ergherhdfgh
Imperial Academy Amarr Empire
890
|
Posted - 2015.11.06 09:03:02 -
[2] - Quote
Sayod Physulem wrote:Regarding that n+1 topic again...
I agree with a lot of the basic points that Sayod brings up here.
I mean the guys that can bring the bigger fleet will always have the advantage. That's Eve and I don't see how it could even be a goal to make that not the case. I mean this is not some balanced PvP game where you have 10 v 10 Battlegrounds or anything like that.
What I basically interpret this dev blog to say is that people are complaining that things like logistics and Ewar are making Eve combat too complicated so you are dumbing them down. Everything that you describe here can be done by both sides so there is no "unfair" aspect too it. You are just streamlining the combat in the game and dumbing it down that is all that I see these changes accomplishing.
As far as your argument that it is hard to balance things when people can refit in combat while that may be true to a point changing that first off does not guarantee and kind of balance and secondly it almost seems silly to chase after some hyper balanced gameplay in a game like Eve that is so focused on unbalance. I mean anyone can fly any ship and use any module so game mechanic wise there can never be any situation that is unbalanced.
There can only be a situation where you brought the wrong ships or not enough ships and since Eve is a game about match-ups and counters that's just part of the game. If you don't like being countered by your enemy then get better spys to give you more accurate intel. Or conversely you could just loose and admit that your opponent out gunned you or out smarted you etc...
I played WoW while I watched them go down the path of "balancing" the game and it ruined the game. The simple fact is that when people loose they don't ever want to think that them sucking or their opponents being better than them has anything to do with it so they will always blame game mechanics in one way or another. So even if you could somehow actually "balance" the game people would still **** and moan about unfair or unbalanced mechanics.
Further now your are simplifying game mechanics or homogenizing game mechanics (both of which I read as dumbing down the game) to make balancing easier and all of this in a game that could not possibly be unbalanced and who's game structure has nothing to do with balance.
I think that you guys need to take a step back and think about what balance really means and where it will wind up if you insist on taking this game down that path and what it has done to other games and what it is doing to this game and then explain to me how it is even something that should be a goal.
Before you guys "rebalanced" all the ship line ups the Minmatar ships were the solo, meaning 1 v 1, PvP kings of the game. So if you wanted to do solo PvP then Minmatar were the ships to have. Now since everyone could fly the rifter there was no unbalance in the game. Further the Minmatar ship fell behind every other ship in the game in almost every category except speed. They had the weakest sensor strength, the lowest paper dps, the crappiest tank stats etc... So outside that one very narrow situation every other ship in game was better pretty much.
Back then the Amarr had really great tanks and best in game dps but their dps was locked in damage types and could be stopped with cap warfare. So each race had it's ups and downs and strengths and weaknesses so on the whole there was balance just in specific situations one race or one ship might have an advantage over the other but in Eve everything is situational so that is as it should be.
So anyway then you guys went and "balanced" all the ships and now things are more homogenized meaning there is less difference between the races' ship line ups which in a sense makes things more unbalanced because now little differences send things way out of balance because things are so homogenized.
When Blizzard went down this path with WoW where it wound up is them making all the classes almost identical and removing almost all differences between the classes or races etc... and you wound up with 2 basic roles in PvP in that game which were heals and dps. Within those 2 basic roles everyone had basically the same "moves" with different names and different graphical effects to them but the mechanics were nearly identical. So with "balance" came a lack of options. Not to mention the fact that people still whine about lack of balance and that game still has it's FotM class, spec, etc...
All of that is not to mention the fact that WoW, when I left it, was so hyper balanced that a very small difference was very noticeable and even upper single digit percent differences were game breaking. You guys will NEVER achieve balance in this game and even if you could your players would not see it that way. Further your efforts to balance the game will only server to make it more unbalanced. |