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Thread Statistics | Show CCP posts - 4 post(s) |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 03:59:00 -
[1]
well in general speaking i like eyecandy for a while.. fresh stuff i enable em and enjoy and such if it goes too much into performance i switch em off after a while sinc ei know how it looks like
BTW: A GOOD Cache-Cleaner |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 04:10:00 -
[2]
hmm. eve has a lot of nice stuff around
those spider drones... *shudder* or drone hive, thsoe "dominix infested things" look scary
saw some pics from someone exploring, nice pics, nice eyecandy eve has a lots of tiny neat stuff
BTW: A GOOD Cache-Cleaner |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 04:21:00 -
[3]
...actually i play 98% of my time WIH sound and no fps loss at all for that. effects/turrets on/off ratio is about 50%, depending on my mood and what i do
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 04:31:00 -
[4]
Minmatar are those High-Tech Shaver right? :-P
BTW: A GOOD Cache-Cleaner |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 14:20:00 -
[5]
Originally by: Redundancy I've said it before in almost every single discussion of this, and I'll say it again...
Eve's original engine is perhaps 7 years old. In terms of modern games engines, it's a dinosaur. A dinosaur that's missed out on most of 7 years of rapid evolution, that doesn't have the first clue about how to use more than one CPU, and thinks that graphics cards exist exclusively to do hardware transform and lighting, and would typically like to believe that there's perhaps 5000 players online, never more than 20 in local, and assumes your card can just about handle DirectX 8.
There are precious few things that we can do to improve client performance that DON'T involve major surgery to the engine, and even fewer if you exclude those that are going to require radical surgery to a large amount of the graphic content.
How stupid would we be, if we made huge changes to the art content of Eve, and made major changes to how the engine works to try and start taking advantage of multiple cores and GPU shaders, and we *didn't* update the look of the engine at the same time as part of that huge cost of engineering and asset redevelopment?
Ultima Online anyone? still works nice (2D client, i always preffered the 2D client)
BTW: A GOOD Cache-Cleaner |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 15:11:00 -
[6]
Edited by: Baleorg on 30/12/2006 15:14:08
Originally by: Xorus
Originally by: Baleorg
Originally by: Redundancy [stuff]
Ultima Online anyone? still works nice (2D client, i always preffered the 2D client)
IMHO EVE wouldn't be as good as it is if it used a 2D client, having 3D adds to the feeling of freedom.
of course.. i was saying that UO was old at the time i stopped, and its still old, but it STILL has its charm ;) more than the 3D client for me. eve of course is 3D ;) hmmm. "i must consider my sins" *sigh*
hmm conspiracy theory, so you guys have something to get paranoid rofl
Originally by: Whiners THE DEVS arent listening to us. buuuhuu.. noone does bugfixing anymore, its like they dont care *cries*
yep, thats right. they working hard on the new shiny improved eve II client :-P
BTW: A GOOD Cache-Cleaner |

Baleorg
Gallente Guys of Sarcasm
|
Posted - 2006.12.30 17:40:00 -
[7]
Originally by: Redundancy A large part of the upgrade is centered around improving client performance by rewriting and redesigning the engine to eliminate fundamental problems with it, and allow (not require) it to take advantage of new technology.
it seems the UI system has some "serious" impact, i mean i can life with it, i dont have that much issues, but i notice how the ui gets updated in [at leats] two different ways. some primay update every half second, and the other stuff at like 1 sec
that might be the reason why ppl with cloak can go by unnoticed if they do it all "within half second" guess ui needs some love, that should help quite a bit. and now go back and do some vacation plz , you earned&need that
BTW: A GOOD Cache-Cleaner |
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