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Thread Statistics | Show CCP posts - 29 post(s) |

Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
23
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Posted - 2015.10.26 16:40:52 -
[1] - Quote
"You know that to build really tall buildings and such, cranes are built on site and taken down when the building is done. Sacrificing a freighter to get that medium structure seems like small potatoes when it comes to wormholes"
"A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter" Dev Blog
So a Medium can be done from a DST. Freighter does Large (and then can dock)
Reading w/o panic is hard. |

Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
23
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Posted - 2015.10.26 18:10:36 -
[2] - Quote
From Back Into Structure - http://community.eveonline.com/news/dev-blogs/back-into-the-structure/?_ga=1.30661311.1259036344.1410318126
"Service modules possibilities: manufacturing of modules, ammunition, components, fuel blocks, capital components, subsystems and ships, among other things. One module will be required for the manufacturing of each category mentioned above. This means manufacturing will be less generalized as it is currently working within Starbases.
GÇó Rigs possibilities: Material Efficiency (ME), Time Efficiency (TE) and NPC cost reduction bonuses. We want to ensure those new rigs provide more specialization than currently offered by Starbases and Outposts to offset for the generalization changes."
So you are adding complexity to Industrial building processes while also...
From I Feel Safe blog - http://community.eveonline.com/news/dev-blogs/i-feel-safe-in-citadel-city/
"Some of the input materials used in manufacturing or science jobs will drop as loot. " yet, "Items located in personal or corporation hangars will be impounded and saved from destruction."
... putting active Industrialist efforts in disparity with other character assets while still not having a mechanism for contributing to either ADM or Citadel defense statistics.
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Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
25
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Posted - 2015.11.01 20:26:42 -
[3] - Quote
As consideration given to "I Feel Safe" / 'relocate my stuff' as we go about building Citadels and destroying player dropped stations (with no word on NPC conquerables yet)
There is the matter of max item limitation of Item Hangers at 1000.
If someone loses a Constellations worth of assets the move could easily exceed 1000 items since...
1. Simply adding things to hanger doesn't stack 2. BPCs don't stack at all 3. Station containers won't repackage until it has been vacant for 30 days. 4. It's possible with station container collapse to far exceed 1000 items
Typical null loot variety can exceed 300 BP collections can number hundreds Materiel for an Industrial character going from Moon goo thru Alliance Fleet supplier can far exceed 1000 items.
5. Contract system currently limited to 200.
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