
CCP Ytterbium
C C P C C P Alliance
4380

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Posted - 2015.10.28 15:56:03 -
[3] - Quote
Alright, to recap where we're at with this.
Tethering:
- Going to be renamed tethering instead of mooring (mooring is confusing for various reasons).
- As long as within some specific range of the structure and do not have weapons timer, you ship is tethered, meaning it cannot receive damage or be locked.
- You can align and move within the specified tethering range and still be protected, as long as you do not go outside the maximum range.
- You will not be able to tether to the structure if you are warp scrambled from a targeted module (HIC point, regular warp scrambling modules).
- You will be able to tether to the structure if you are within an AoE warp scramble bubble (HIC AoE bubble, interdictor bubble). Of course you will not be able to warp away however. This is to prevent people from being caught their pants down when logging back on near a structure.
- Tethering will be shown in the UI and visually in space.
- We are investigating options to minimize bumping when you are tethered.
- If your ship has access to dock into the structure it can use tethering. This doesn't mean you ship can dock however. For instance, you may have access to dock into a Medium Citadel as a Titan pilot, but you still are unable to dock. Your Titan will still be tethered when in range of the structure.
- If you log off you do not stay in space near the structure, you log off as you normally would (which is why calling this feature "mooring" is confusing).
- If you leave your active ship the tether will not protect the ship left behind and will tether to your capsule.
Docking
- Medium Citadels: all subcapitals can dock. The Orca and Freighters can also dock.
- Large Citadels: all capitals can dock. This includes the Rorqual.
- X-Large Citadels: all ships can dock.
- There are different docking bays depending if you are in a subcapital, capital or supercapital. Depending on the structure, there may be more than one of each. You cannot choose which one to undock from (for now at least).
- There is no station interior. When you dock the scene is centered around the structure. Some information may be hidden (like the overview or ship modules) since technically you are not in a ship anymore. Since you're tethered it's easy to undock and then dock back up to get this information back.
Defense
- Assuming direct control of the structure brings the overview and structure modules up, since you are now manning its defenses.
- We're going to require proper user groups to assume direct control. They'll provide more flexibility than roles since groups can be defined for people outside your corporation or alliance. They'll have admins and managers, more on that on the item safety thread.
- You'll be able to set up groups to kick people out when assuming direct control - just in case that nasty spy is shooting on your own ships during a fleet battle.
- You won't need to train Starbase Defense Management to assume direct control. One player will control all defenses at once. The Starbase Defense Management skill will be removed (and reimbursed) or properly refurbished when we remove Starbases.
- New structures will not have automated defenses.
- Rest of the defense mechanics are explained there.
Assets & Asset safety:
- All citadels have infinite personal and corporation hangar capacity to fulfill their defense and housing role. This may not be the case for all the future structures however.
- All citadels have asset safety feature. When it is destroyed, all assets are impounded. When impounded, players have to wait a minimum amount of time before being able to access them again.
There are 2 ways to recover impounded assets:
- Deliver to the same solar system: assets can be delivered locally if there are NPC stations or Citadels in the same solar system. Players will have to wait a minimum of 5 days before being able to deliver them.
- Deliver to another solar system: players will have to pay 15% of the total item value and wait a minimum of 20 days before being able to deliver them. Players cannot choose destination in that case. It will always be the top station in the closest low-security system if the destroyed Citadel was in null or low-security space. If the Citadel was in high-security space, it will be the closest high-security solar system. If there is a NPC station in the same solar system as the destroyed Citadel in high-security or low-security space this option is not available.
Further information on asset safety:
- The timer starts counting down as soon as the structure is destroyed, no button needs to be pressed. This ensure players with lapsing accounts do not need to wait the full duration when coming back into the game.
- We will automatically move items if no choice is set after 20 days. If there is a NPC station in the solar system, we will move them there. If there aren't, we will move them as discussed in option 2 above. This avoids players to build local ship caches in a null-security system that cannot be removed.
- In case of remote delivery, the payment can be done on a one item basis for players not having enough cash to pay for the whole fee at once.
- Current plan is to move capitals and supercapitals as well, so yes they can go to low-security NPC stations.
- Citadels in wormhole spaces do not benefit from asset safety. All items are lost when the structure is destroyed there.
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