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dalman
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Posted - 2003.11.29 14:56:00 -
[1]
VERY GOOD JOB.
Although it conferms what I was already sure of, I would never have time to do this. And you've done this study very well
M.I.A. since 2004-07-30 |

dalman
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Posted - 2003.11.30 03:58:00 -
[2]
Quote: Well as you pointed out Caldari are supposed to specialize in missles so thats why they are getting the short straw in your comparison.
Perhaps the Caldari range bonus needs to be reconcitered but I think the other bonuses are ok.
Well, the ship bonuses for Minmatar and Gallente are waaaaay better than for Caldari and Amarr. I've pointed it out many times before. After the patch, when Chrystals are nerfed (or rather corrected as I see it), there will be no point in using lasers. And that includes large battles. The Megathron (instead of the Amarr ships) now becomes king of the hill when it comes to large battles (1vs1 throne is shared by Raven and Tempest).
M.I.A. since 2004-07-30 |

dalman
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Posted - 2003.11.30 04:05:00 -
[3]
Quote: So does any of this mean the best BS in-game is not a Scorpion or Raven ?
I would love to see a graph that says a Scorpion or Raven can easily be killed by any other ship that doesn't use as many torpedo tubes... seems to me we all know which ship wins unless the Scorp/Raven pilot was AFK or otherwise unconscious during the battle.
I thought "winning" included that you have to destroy your target. And since a Scorpion can't destroy another battleship I find it hard to understand how you can call it the best ship
M.I.A. since 2004-07-30 |

dalman
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Posted - 2003.11.30 15:34:00 -
[4]
Quote: Finally, the Apocalypse seems to be in need of a very slight boost. If you (as Amarr) want pure damage, the Armageddon is the way to go. But then again, with the 2 missile hardpoints and the extra mid slot, I'm not 100% sure whether it's really needed.
It becomes obvious that it is needed by comparing a Megathron and an Apoc. After the next patch a Megathron do more damage than an Apoc at "any" range. But the Apoc will use more cap than the Mega (despite it's cap bonuses). And since the ships has the same number of low and med slots, it's very obvious that the we will have very little use of Apocs, other than for mining, after the patch.
Really, the Megathron and the Tempest have way too good skill bonuses compared to other ships
M.I.A. since 2004-07-30 |

dalman
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Posted - 2003.12.02 00:24:00 -
[5]
Quote: Edited by: Novo DuPont on 01/12/2003 20:07:29
Ohh btw as far as Caldari are concerned, their MAIN weapons are LAUNCHERS not guns. So unless you have taken a DPS for diff missile/Torp types then they have a great bonus as it is. Caldari want to attack at range with missiles/Torps so a range bonus is quite appropiate. I mean launching 6 torps every 8 seconds or so with H-50 Launcher is a serious damage amount.
A Raven pilot with lvl 4 Sharpshooter and lvl 4 Caldari BS skills pretty much elminates the Antimatter negative range bonus without the need of tracking enhancers/Computers. That means while the rest of us gets 28 or 29 Km with rails and Antimatter without range mods, A Caldari on a Scorp or Raven gets 52 km range with Antimater and no range mods.
First of all: 48*1.2*1.2*0.5=34.56km optimal range on a 425mm with AM on a Caldari ship.
Second, 6 torpedos over 8 seconds means the torps will blow up each other and probably only 2 or 3 of those 6 will hit the target.
Third, if a Caldari ship sits 50km out as you suggests it takes like 40 seconds for the first torpedo to reach the target. If that's in a fleet battle, the enemy will have killed that Caldari ships before it's missiles reaches the target!
M.I.A. since 2004-07-30 |

dalman
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Posted - 2003.12.05 10:51:00 -
[6]
Quote: Briliant work.
Small Request: Could you please label all the axis in your diagrams?
It's not hard to figure out... Y-axis is damage/second from 1 turret against 0 resistance. X-axis is range in km.
M.I.A. since 2004-07-30 |
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