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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Fishymonster
School of Applied Knowledge Caldari State
9
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Posted - 2015.10.25 11:05:38 -
[1] - Quote
from the dev blog you state you want capitals to be viable in most situations. in the same dev blog you strip multiple abilities from every cap. you said you want caps to be viable in most situations, now dreads will either be a giant 3b+ immobile ship that can only do 1 thing at a time. do damage to nothing except citadels(LOL entosis), or cost about 10x that of a battleship while doing the same amount of damage as 2 of them, probably will have comparable tank as well. you said previously that CCP would not take abilities that players have trained for away from players after theyve unlocked it. Except now you are taking away players abilities to launch drones from carriers, and taking away the ability to use triage modules since now players must train again for the ability to fit a triage module to a ship. You are also removing fighter-bombers from the game, im sure the people that trained fighters up to level 5 just for the ability to use fighter-bombers will greatly appreciate that.
Another realization that many players have probably not realized is that living in sov null-sec is punished exclusively with the introduction of citadels. Who is going to get the refund on the hundreds of bil spent building outposts? does all that isk just go poof?
Why even live in sov-null if you can't dock onto your own station becuase you used your nerfed and penalized jump drive the 1 time an hour that CCP arbitrarily determined was acceptable? Why not just move everything to invulnerable, insta-dockable, permanent, always open NPC stations.
Oh well, I will definitely miss caps and living in sov null. theres just no real advantage to living there after this goes live. wont need my 5 accounts after this. |
Fishymonster
School of Applied Knowledge Caldari State
9
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Posted - 2015.10.25 11:27:14 -
[2] - Quote
Mr Floydy wrote:Fishymonster wrote:You are also removing fighter-bombers from the game, im sure the people that trained fighters up to level 5 just for the ability to use fighter-bombers will greatly appreciate that. Did you even read the blog? Heavy Fighters - Optimized for launching waves of bombs or torpedoes, able to do tremendous damage to capitals and structures. That sounds like Fighter Bombers to me.... Just with a slightly changed name? (oh noes)
Quote: Carriers & Super-Carriers will launch up to 5 separate squadrons at a time. We are intending on introducing 3 classes of fighters, these will replace all existing fighters and fighter-bombers.
Unless they neglected to announce that Carriers will only be able to do anti-frigate/anti-fighter only dps and crap ewar. carriers will be able to launch heavy fighters. |
Fishymonster
School of Applied Knowledge Caldari State
9
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Posted - 2015.10.26 00:04:57 -
[3] - Quote
CCP Masterplan wrote:Fishymonster wrote:...You are also removing fighter-bombers from the game, im sure the people that trained fighters up to level 5 just for the ability to use fighter-bombers will greatly appreciate that. No, Fighter bombers aren't going away. They'll probably come under the Heavy Fighter category. We're actually adding new types of fighter, rather than removing any. So now if a carrier pilot wants to do DPS to anything other than frigates/drones/other fighter squadrons they will have to train a 3million SP skill up to 5 before they're allowed. Great design. |
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