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Novo DuPont
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Posted - 2003.11.29 00:12:00 -
[1]
Edited by: Novo DuPont on 29/11/2003 00:15:33
The whole point of splash damage is that it hurts everyone. If you shoot at someone too close to a jump gate or station then you need to be liable for that.
I mean can't you guys see the OBVIOUS exploit???
All someone needs to do it jet cargo containers and drones around a target and just splash it to death.
Damage is damage and preventing splash from affecting something is ridiculous, and ruins certain types of tactics players deploy.
I mean really if someone points a gun at you and you shoot back but hit a innocent bystander you ARE going to jail, no and, if's or but's.
I don't see any reason to change this except for the fact of promotting gate and station camping.
P.S. - Also another way is to make a ship in your corp loaded up to resist a certain damage type very well and park it close to the target. Then just shoot missile of that damage type.
"To succeed greatly one must sacrifice greatly"
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Jash Illian
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Posted - 2003.11.29 00:19:00 -
[2]
Err...you do realize while Concord and Sentry guns will ignore splash damage to stations and stargates...
Absolutely nothing was said about them ignoring splash damage to ships 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Eltigre
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Posted - 2003.11.29 00:57:00 -
[3]
The one thing EVE is lacking is a really BIG area effect missile that can take out all ships within a redius of say 50-100 km - THIS would truly make EVE so much more fun than it is now ! - hehe
SWEET routinely sells BPC's in Sing Laison and Essence Regions. |

Buddrow
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Posted - 2003.11.29 02:22:00 -
[4]
i can't even belive you said that... oh and we should have railes with a 10.X dmg mod and perfect tracking and only takes 5 energy to shoot. with a .5 rof btw
get real man ---------------------------------- "Give me but one firm spot on which to stand, and I will move earth." Archimedes c.287 - 212 BC
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Indigo Seqi
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Posted - 2003.11.29 03:40:00 -
[5]
"All someone needs to do it jet cargo containers and drones around a target and just splash it to death."
Poor afk mining indies :(
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Tank CEO
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Posted - 2003.11.29 04:41:00 -
[6]
Because people can take advantage and hide behind stations and this completly penalizes people in missile boats. This now makes it even for people that use missiles compared to just turret users. I like the change. ---
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lickspittle
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Posted - 2003.11.29 10:54:00 -
[7]
Can someone explain to me clearly what this thread is about? -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Golgrath
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Posted - 2003.11.29 11:20:00 -
[8]
In short Novo DuPont misunderstood the 1313 patch change of splash damage, and made a completely pointless thread.
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Halo Jones
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Posted - 2003.11.30 09:21:00 -
[9]
Basically on chaos splash damage has been aletred, so it no longer affects stations and/or sentries or gates.
This means you will not be actively targetting and destoryed for shooting at a guy close to said station/gate, but does mean if you target the station itself you will be attacked.
Its a work-around for the situation (almost said exploit) where a character can sit right on top of a sentry gun and therfore make himself as good as immune to missile users, turret users can still shoot at him fine, but missile users could not for fear the gun would react and slay them.
What will prove interesting is if this situation persists when player owned structures enter the game. Meaning you could drop a can beside them or fire at a ship beside them, and then either the gun won't react but will take splash damage, or simly won't take any damge or react. Neither a perfect situation.
Oberon Incorporated. |

CHUMSICLE
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Posted - 2003.11.30 10:59:00 -
[10]
But it is a perfect solution! We dont have player deployable items!
See how nicely that works?
Sales Manager for Expanded Minds Inc - We suffer the tedium of R&D so you dont have to |
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MaiLina KaTar
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Posted - 2003.11.30 18:07:00 -
[11]
Quote: Can someone explain to me clearly what this thread is about?
IŠll try my best:
Where I come from, they call it bull****ting. Where my cousin comes from they used to call it... well I canŠt say that around here.
Oh and uhm... around these forums they usually call it whining.
And since youŠre a dev I canŠt leave without pointing you to the thread in my sig 
Mai's Idealog |

Novo DuPont
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Posted - 2003.12.01 05:23:00 -
[12]
Edited by: Novo DuPont on 01/12/2003 05:25:30
Ok let me make this PLAIN what it is about:
At some point CORPS will OWN stations AND Jump Gates and this change WILL effect that aspect. Yes I know its not gonna happen for some months but I would think its better to squash a possible bad change that could be very exploitable in the future. Why wait till Corps lose stations and gates before you change it back to the way it was.
Besides all that if someone wants to shoot at someone that they have a declared war against close to a station or gate then THEY SHOULD be held accountable for any splash damage they cause to non involed parties, whether they be PC or NPC.
"To succeed greatly one must sacrifice greatly"
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Darkwolf
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Posted - 2003.12.01 06:47:00 -
[13]
Player owned stations etc are indestructible.
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Madcow
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Posted - 2003.12.01 08:40:00 -
[14]
And player owned stations may not be used in empire space where the cops are. ______________________ I am just a crazy cow |

Luther Pendragon
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Posted - 2003.12.01 08:46:00 -
[15]
Quote: Player owned stations etc are indestructible.
Who says? ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

Novo DuPont
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Posted - 2003.12.01 20:23:00 -
[16]
Yes player owned stations can not be destroyed
BUT
They have a damage point where after so much damage the station can be boarded and taken over by the attackers. Thats how the game is setup.
"To succeed greatly one must sacrifice greatly"
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John Kimble
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Posted - 2003.12.01 20:43:00 -
[17]
Edited by: John Kimble on 01/12/2003 20:43:32 well that stuff is months off, let them deal with that when the player owned stuff is actually there and we know how it works ok? i mean atm all we can do is speculate how player owned stuff will work and its a bit useless to try to predict problems with it already :P
for now, at least peeps cant use stations/gates as shields anymore. They can still use noob alts or other innocent players for that though, if they really wanna let concord/sentries do the fighting for them :/
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Zyrla Bladestorm
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Posted - 2003.12.01 20:59:00 -
[18]
Edited by: Zyrla Bladestorm on 01/12/2003 21:01:57 players aren't getting stations of the same type the NPC's have (one huge indestructable all-in-one) ... instead we will get individual space buildings (think hrm I dunno savage or natural selection .. or most strategy games although I suppose the mediocre startrek armada games might be closest with phaser cannon turrets, shipyards, refinerys, starbases etc) they're very unlikely to be indestructable .. although hopefully theyl be very tough :D
anyway this change covers concorde and NPC corps .. player items should be totally unaffected when they eventually get in (the last estimate was Q1 2004 .. so 3-4 months away at least)
(the above all garnered from dev posts or interviews over the last month or two) . ----- Apologys for any rambling that may have just occurred.
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