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Thread Statistics | Show CCP posts - 4 post(s) |

Jita TradeAlt
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Posted - 2007.01.01 13:23:00 -
[1]
Edited by: Jita TradeAlt on 01/01/2007 13:26:39 I was bored and decided to try some complexes, I did quite a few but none of the low-level plexes dropped anything valuable, certainly no deadspace loot, so I searched the forum and found this thread:
Linkage
A solid list on which plexes that are bugged. The interesting thing is that the thread is from 2005.. So CCP, any plans on fixing this? Or too busy adding more bugged content in the form of 11/10s?
And speaking of bugged, when I click the bug reporting link then I get stuck in a loop of login forms, in both Firefox and IE. You should consider fixing that as well.
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Jiekon

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Posted - 2007.01.01 14:48:00 -
[2]
The list of complexes that are broken has been known for some time now and is on the list of things to get fixed. ___________________________ ~Jiekon
Known Issues Bug Reporting Guides for new Revelations Features
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2007.01.01 14:51:00 -
[3]
No to add wind to the fire, but how long is the "to be fixed list" ? + is there anyway we can view it and expected ETA's ?
Known Issues & Workarounds - The forum to fix the issues of Eve... Godhelp us if the Devs start trying to. |
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Jiekon

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Posted - 2007.01.01 14:54:00 -
[4]
Originally by: Gone'Postal No to add wind to the fire, but how long is the "to be fixed list" ? + is there anyway we can view it and expected ETA's ?
Unfortunately i can't answer that question. Only a senior member of the Dev team can. ___________________________ ~Jiekon
Known Issues Bug Reporting Guides for new Revelations Features
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Matori Kar
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Posted - 2007.01.01 15:03:00 -
[5]
They be broke for VERY VERY long time... Caldari: Don't have to worry about transversal, falloff/optimal, cap, tracking, how your damage type is being tanked,ship speed, the direction you are moving... etc. Easy Mode w00t!! |

Verus Potestas
Caldari The I-Win Button
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Posted - 2007.01.01 15:08:00 -
[6]
Originally by: Matori Kar They be broke for VERY VERY long time...
Since their introduction (though only really worked enough for people to care since Cold War).
A LONG time.
--- In third-party forums we trust
Did i ask for anyone to copy this into their sig? No, ****heads, its my text, not yours.
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SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.01.01 16:15:00 -
[7]
Originally by: Jiekon
Originally by: Gone'Postal No to add wind to the fire, but how long is the "to be fixed list" ? + is there anyway we can view it and expected ETA's ?
Unfortunately i can't answer that question. Only a senior member of the Dev team can.
Go poke and prod one for information.  ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Tsi Ton
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Posted - 2007.01.01 17:11:00 -
[8]
OK according to that list low end complex's are supposed to drop faction loot..? wah? i didnt know that... but then again thats because its broke...
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PhamNuwen
Caldari Bungee Jumper
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Posted - 2007.01.01 18:25:00 -
[9]
Originally by: Jiekon The list of complexes that are broken has been known for some time now and is on the list of things to get fixed.
hmm, but I'm missing it on Known Issues (I found this link in your signature)  ---
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.01 19:26:00 -
[10]
Originally by: Jiekon The list of complexes that are broken has been known for some time now and is on the list of things to get fixed.
Fix the loot drops too please. Nerf mods if you have to. Even a Pith1/10, which IBR'd over a year ago due to the final stage giving full aggro, should drop the b or c type frigate mods. Same goes for all factions really.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Jiekon

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Posted - 2007.01.01 20:58:00 -
[11]
Originally by: PhamNuwen
Originally by: Jiekon The list of complexes that are broken has been known for some time now and is on the list of things to get fixed.
hmm, but I'm missing it on Known Issues (I found this link in your signature) 
The known issues page only adresses known issues that have been introduced during the last client / server patch. It is not an exhaustive list of all known issues ___________________________ ~Jiekon
Known Issues Bug Reporting Guides for new Revelations Features
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LightMee
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Posted - 2007.01.01 21:05:00 -
[12]
Originally by: Jiekon
Originally by: PhamNuwen
Originally by: Jiekon The list of complexes that are broken has been known for some time now and is on the list of things to get fixed.
hmm, but I'm missing it on Known Issues (I found this link in your signature) 
The known issues page only adresses known issues that have been introduced during the last client / server patch. It is not an exhaustive list of all known issues
What about the bug that T2 barges are not inventable? This is a game altering bug, because the hulk producers will get to keep making insane profits of their T2 bpos whilst those who worked to invent them now won't get to invent them, this bug is giving hulk bpo owners a massively unfair advantage, they get to make 3.5b a week of that bpo.
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Fubear
Vogon Heavy Industries
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Posted - 2007.01.01 21:30:00 -
[13]
Originally by: LightMee What about the bug that T2 barges are not inventable? This is a game altering bug, because the hulk producers will get to keep making insane profits of their T2 bpos whilst those who worked to invent them now won't get to invent them, this bug is giving hulk bpo owners a massively unfair advantage, they get to make 3.5b a week of that bpo.
I believe the bug you mention can be found in CCP's bug tracking software labelled FIXED!
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LightMee
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Posted - 2007.01.01 21:50:00 -
[14]
Originally by: Fubear
Originally by: LightMee What about the bug that T2 barges are not inventable? This is a game altering bug, because the hulk producers will get to keep making insane profits of their T2 bpos whilst those who worked to invent them now won't get to invent them, this bug is giving hulk bpo owners a massively unfair advantage, they get to make 3.5b a week of that bpo.
I believe the bug you mention can be found in CCP's bug tracking software labelled FIXED!
Where did u get this info?
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Lars Erlkonig
Caldari Ars Caelestis Imperium Alliance
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Posted - 2007.01.02 01:39:00 -
[15]
Edited by: Lars Erlkonig on 02/01/2007 01:40:22
Originally by: Jiekon
The known issues page only adresses known issues that have been introduced during the last client / server patch. It is not an exhaustive list of all known issues
Is there any place where we can find an exhaustive list of known issues so we don't keep bringing up old issues again & again?
EDIT: gerund usage
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Jita TradeAlt
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Posted - 2007.01.02 02:12:00 -
[16]
Originally by: Jiekon The list of complexes that are broken has been known for some time now and is on the list of things to get fixed.
It sounds like a pretty simple thing to fix, or is this one of those things like the info board where you don't quite remember how the code works? :p
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Jiekon

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Posted - 2007.01.02 07:19:00 -
[17]
Originally by: Jita TradeAlt
Originally by: Jiekon The list of complexes that are broken has been known for some time now and is on the list of things to get fixed.
It sounds like a pretty simple thing to fix, or is this one of those things like the info board where you don't quite remember how the code works? :p
I don't know how any of the code works, but i'm sure the people who do, well, do. Just because something sounds simple, doesn't mean it is. ___________________________ ~Jiekon
Known Issues Bug Reporting Guides for new Revelations Features
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2007.01.02 07:54:00 -
[18]
Originally by: Jiekon
Originally by: Jita TradeAlt
Originally by: Jiekon The list of complexes that are broken has been known for some time now and is on the list of things to get fixed.
It sounds like a pretty simple thing to fix, or is this one of those things like the info board where you don't quite remember how the code works? :p
I don't know how any of the code works, but i'm sure the people who do, well, do. Just because something sounds simple, doesn't mean it is.
I Don't mean this as a troll so i'll try to make it not sound like one:
The main issue with things being simple for me is this:
When I first started playing eve, I was learning how the game worked, I monitored the forums, fan sites, made notes in notebooks talked to corp mates thats kinda thing, I was so busy learning how it worked I never noticed that a lot of it don't work the way it should.
Skip forward a year:
I'm still playing... I've had more ships, T2BPO, capital class ships, all great here.. Yet bugs that were here over a year ago are still here, The new content guys you have are visably doing there job, the bug hunters arn't or rather the people that fix the bugs arn't, I'm sure you havea list as long as my johnson however, when there are no visable effects that work is being done how can I say with some truth that it is?
Drones have been fixed twice now and are still 80% useless, forum mods, devs may come here and tell us there working hard fixing things... when we have no visable effect they are or ones that we do see as fixed are the smaller non-game breaking ones or there fixing the new content bugs before the old bugs, if thats the case, fix bug list from top down then drones will never be fixed.
See the point ?.
Known Issues & Workarounds - The forum to fix the issues of Eve... Godhelp us if the Devs start trying to. |

ollobrains
Privateers Privateer Alliance
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Posted - 2007.01.02 07:56:00 -
[19]
Originally by: Jiekon
Originally by: Jita TradeAlt
Originally by: Jiekon The list of complexes that are broken has been known for some time now and is on the list of things to get fixed.
It sounds like a pretty simple thing to fix, or is this one of those things like the info board where you don't quite remember how the code works? :p
I don't know how any of the code works, but i'm sure the people who do, well, do. Just because something sounds simple, doesn't mean it is.
CCP try and move so quickly the known list ends up being forgotten in the race for the next round of PR patchwork
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Bucholtz
Caldari Neogen Industries Serenity Fallen
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Posted - 2007.01.05 15:47:00 -
[20]
Do the devs aware of exploration complexes being bugged? Any chance of fixing them as well?
--------- Selling carriers, mods and fighters
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Kylania
Gallente Phoenix Industries
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Posted - 2007.01.05 15:55:00 -
[21]
Originally by: Bucholtz Do the devs aware of exploration complexes being bugged? Any chance of fixing them as well?
Did you submit detailed bug reports for any "bugged" complexes you've found? Because if you haven't, chances are they don't. -- Lil Miner Newbie Skills Roadmap | How to Build from a BPO |

Emperor D'Hoffryn
No Quarter. C0VEN
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Posted - 2007.01.05 16:58:00 -
[22]
There are alot of wierd complex things.
for example, the 5/10 drone complex in ostengale(sp?) allows every ship type, T1 and T2, EXCEPT T1 haulers. T2 haulers no prob. T1, nah.
I clone jumped, bought and fitted a bestower, including tractor beams (what is with tractor prices) only to find out that i could not even help my corp mates at all my picking up all those refinables. 
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us 
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Ogdru Jahad
Amarr Dark Entropy
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Posted - 2007.01.06 02:03:00 -
[23]
Originally by: Emperor D'Hoffryn There are alot of wierd complex things.
for example, the 5/10 drone complex in ostengale(sp?) allows every ship type, T1 and T2, EXCEPT T1 haulers. T2 haulers no prob. T1, nah.
I clone jumped, bought and fitted a bestower, including tractor beams (what is with tractor prices) only to find out that i could not even help my corp mates at all my picking up all those refinables. 
that one plex has always been like that.
helps stops farming the compounds. -
During the extended downtime |

Altaree
Gallente Red Frog Investments Daikoku Trade Syndicate
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Posted - 2007.01.06 04:44:00 -
[24]
Originally by: Jiekon
Originally by: Gone'Postal No to add wind to the fire, but how long is the "to be fixed list" ? + is there anyway we can view it and expected ETA's ?
Unfortunately i can't answer that question. Only a senior member of the Dev team can.
Can you drag a "Senior member of the Dev Team"'s butt into this forum to answer these questions then?
Thanks! 
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Lord Darkness
Viziam
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Posted - 2007.01.06 04:50:00 -
[25]
Jiekon,
Any idea why there is a lack of insight from CCP on known issues and rough timelines on fixes? I think this information would help calm the pages of OMGITSBROKE, and also give players encouragement that filing a bug report doesn't go into a black hole.
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RabbidFerret
Templars of Space CORE.
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Posted - 2007.01.06 05:34:00 -
[26]
complex loot seems like one of those really good things to fix before adding in hidden exploration complexes 
3 exploration complexes and a total of 100 small tungsten carges as loot (basides rat loot).
RabbidFerret HR Director Templars of Space C.O.R.E Alliance
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Vishnej
Demonic Retribution Pure.
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Posted - 2007.01.06 09:45:00 -
[27]
Originally by: LightMee
Originally by: Jiekon
Originally by: PhamNuwen
Originally by: Jiekon The list of complexes that are broken has been known for some time now and is on the list of things to get fixed.
hmm, but I'm missing it on Known Issues (I found this link in your signature) 
The known issues page only adresses known issues that have been introduced during the last client / server patch. It is not an exhaustive list of all known issues
What about the bug that T2 barges are not inventable? This is a game altering bug, because the hulk producers will get to keep making insane profits of their T2 bpos whilst those who worked to invent them now won't get to invent them, this bug is giving hulk bpo owners a massively unfair advantage, they get to make 3.5b a week of that bpo.
How about none of the ships being inventable? They're all lacking data interfaces, which apparently have not been seeded yet.
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2007.01.06 10:22:00 -
[28]
Originally by: RabbidFerret complex loot seems like one of those really good things to fix before adding in hidden exploration complexes 
3 exploration complexes and a total of 100 small tungsten carges as loot (basides rat loot).
Those don't work either (at least the shooty shooty ones). Same problems, they don't drop loot.
Raptor and Ares Fix |

Hooded Lemming
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Posted - 2007.01.06 11:22:00 -
[29]
I love how the entire thread becomes "OMG CCP PAY ATTENTION TO MY BUG PLZ KAYTHNXBAI" the second it gets it's gold bar.
Calm down. The devs know about the problem and I'm sure they're working on it. Give it some time, whining on the forums doesn't help.
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Bucholtz
Caldari Neogen Industries Serenity Fallen
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Posted - 2007.01.06 18:37:00 -
[30]
Originally by: Kylania Did you submit detailed bug reports for any "bugged" complexes you've found? Because if you haven't, chances are they don't.
Yes, i did. But you never know if your bugreport was sent to trash or not. Also, we still dont know if those complexes are really bugged or intended to work this way - there is no answer to numerous questions yet.
So you are right, "bugged" should be in quotation marks. --------- Selling carriers, mods and fighters
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