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Thread Statistics | Show CCP posts - 27 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1154
|
Posted - 2015.10.25 16:51:29 -
[1] - Quote
I don't like the sound of this ewar resistance. have you thought about doing something with the stacking penalty, to make it so you can still damp a capital down to -x%, but it just takes, say, 12 damps rather than 3? a resistance to ECM means you can still just bring a lot of ECM. a resistance to other stuff means you're really cutting how much they can be affected. I don't want to be on field in a damp ship and be reducing a dreadnought's targeting range from 250km to 150km with 4 bonused damps when it's brawling at 40km.
making capital ships tacklable is nice, but have you given any thought to lowsec in particular, where we can't just drop a load of bubbles? HICs are effectively garbage because they can't receive remote reps. I think if it's ok for everything else in the game to receive remote reps, HICs also should be able to. some kind of lowsec capital tackle bubble would be nice though.
and regarding capital warp strength, will this be a separate thing from jump drive? or will it be that you can jump if you can warp?
any changes to capital travel? currently you can move the biggest ships in the game by having 1 noob cyno alt, and people can't really do much about it. how about some kind of interruptable activation on jump drives, and a timer before a cyno becomes jumpable? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1154
|
Posted - 2015.10.25 17:03:22 -
[2] - Quote
Mai Ling Ravencroft wrote:I am concerned about the carriers, this is basically removing them from any PvE roles many carrier pilots use them for. Carriers are a significant source of income for many pilots. Many of whom use carriers for ratting so they can then afford to go out and PvP.
This seems to be a massive nerf in this area. Removing a carriers ability to field any of the basic drones and only able to use fighters, drastically hampers then in anoms where frigates take forever to target and nearly as long to kill. Using fighters in anoms is something that most carrier pilots hate, much less with them being more like ammo now rather than something that could be repaired if damaged.
So is CCP willing to either allow squadrons to auto aggress NPCs or will CCP be adding anoms which are more in line with capital class ships. I would honestly love to see both happen, but at least one of these options need to be allowed for capital pilots. Capital level anoms btw would be a really nice feature, as they would give dread, super and Titan pilots, something to do when not on the once in a blue moon fleets they are actually usable for.
While I understand the changes, and am not opposed to them, it does leave a hole in a major area of the game.
capitals were never meant to be able to do pve |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1154
|
Posted - 2015.10.25 17:08:17 -
[3] - Quote
Oskolda Eriker wrote:TrouserDeagle wrote:
capitals were never meant to be able to do pve
capitals escalation? isnt it?
capital escalations were CCP's attempt at preventing people from using capitals. it didn't really work out. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1154
|
Posted - 2015.10.25 17:48:56 -
[4] - Quote
Jack Hayson wrote:TrouserDeagle wrote:capital escalations were CCP's attempt at preventing people from using capitals. it didn't really work out. Just out of curiosity: where does that myth actually come from? I mean, it's obviously wrong because the Sleepless Guardians wouldn't drop loot if they were just there to prevent you from warping in caps, so why do people keep saying that?
idk, it's just what I remember hearing back in the day. maybe it's wrong. equally it wouldn't make sense for ccp to add a special extra money thing for people who like using overpowered ships.
but it's not like wormholes are short on broken game mechanics. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1154
|
Posted - 2015.10.25 18:05:18 -
[5] - Quote
Mai Ling Ravencroft wrote:TrouserDeagle wrote:Mai Ling Ravencroft wrote:I am concerned about the carriers, this is basically removing them from any PvE roles many carrier pilots use them for. Carriers are a significant source of income for many pilots. Many of whom use carriers for ratting so they can then afford to go out and PvP.
This seems to be a massive nerf in this area. Removing a carriers ability to field any of the basic drones and only able to use fighters, drastically hampers then in anoms where frigates take forever to target and nearly as long to kill. Using fighters in anoms is something that most carrier pilots hate, much less with them being more like ammo now rather than something that could be repaired if damaged.
So is CCP willing to either allow squadrons to auto aggress NPCs or will CCP be adding anoms which are more in line with capital class ships. I would honestly love to see both happen, but at least one of these options need to be allowed for capital pilots. Capital level anoms btw would be a really nice feature, as they would give dread, super and Titan pilots, something to do when not on the once in a blue moon fleets they are actually usable for.
While I understand the changes, and am not opposed to them, it does leave a hole in a major area of the game. capitals were never meant to be able to do pve And yet they do, anoms are not gated to easily prevent this. Cap escolations in WHs don't hinder this, they actually enhance it. At the end of the day, what good are capitals for most pilots? We can't move them to get decent fights cause of fatigue and reduced jump ranges. We can't slow boat across the galaxy, as they are slow as hell. So maybe once or twice a month there is a use for caps in PvP, what makes that worth the investment? Having a use for Caps in PvE, gives them a daily usefulness. This in turn creates a desire for more to be used and thus more to be found and killed. It is a win for all aspects of the game, so saying they aren't meant for PvE, seems to have no real standing, either historically or practically.
it's a battleship with a teleporter. how can you not move them? I really expected to see ccp getting rid of 10s warps and cloaking on capitals in these changes, but you guys got off easy, but somehow you're still complaining. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1154
|
Posted - 2015.10.25 18:18:48 -
[6] - Quote
yeah what's the point in range and tank, these things are useless. let's all fly void blasters, 6k range is super practical for a fleet battle. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1155
|
Posted - 2015.10.25 21:13:47 -
[7] - Quote
Terranid Meester wrote:This is all cool for capital pilots but what does it mean for sub-capital pilots?
This seems to only reinforce proliferation of capitals and super capitals, so how will sub-capitals, in particular battleships be able to compete once titans are the new battleships? Will null alliances make prioritising capital pilots over sub-capital pilots a reality so that those who choose to only fly sub-caps be made into second class citizens?
all ECM all the time
or damps and tracking disruptors if they adjust the stacking so they can be useful with the ewar resistance. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1155
|
Posted - 2015.10.27 18:13:32 -
[8] - Quote
what's with all these people thinking battleships do thousands of dps |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1155
|
Posted - 2015.10.27 20:15:05 -
[9] - Quote
Lady Rift wrote:TrouserDeagle wrote:what's with all these people thinking battleships do thousands of dps 1000dps in a battle ship isnt that hard to push. much more than that and you have to start looking at only certain ships or much more pricey things. Do note that the dps is always referred to is the max dps it can do at its closest range weather or not its even feasible to be able to stay or get into that range.
that's what I'm saying. all these scrubs who think a 2k dps dreadnought with unknown range and a million tank will be useless because their untanked blaster battleship with 5km range and heat can to 1500. |
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