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Chronus26
Gallente Dark Blood Contracts
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Posted - 2006.12.31 23:15:00 -
[1]
Loose the EANMs for Core X-type actives, your not flying a frigate or a gank BS. Each hardner uses like... 4 cap a second, you really think its worth loosing resists for such an insignificant amount of cap saving? -----
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2006.12.31 23:51:00 -
[2]
Originally by: Ather Ialeas
Originally by: Chronus26 Loose the EANMs for Core X-type actives, your not flying a frigate or a gank BS. Each hardner uses like... 4 cap a second, you really think its worth loosing resists for such an insignificant amount of cap saving?
Two 28.xx% EANM:s equal to four 55% hardeners, actually a bit more. It's not about cap, it's about total resistances.
Actually, you can get a better tank with the same number of slots with:
3x Core X-Type Hardners (Exp/Kin/Therm) 1x Corpum A-Type EANM
(assuming all compensation skills and Amarr Carrier are at lvl 4)
Resists = (EM/EXP/KIN/THERM) = 78.87/84.79/85.74/87.64
average that out: = 337.04 / 4 = 84.25 average resist.
also, in my oppinion the resists are well proportiond for tanking pvp damage.
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Do the same for the setup suggest somwhere above:
3x Corpum A-Type EANM 1x Damage Control II
resists = (EM/EXP/KIN/THERM) = 89.8/79.6/80.87/83.42 = 333.69 / 4 = average of 84.42
Also note that by far the highest resist is EM, which your likeley to be getting hit with alot less of from a mixed gang. Not so well ballanced imo.
All else aside... the actives are cheaper. 
Passive harnders are overrated. -----
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2007.01.01 00:09:00 -
[3]
Originally by: Amarria Lightwielder you are forgetting though, that the t2 damage control adds 60% resistance to your structure and resistance to your shields, making you last longer. Passive tanks are also nice if you run into some kind of nos-fest. With all actives (more or less) if u drop totally out of cap you will go down like a sack of ****. With a passive tank you will still hold your ground until you can (hopefully) get out of dodge
Ahh but im the king of the pessemists.
If something got through that tank I wouldnt be betting on your survival no matter what heppened. -----
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2007.01.02 19:00:00 -
[4]
Edited by: Chronus26 on 02/01/2007 19:04:38 Edited by: Chronus26 on 02/01/2007 19:02:49
Originally by: Layla Ashley would it be a good idea to fit one em resi rig to fix the em hole (for 3x X-Type Hardner / 1 A-Type EANM tank)
IMO an EM hole isn't that big an issue - In the grand scheme of things its not a predomanant damage type.
Em - Amarr ships, Minmatar using EMP ammo (not alot), Caldari with EM mislses (not what most people are gonna chuck at an armor tank).
Kinetic - Caldari (Missles w/ bonus, hybrid guns), Gallente (Hybrid guns), Minmatar (Projectile ammo), Sometimes Kinetic drones.
Thermic - Done by Lasers, Hybrids, some projectile ammo (I think), thermal missles are reasonably common in PVP and gallente drones are widly used because of there high damage output.
Explosive - A lot of people pack Explosive Drones, Projectile ammo, Kinetic Missles widley used.
At least the way I see it is that if you are getting hit by a mixed gang, you'll be taking far more Kinetic, Thermic and Explosive damage than you do EM.
Originally by: Admiral Pringles This was posted by mr Sarmaul in http://www.scrapheap-challenge.com/viewtopic.php?t=2424 thread:
Capital Rep x 1 Core X-Type Explosive x 1 Core X-Type Kinetic x 1 Core X-Type Thermal x 1 Corpum A-Type EANM x 2 Damage Control II x 1
Combine it with the 25% resistance bonus you have an absolutely insane tank that can be run forever on 3 cap recharger IIs (upgrade to officer and you only need 2).
Resistances are 88.59% EM, 91.79% EX, 92.3% KI, 93.33% TH (91.5025% Average) and can tank 5021 dps.
and he adds:
With 3 T1 cap recharge rigs and a CR II you can run the single rep forever. If you manage to get 3 T2 cap recharge rigs all of your mids will be free (Cap Recharge Rig II = Cap Recharger II)
Edit: triple T2 cap recharge rigs + triple cap recharger II = double rep permatank (drop the DC or EANM)
I posted a similar setup in another thread, except I dropped the second EANM for another rep. It had slight sustainability issues but with 2x T2 Cap rech Rigs + 1x T1, and maybe a single officer cap recharger it should work.
Only problem would be NOS vulnerability, but your not gonna go down without a pretty epic fight thats for sure. -----
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2007.01.06 03:18:00 -
[5]
Originally by: Amarria Lightwielder by the way how do stacking penalty (if it exists) work on cap rechargers? With 3 cap recharge rigs and 2 cap recharger II's will they stack badly?
I've been told that the stacking penalty doesn't affect cap recharghers or Cap Rigs, although the whole stacking penalty thing is too maths-ey for me so I don't really understand it well enough to be sure. -----
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.14 07:51:00 -
[6]
Originally by: Lucas Smaise I actually think that if you take 2 cap rigs +15 recharge and one rig for total cap it would be more than 3 Cap Recharge ones.
Also only rigs that affect ship stats can be used on a carrier. Not the armor rep ones.
Lucas
Sombody worked it out in another thread a while back, and 3x Cap Recharge Rigs beats any conceivable combo of Recharge and Size Rigs. Can't for the life of me remember what the threas was on to look it up though.  -----
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.14 11:18:00 -
[7]
Originally by: Lucas Smaise I seem to have made an error here. If anyone could help me out that would be great. This is based on a Niddie Carrier
max cap / recharge time x 2,4 = Sustainable Cap Usage/sec
3 Rigs (1 Total Cap, 2 Cap Recharge) 65.625 x Max Cap rig (15%) = 75468.75 Total Cap Z = 2731(base recharge) - 2 x Cap Recharge Rigs(15%) = 1747.84 75468.75 / Z x 2.4 = 103.6767029
3 Rigs (3 Cap Recharge) 65.625 / 1638.6 x 2,4 = 96.15384614
I know this could be faulty as hell since my math skills aint trained on this char.
If anyone else have better calc let me see them 8)
Lucas Smaise
The maths I don't know, but using Quickfit I get a higher Cap/s using 3x Cap recharge rigs than any combination of Cap Size and Recharge (all t1). -----
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Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.09.02 16:58:00 -
[8]
Edited by: Chronus26 on 02/09/2007 17:04:12
Originally by: Ris Dnalor Edited by: Ris Dnalor on 02/09/2007 16:44:38 I see all the fittings focusing on cap. If you want to tank and we're talking about using faction modules anyway, why not go for resists with only 1 armor repper...
Quote: LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] Damage Control II - [ 1 | 28] Centus X-Type Armor Explosive Hardener - [ 1 | 28] Centus X-Type Armor Kinetic Hardener - [ 1 | 28] Centus X-Type Armor Thermic Hardener - [ 2 | 32] Corpum A-Type Energized Adaptive Nano Membrane - [ 2 | 32] Corpum A-Type Energized Adaptive Nano Membrane - [ 0 | 0] Capital Armor Repairer I
RIG-SLOTS : ~~~~~~~~~~~~ - [ 75] Anti-Explosive Pump II - [ 75] Anti-Kinetic Pump II - [ 75] Anti-Thermic Pump II
ARMOR ATTRIBUTES : ~~~~~~~~~~~~~~~ Armor EM : 87.67 % Armor Explo : 90.56 % Armor Kinetic : 91.27 % Armor Thermal : 92.44
SKILLS REQUIRED ~~~~~~~~~~~~~~~ Lvl 5 Navigation Lvl 5 Science Lvl 4 Amarr Frigate Lvl 3 Capital Ships Lvl 5 Spaceship Command Lvl 5 Drone Interfacing Lvl 4 Hull Upgrades Lvl 3 Mechanic Lvl 4 Armor Rigging Lvl 5 Advanced Spaceship Command Lvl 3 Jury Rigging Lvl 5 Drones Lvl 1 Jump Drive Operation Lvl 5 Warp Drive Operation Lvl 5 Amarr Battleship Lvl 4 Amarr Cruiser Lvl 5 Amarr Carrier
Because you can fit 2x Cap Reps with only a tiny drop in resists (stacking penalties) which will tank alot more DPS. -----
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Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.09.02 19:15:00 -
[9]
Originally by: WildSide Edited by: WildSide on 02/09/2007 18:04:28 why fit corpums eanm cost 700mill a pop or so on a carrier? if the support gets killed..its gonna go down anyway. save it for ure motherships/titans me think. no matter how much u pimp it. and very few ppl start shooting archon anyway if support/other races carrier is at the battlefield.
Even I dont fly amarr caps, I would prob fit
highslots: 1 em large smart bomb 1 exp large smart bomb, 2 cap remote reps, 1 drone control upgrade
med slots: 1 or 2 sensorboosters t2 rest cap rechargers t2
low: 2 cap reps, 1 exp/kin/therm t2 hardnener, 1 eanm, 1 ts cap relay.
U might need to swap the hardneders for cheap SS/DB/TS ones as I supect the archon got les cpu than a thanatos.
then add 3ccc rigs t1 or 2ccc t1 and 1 t2 trimark rig,
Nah its actualy pretty difficult to run out of fitting on the Archon & Thanatos. Got about 150 CPU spare on my Basic T2 Archon fitting and 270 on the Thana. -----
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