote
Nevyn Auscent wrote:Zappity wrote: Why? These sites are focus points for conflict and provide rewards for people willing to get out in space. I don't understand why training boosts are a bad thing.
Because it becomes grind for your Xp. It's just a sneaky way to bring levels into EVE. Since if people have to grind for skills, then they are in space where you can shoot them, so xp grinding and levels should be introduced to EVE and the passive skill queue should be removed right? One of the big unique draws of EVE is the passive SP gain, and the fact that everyone gains at (roughly) the same pace. Your progress is dictated by where you want to put that Sp. If these Boosters become regular, then it becomes a grinding game instead. You would still have passive SP gain. Boosters just provide a boost.
Encouraging people to get out into space is a good thing.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2531
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Posted - 2015.10.23 02:17:32 -
[7] - Quote
Malcanis wrote:What's wrong with an "as well as" solution rather than an "instead of"? Yes, we have been over this before. I have no objection to an 'and' solution, especially if they cannot be stacked. I am assuming that the decision to remove attributes/learning implants has already been made.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2532
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Posted - 2015.10.23 05:55:05 -
[8] - Quote
Lady Rift wrote:they got rid of clone cost. Just use whatever + stat implant you can afford without going over what a new clone would cost you. It had nothing to do with cost.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2533
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Posted - 2015.10.23 09:37:18 -
[9] - Quote
Moac Tor wrote:Zappity wrote:Malcanis wrote:What's wrong with an "as well as" solution rather than an "instead of"? Yes, we have been over this before. I have no objection to an 'and' solution, especially if they cannot be stacked. I am assuming that the decision to remove attributes/learning implants has already been made but perhaps this is incorrect. Why would they remove Implants and replace it with boosters. If they are going to remove attributes then I can't see them adding items that would boost attributes / training time as it defeats the purpose. As it stands implants offer a couple of benefits over enhancers. 1. Implants are not time limited and so do not induce as much of a grind (if you buy +4s and you go on holiday then the +4s are still there when you get back) 2. Implants are destructible and so fit in the with philosophy of eve and add interesting choices and consequences. I do think implants should be rebalanced though so that they cost less, and also pirate implants should confer higher attribute bonuses. Tyberius Franklin wrote:The issue with learning implants is their ability to be lost The opposite, that is what makes them interesting and gives you a meaningful decision. If you are playing Eve and complaining about having to make choices which result in consequences, ie losing implants, then you probably are playing the wrong game. In my opinion the key problem with learning implants is that they are 'sitting in station' implants rather than 'out in space' implants and do not add to the undocked experience in any way. It is nothing to do with loss or risk - other implants are much more expensive and many people are perfectly happy to PvP in them.
Having said that, I think that attribute enhancers and training rate boosters are not necessarily the same thing. You can have training rate boosts after removing attributes.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2536
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Posted - 2015.10.23 20:39:45 -
[10] - Quote
I see no problem with rewarding people who log in and get out in space. Having said that, I also travel a lot and it would be irritating to miss out on boosts while away. But maybe that is OK - if you do not log in often you still get the base rate. I'm not sure CCP should balance the game in favour of people who do not log in regularly.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2536
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Posted - 2015.10.23 21:52:04 -
[11] - Quote
Nevyn Auscent wrote:Except it's not the 'base rate'. Right now the base rate is with a booster. Because the sites are common. But this is not true. Base rate is unmodified training rate. If you choose to accelerate it, whether this be with easy sites or expensive purchases, this is no longer base rate. I see no problem with having sites which are easy to run. Better that noobs can access without paying vets I think.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2541
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Posted - 2015.10.24 10:52:53 -
[12] - Quote
Joe Risalo wrote:where are these sites anyway? Everywhere. There is a lot of competition for them in heavily populated space, though.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2545
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Posted - 2015.10.25 10:59:37 -
[13] - Quote
Lara Sunji wrote:lol as I suspected - Using a booster on a skill that takes 4 days will cut it down to 2 days while the booster is active. Once it's effect is gone, the training time returns to 3 days - So in effect, completely useless on anything that takes longer than 24 hours to train. You get an extra ~20 k sp per day of booster.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2555
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Posted - 2015.10.30 06:27:25 -
[14] - Quote
I am very surprised at the amount of activity centred on these sites. Exhibit A: https://zkillboard.com/ship/36939/
Zappity's Adventures for a taste of lowsec.
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