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Thread Statistics | Show CCP posts - 1 post(s) |

j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.01 18:02:00 -
[1]
"??"
profit!
... oh, wait-
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.01 23:55:00 -
[2]
"Halving training times is the best idea ever for eVe. It is good for newbs and empire based pilots to have a chance to level up and compete with all vets and allow them to spread in low secs and null secs."
By logical extension it is best idea for EVE to eliminate the skill model altogether -- just allow everyone use everything at maximum proficiency straight from the first login. Anything lesser is not allowing the "newbs and empire based pilots" to be on the equal footing with people who already spent time and money on the game ... and as such it must be hurting the game if i follow your view on it.
By equally logical extension the same should be done with game items -- as long as anyone isn't straight from the start equipped with all the game has to offer in unlimited supply, they are in disadvantage when facing someone who does. Which is apparently a no-no so clearly we must get rid of it.
... the nearest FPS du jour that way ---->
It will offer you everything you are asking for.
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.02 18:05:00 -
[3]
Edited by: j0sephine on 02/01/2007 18:07:01
"I heard that ccp were thinking about getting rid of adv learning skills and halving in training time."
They lowered requirements of advanced learning skills to lvl.4 of basic learning skills instead of lvl.5 which is excellent change imo as it shortens considerably the training (okay so am biased because i've been asking for exactly this kind of fix)
For that matter i'd like the same thing done to the other skills (lvl.4 being the top pre-requisite to train anything further up the chain) ... which would work much better for what the OP is asking than just halving the skill training across the board, but realistically i don't see this quite happen :|
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.02 21:40:00 -
[4]
"Halving training times will not change the gameplay. Old pilots had the skills and young pilots could level up faster. At the end, the gameplay is levelled up for new and old players."
So again, if the goal is to allow people to be on equal footing why not remove skill training altogether and just give people complete skills right from the start? Anything less than that will still be "too slow" for some of the players, after all. And that is apparently bad.
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.02 22:44:00 -
[5]
"Halving skill training times is a great idea."
No, Jenny; halving the training times doesn't change anything because you still have people who already played the game for monrhs when new people join, so there's always the skill gap to "catch up" if you are viewing the difference in skill level as some sort of game-breaking obstacle. It doesn't matter if you make two year worth of catching up into a year worth of time, it's still going to be too much for some people.
The only way to give what you want would be to make everyone have all skills from the very beginning. After all if i make alt now, they'd be forever at disadvantage to you, so it's logical to provide my alts with all the skills you have spent months training, otherwise i'll never catch up. What would you say about *this* kind of change to the game?
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