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Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
254
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Posted - 2015.10.25 16:56:48 -
[181] - Quote
The Mach wrote:CCP Masterplan wrote:Rek Seven wrote:"New rapid firing anti-sub-capital weapon batteries are specifically designed to fire at sub-capitals. However their damage will be considerably lower than current XL weapon systems (in the 1 to 2k DPS range on a Sieged Dreadnought)"
I assume that these will be replacing the current extra large guns... If so, isn't this is a massive nerf? In what situation would anyone field a dread, worth billions, to kill sub-caps if it only has the fire power of 2-3 battleships?
I'm looking at this from the perspective of a wormholer and it seems as though there will be no use for dreads outside of pos bashing and instead, I'll be forced to fly a carrier if I want to fly caps in a fight. No, the new XL anti-subcap guns will be a second type of capital gun. The existing XL guns will still be around, but will be focused on anti-cap/structure damage application only. Can you not evade this question in every post? And just answer it?
what part of "Focused on Anti-Cap/Structure damage" are you not reading. WATCH the vegas streams. READ the Blogs.
EVEN if you WEBBED and PAINTED a SUBCAP with the XL GUNS.. They wont do anything to a subcap. ONLY the high angle guns will. It's been clearly stated at Vegas and on the Blog. And in the above quote. |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
68
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Posted - 2015.10.25 16:57:50 -
[182] - Quote
How are you phasing in these changes? Particularly how are you planning on introducing the changes so that there isn't a gap where a particularly capability (triage for instance) isn't available at all? |

Mai Ling Ravencroft
Duragon Pioneer Group Goonswarm Federation
12
|
Posted - 2015.10.25 17:02:00 -
[183] - Quote
I am concerned about the carriers, this is basically removing them from any PvE roles many carrier pilots use them for. Carriers are a significant source of income for many pilots. Many of whom use carriers for ratting so they can then afford to go out and PvP.
This seems to be a massive nerf in this area. Removing a carriers ability to field any of the basic drones and only able to use fighters, drastically hampers then in anoms where frigates take forever to target and nearly as long to kill. Using fighters in anoms is something that most carrier pilots hate, much less with them being more like ammo now rather than something that could be repaired if damaged.
So is CCP willing to either allow squadrons to auto aggress NPCs or will CCP be adding anoms which are more in line with capital class ships. I would honestly love to see both happen, but at least one of these options need to be allowed for capital pilots. Capital level anoms btw would be a really nice feature, as they would give dread, super and Titan pilots, something to do when not on the once in a blue moon fleets they are actually usable for.
While I understand the changes, and am not opposed to them, it does leave a hole in a major area of the game. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1154
|
Posted - 2015.10.25 17:03:22 -
[184] - Quote
Mai Ling Ravencroft wrote:I am concerned about the carriers, this is basically removing them from any PvE roles many carrier pilots use them for. Carriers are a significant source of income for many pilots. Many of whom use carriers for ratting so they can then afford to go out and PvP.
This seems to be a massive nerf in this area. Removing a carriers ability to field any of the basic drones and only able to use fighters, drastically hampers then in anoms where frigates take forever to target and nearly as long to kill. Using fighters in anoms is something that most carrier pilots hate, much less with them being more like ammo now rather than something that could be repaired if damaged.
So is CCP willing to either allow squadrons to auto aggress NPCs or will CCP be adding anoms which are more in line with capital class ships. I would honestly love to see both happen, but at least one of these options need to be allowed for capital pilots. Capital level anoms btw would be a really nice feature, as they would give dread, super and Titan pilots, something to do when not on the once in a blue moon fleets they are actually usable for.
While I understand the changes, and am not opposed to them, it does leave a hole in a major area of the game.
capitals were never meant to be able to do pve |

Oskolda Eriker
Beyond The Last Horizon Dark Pride Alliance
2
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Posted - 2015.10.25 17:04:05 -
[185] - Quote
Captain StringfellowHawk wrote: EVEN if you WEBBED and PAINTED a SUBCAP with the XL GUNS.. They wont do anything to a subcap. ONLY the high angle guns will. It's been clearly stated at Vegas and on the Blog. And in the above quote.
for what reason How many dps have DREAD WITH NEW GUNS WITHOUT SIEGE? To understand this 3x3 Large cannons |

Garrett Howe
Spectres
15
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Posted - 2015.10.25 17:06:45 -
[186] - Quote
CCP, could you rebalance subcapital logistics ships in the same way as FAX machines? Removing the ability of repping logi to receive remote reps or cap would do a lot to encourage fights at the subcapital level as well. |

Oskolda Eriker
Beyond The Last Horizon Dark Pride Alliance
2
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Posted - 2015.10.25 17:07:17 -
[187] - Quote
TrouserDeagle wrote:
capitals were never meant to be able to do pve
capitals escalation? isnt it? |

Garrett Howe
Spectres
15
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Posted - 2015.10.25 17:08:07 -
[188] - Quote
Oskolda Eriker wrote:Captain StringfellowHawk wrote: EVEN if you WEBBED and PAINTED a SUBCAP with the XL GUNS.. They wont do anything to a subcap. ONLY the high angle guns will. It's been clearly stated at Vegas and on the Blog. And in the above quote.
for what reason How many dps have DREAD WITH NEW GUNS WITHOUT SIEGE? To understand this 3x3 Large cannons With the new guns, dreads without siege will have very limited dps. The 2-3k number for the new guns was in siege, I'm sure you can scale that back based on how siege improves current gun damage. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1154
|
Posted - 2015.10.25 17:08:17 -
[189] - Quote
Oskolda Eriker wrote:TrouserDeagle wrote:
capitals were never meant to be able to do pve
capitals escalation? isnt it?
capital escalations were CCP's attempt at preventing people from using capitals. it didn't really work out. |

SCom Thor
Erebus Innovations Erebus Alliance
5
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Posted - 2015.10.25 17:08:59 -
[190] - Quote
Am I the only one around here who sees this as the final nerf of capital ships? With repping capability only under triage and ewar vulnerability, caps and supercaps will be quickly decimated by swarms of F1 monkeys with 5mil SPs each. Mentioning the n+1 rule there was a huge irony, while you also mentioned that enough subcaps will be able to ewar supercaps. GG SWARM
GG Mittani, really GG, you won it.
There's a high chance that there won't be a New Eden anymore by the time these changes will be ready, but for what it's worth you won EvE. |
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EvilweaselSA
GoonWaffe Goonswarm Federation
1172
|
Posted - 2015.10.25 17:09:02 -
[191] - Quote
The Mach wrote: Can you not evade this question in every post? And just answer it?
he did answer it you idiot
dreads will have existing anti-cap guns or can use a new kind of anti-subcap gun |

Oskolda Eriker
Beyond The Last Horizon Dark Pride Alliance
2
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Posted - 2015.10.25 17:09:07 -
[192] - Quote
Garrett Howe wrote:Oskolda Eriker wrote:Captain StringfellowHawk wrote: EVEN if you WEBBED and PAINTED a SUBCAP with the XL GUNS.. They wont do anything to a subcap. ONLY the high angle guns will. It's been clearly stated at Vegas and on the Blog. And in the above quote.
for what reason How many dps have DREAD WITH NEW GUNS WITHOUT SIEGE? To understand this 3x3 Large cannons With the new guns, dreads without siege will have very limited dps. The 2-3k number for the new guns was in siege, I'm sure you can scale that back based on how siege improves current gun damage. 200dps Large cannonsX9 REALLY?
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Delt0r Garsk
Shits N Giggles
456
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Posted - 2015.10.25 17:10:15 -
[193] - Quote
TrouserDeagle wrote:
capitals were never meant to be able to do pve
Clearly false. The red boxes i shoot only spawn if i warp in capitals.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Garrett Howe
Spectres
15
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Posted - 2015.10.25 17:10:27 -
[194] - Quote
Oskolda Eriker wrote:Garrett Howe wrote:Oskolda Eriker wrote:Captain StringfellowHawk wrote: EVEN if you WEBBED and PAINTED a SUBCAP with the XL GUNS.. They wont do anything to a subcap. ONLY the high angle guns will. It's been clearly stated at Vegas and on the Blog. And in the above quote.
for what reason How many dps have DREAD WITH NEW GUNS WITHOUT SIEGE? To understand this 3x3 Large cannons With the new guns, dreads without siege will have very limited dps. The 2-3k number for the new guns was in siege, I'm sure you can scale that back based on how siege improves current gun damage. 200dps Large cannonsX9 REALLY? That's what siege mode is for. If you want high subcap damage without siege, use a battleship. |

EvilweaselSA
GoonWaffe Goonswarm Federation
1172
|
Posted - 2015.10.25 17:10:43 -
[195] - Quote
Mai Ling Ravencroft wrote:I am concerned about the carriers, this is basically removing them from any PvE roles many carrier pilots use them for. Carriers are a significant source of income for many pilots. Many of whom use carriers for ratting so they can then afford to go out and PvP.
This seems to be a massive nerf in this area. Removing a carriers ability to field any of the basic drones and only able to use fighters, drastically hampers then in anoms where frigates take forever to target and nearly as long to kill. Using fighters in anoms is something that most carrier pilots hate, much less with them being more like ammo now rather than something that could be repaired if damaged. new carrier fighters don't need target locks
read the blog before weeping over your lost ratting carriers |

Oskolda Eriker
Beyond The Last Horizon Dark Pride Alliance
2
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Posted - 2015.10.25 17:14:55 -
[196] - Quote
Garrett Howe wrote: That's what siege mode is for. If you want high subcap damage without siege, use a battleship.
you can answer the question? 9xlarge cannond doing less than destroer dps. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2187
|
Posted - 2015.10.25 17:17:39 -
[197] - Quote
loquacious7 wrote:Querns wrote:loquacious7 wrote:Querns wrote:Carriers can take gates now. I said I wanted to use the carrier and ships not watch them burn ;) Do they not have scouts and webs where you live? My old "suitcase" carrier did not need them. Was part of my point. Maybe I should gank miners and freighters in high sec to prove my point :) Then the nerfs are working as intended. Suitcase carriers were a truculent cancer and Eve is truly better for their death. Consider putting down stakes, building something, and fighting for it instead of being the Eve equivalent of a vulture.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Darek Castigatus
Immortalis Inc. Shadow Cartel
692
|
Posted - 2015.10.25 17:21:06 -
[198] - Quote
Oskolda Eriker wrote:helana Tsero wrote:
Quit whinging and adapt.
From noname, ok
Quit whinging and adapt, or more helpfully get on the capital feedback thingy and tell CCP what you think is wrong and what you would suggest in its place, you knopw like theyve been asking people to do ever since they made the first broadcast.
Pirates - The Invisible Fist of Darwin
you're welcome
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Garrett Howe
Spectres
15
|
Posted - 2015.10.25 17:22:28 -
[199] - Quote
Oskolda Eriker wrote:Garrett Howe wrote: That's what siege mode is for. If you want high subcap damage without siege, use a battleship.
you can answer the question? 9xlarge cannond doing less than destroer dps. Yes, what's hard to understand about that? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2187
|
Posted - 2015.10.25 17:26:17 -
[200] - Quote
TrouserDeagle wrote:Oskolda Eriker wrote:TrouserDeagle wrote:
capitals were never meant to be able to do pve
capitals escalation? isnt it? capital escalations were CCP's attempt at preventing people from using capitals. it didn't really work out. Agreed -- it's time for CCP to admit their failure of design and remove all loot from capital-escalation-spawned rats.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Baki Yuku
Boob Heads The-Culture
40
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Posted - 2015.10.25 17:28:13 -
[201] - Quote
"We're considering adding a weapons timer to triage & siege modes...but we'd like your feedback on that."
Big fat no to that from me. Why? Because FAX machines will be the new combat triage and for them to have any chance of surriving on a battlefield instead of just being expensive throwaways they need the ability to refit. 30 Seconds being locked out from refitting due to weapon timer from repairing your fleet is planty enough. To refit you'll have to stop repping for 30 sec and be able to surrive 30sec in your current fit. (If what was said about weapons timer being reduced to 30sec is true).
But if you give siege and triage weapon timers we are talking 5:30 minutes or 6 minutes depending on what the weapons timer will end up being. That removes any concideration towards FAX machines and will lead to us just bringing 50 subcap logis to do the job. If they have no means to surrive they wont have a place.
Another issue I'd like ask about if armor supercapitals and capitals will get a slot layout revamp. Because with the change of refitting shield capitals and supercapitals have such an advantage that its not even worth the concideration to enage a shield capital / supercapital force with armor capitals and supercapitals unless you have at least twice the numbers. Dunno but the ability to fit for maxium tank and maxium tank seems out of balance once that change is though. |

Oskolda Eriker
Beyond The Last Horizon Dark Pride Alliance
2
|
Posted - 2015.10.25 17:30:14 -
[202] - Quote
Garrett Howe wrote:Oskolda Eriker wrote:Garrett Howe wrote: That's what siege mode is for. If you want high subcap damage without siege, use a battleship.
you can answer the question? 9xlarge cannond doing less than destroer dps. Yes, what's hard to understand about that? tracking largesize cannon have more dps that most dps midsize cannon i shot many times from dreads without siege. in my opinion tracking cannon would have ~1/2 dps of dreadnout for example moros have 15k dps from blasters tracking would have about 7-8k
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Oskolda Eriker
Beyond The Last Horizon Dark Pride Alliance
2
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Posted - 2015.10.25 17:31:27 -
[203] - Quote
Querns wrote:TrouserDeagle wrote:Oskolda Eriker wrote:TrouserDeagle wrote:
capitals were never meant to be able to do pve
capitals escalation? isnt it? capital escalations were CCP's attempt at preventing people from using capitals. it didn't really work out. Agreed -- it's time for CCP to admit their failure of design and remove all loot from capital-escalation-spawned rats. https://beta.eve-kill.net/character/1543191737/
WH expert lool
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2187
|
Posted - 2015.10.25 17:34:35 -
[204] - Quote
Baki Yuku wrote:"We're considering adding a weapons timer to triage & siege modes...but we'd like your feedback on that."
Big fat no to that from me. Why? Because FAX machines will be the new combat triage and for them to have any chance of surriving on a battlefield instead of just being expensive throwaways they need the ability to refit. 30 Seconds being locked out from refitting due to weapon timer from repairing your fleet is planty enough. To refit you'll have to stop repping for 30 sec and be able to surrive 30sec in your current fit. (If what was said about weapons timer being reduced to 30sec is true).
We can fix this counter-intuitive mechanic by making siege/triage apply a 5 minute weapons timer (or one equal to whatever siege/triage length is.)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Alex Lenin
Providing of the first medical aid SOLAR FLEET
0
|
Posted - 2015.10.25 17:35:06 -
[205] - Quote
2devs What about skill for new capital modules (shield extender\armor plates)? It will be require standard skill such as Shield Upgrades\Hull Upgrades or you make new capital "size" skill with x10 multiplier? |

loquacious7
String Theory For. U The Obsidian Front
22
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Posted - 2015.10.25 17:41:50 -
[206] - Quote
Delt0r Garsk wrote:loquacious7 wrote:Querns wrote:loquacious7 wrote:Querns wrote:Carriers can take gates now. I said I wanted to use the carrier and ships not watch them burn ;) Do they not have scouts and webs where you live? My old "suitcase" carrier did not need them. Was part of my point. Maybe I should gank miners and freighters in high sec to prove my point :) Wait you point is that you can't travel around from one end of new eden to the other risk free? If so then working as intended. Never said that. For you to read that into what was said is daft. But thanks for whatever that attempt at logic was. I'm sure you will become better once you try it a few times. |

Mai Ling Ravencroft
Duragon Pioneer Group Goonswarm Federation
12
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Posted - 2015.10.25 17:42:59 -
[207] - Quote
These new dread HAW guns are a joke, sorry but 1-2k DPS is laughable. Even if the T2 are 3K, its still funny.
Why on earth would I pay 3.5K for a dread hull, another 500M (poor) or 1B (proper) to fit it, to achieve the same fire power as 1 Vindi (2.4b) or 2 Machs (1.5B each). Oh and both of those BSs have mobility, utility and the ability to receive remote assistance.
The trade off seems less than desirable with the current proposal.
I feel that Siege and Triage for that matter both need to have their cycle times evaluated. You are giving Caps, capital level MWDs which means cap fleets are going to be much more mobile than they are now. So in a fleet battle carriers/supers/titans are going to be constantly moving, and Dread/FAX are going to be locked down.
This is horrible, basically you are providing Titans with easy targets for the new point and shoot DDs while making the backbone of the fleets DPS and Logi absolutely vulnerable.
If this is the case, then while removing EWar immunity, they need to be allowed remote assistance. Else they are just Titan fodder and 10-15 malus will make a FAX unable to ever save anyone. |

Jack Hayson
Atztech Inc. Ixtab.
298
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Posted - 2015.10.25 17:44:07 -
[208] - Quote
TrouserDeagle wrote:capital escalations were CCP's attempt at preventing people from using capitals. it didn't really work out.
Just out of curiosity: where does that myth actually come from? I mean, it's obviously wrong because the Sleepless Guardians wouldn't drop loot if they were just there to prevent you from warping in caps, so why do people keep saying that?
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loquacious7
String Theory For. U The Obsidian Front
22
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Posted - 2015.10.25 17:47:01 -
[209] - Quote
EvilweaselSA wrote:Mai Ling Ravencroft wrote:I am concerned about the carriers, this is basically removing them from any PvE roles many carrier pilots use them for. Carriers are a significant source of income for many pilots. Many of whom use carriers for ratting so they can then afford to go out and PvP.
This seems to be a massive nerf in this area. Removing a carriers ability to field any of the basic drones and only able to use fighters, drastically hampers then in anoms where frigates take forever to target and nearly as long to kill. Using fighters in anoms is something that most carrier pilots hate, much less with them being more like ammo now rather than something that could be repaired if damaged. new carrier fighters don't need target locks read the blog before weeping over your lost ratting carriers You do not use fighters to rat, read the entire statement before flaming someone for commenting. |

Oskolda Eriker
Beyond The Last Horizon Dark Pride Alliance
2
|
Posted - 2015.10.25 17:47:26 -
[210] - Quote
Mai Ling Ravencroft wrote:These new dread HAW guns are a joke, sorry but 1-2k DPS is laughable. Even if the T2 are 3K, its still funny.
Why on earth would I pay 3.5K for a dread hull, another 500M (poor) or 1B (proper) to fit it, to achieve the same fire power as 1 Vindi (2.4b) or 2 Machs (1.5B each). Oh and both of those BSs have mobility, utility and the ability to receive remote assistance. . 4-5 thats cheap fit) my one costs about 7-6 ***
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