
ShahFluffers
Ice Fire Warriors Snuffed Out
8812
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Posted - 2015.10.24 22:34:45 -
[3] - Quote
I was working on relying to your thread over in Ships & Modules... so I'll quote the one from over there.
Stoner Aideron wrote:So I have been searching for a PVE fit that I can use with Level 1 mastery of the algos, I also got some of the level 2 mastery skills but not all of them yet. I am currently running level 2 security missions and some ratting as well but with the fit I currently got I barely made it through the first level 2 security mission with out being destroyed . Any help would be greatly appreciated. Either send me a mail ingame or reply here.
Okay... so... a few things...
- Don't take "mastery level" too seriously. It is meant to provide a guideline on how to train for a ship. It will not determine how "powerful" your ship is. That is determined by the modules you fit... which is determined by what tactic you wish to employ.
- Do not treat your ship like it is the brawniest thing in the game. It isn't. Destroyers, by their nature, are essentially slower frigates with slightly more tank and a lot more firepower.
- The easiest way to run missions, in my humble opinion, is to employ range. By engaging at range you do not need to rely on your tank as much (because NPCs can't hit you or can't hit you as hard)... which allows you to focus more of your fit on dealing and applying damage.
This is a basic fit I cooked up for you. Treat it as a template and upgrade the modules when you have the money, skills, and/or CPU/Powergrid to fit them.
[Algos, New Setup 1] Small Armor Repairer I Reactive Armor Hardener Drone Damage Amplifier I
Small Capacitor Booster I, Cap Booster 200 1MN Afterburner I Stasis Webifier I
75mm Gatling Rail I, Iridium Charge S 75mm Gatling Rail I, Iridium Charge S 75mm Gatling Rail I, Iridium Charge S 75mm Gatling Rail I, Iridium Charge S 75mm Gatling Rail I, Iridium Charge S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Hobgoblin I x5 Warrior I x5 (any extra light drones you desire) x2
NOTES: - if your capacitor skills are low then the Reactive Armor Hardener might chew up your capacitor power a little more than you might like. You can replace it with an Energized Adaptive Nano Membrane (boosts all resistances by a ~15%). The tradeoff is that while the EANM does not use an capacitor power (it is a passive module) it will will provide lower overall resistances that will not shift with time (the Reactive Armor Hardener tries to shift resistances to whatever is damaging you the most).
- if you have spare fitting room (CPU and Powergrid) you can try upgrading the weapons 125mm railguns.
- your damage will come primarily from drones. Take care of the little buggers because without them, you will not be killing very much. If you see one in danger, recall it!
- your guns are there to provide supplemental damage only. So try to shoot at whatever your drones are shooting. They won't kill much by themselves.
- do not fall into the trap of upgrading to larger drones as quickly as you can. While a medium drone does deal more damage than a light drone it also has lower tracking and thus applies less damage against smaller targets. This means that 5 light drones will ALWAYS be more preferable to 3 medium drones even though the latter technically does more raw damage (only slightly more).
- the tactic with this ship is simple... grab aggro and try to keep targets about 10+km away from you. The Stasis webifier is there to grab hostiles that get too close so you can kill them easier. Slower targets = easier to hit. Bear in mind though, that this also applies to you. Part of your tank is maintaining speed in addition to range. Hostiles that reduce your speed should be made priority targets.
- DO NOT run your armor repairer all the time as it will quickly consume all your capacitor power. Use it only when you need to.
- the Capacitor Booster is there when you need to run the armor repairer more than you should. Try to avoid using it unless you really have no more power (cap booster charges cost munny yo!)
- I left the rig slots open for you. Rigs are effectively "permanent modules" that can boost aspects of your ship by not-so-insignificant margins. Now... you CAN technically remove them... but you destroy the rig in the process. Be mindful of any rig you fit to a ship.
And finally... while the Algos is pretty beastly in PvP (and a fan favorite)... this is a PvE fit. It will easily die in a PvP scenario.
There is a reason for this.
In PvP, you fit a ship for as much performance as you can can possibly squeeze out of it. Small to medium-sized PvP fights (especially at the frigate-destroyer level) range from 10 seconds to 2 minutes... tops.
In PvE, you fit a ship for endurance and "efficiency."
Essentially... the way you fit a ship can can mean the difference between it being an F-16 Falcon or a C-130 Hercules. One has a helluva lot of performance and is good against a number of potential targets, but lacks endurance and can easily die if the pilot miscalculates the situation. The other is really good at what it does for rather long periods of time and can take a bit of a beating, but will die miserably against anything outside of its specialty (in this case, PvE).
How did you Veterans start?
The Skillpoint System and You
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