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Wunhung Lo
Gallente Free Universe Commericial Combine
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Posted - 2007.01.02 00:11:00 -
[1]
I'm not going to b|tch about how long it takes to salvage, part drop rates or anything else. I actually have a constructive suggestion. Is there any possibility of getting a specialized salvaging ship? I also have a new module idea that I think would actually make salvaging easier. Instead of a tractor beam, i'd like to see a high-slot mod that creates a gravational field around a salvaging ship and all wrecks within like 5km are pulled toward the ship at say 200-500m/sec. Here's an idea of what I'd actually like to see in a specced salvage vessel.
Name: Vulture Hull: Procurer Role: Salvage Ship
Developer: ORE
The Vulture is OREs reponse to the growing market in specialized salvage operations. Based on their tried and true Procurer Mining Barge, the Vulture is arrayed with 7 salvage module slots and, utilizing new tractor field technology, will allow a pilot to sweep clean entire fields of wreckage.
Special Ability: Able to fit Tractor Field Modules
Bonuses: 96-100% reduction in Capacitor use for Salvager modules and CPU for Tractor Field modules, 10% Chance to salvage and 1km increase of Tractor Field radius per level
Here's the breakdown. By making a specialized salvaging ship, you turn salvaging into a real career path, not just a sidebar to mission running. The ship wouldn't need huge cap, speed or cargo due the fact that its only use is for salvaging. Also, by making industry or science a prereq for flying this ship, it'd give miners a new career path other than popping rocks; one that could be just as lucrative.
The Tractor Field module should only fit on this new ship and the high-slots should be restricted to salvage modules only, so this won't become the latest Ubermining ship. If I had to give some initial stats on the tractor field, I'd say that it should have the same range as the salvager I's (5km) and should pull wrecks within looting distance. I'd give it the same prereqs that the tractor beam has along with Salvaging V. I'd restrict it for use on the salvage ship by giving it penalties similar to a covops cloak (insanely high cpu reqs, etc).
What do you guys think, CCP? BTW, I've got Salvaging at III and I like it as a possible full-time profession but, it could use some love.
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fateXimpossible
Amarr Unified Refining Federation
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Posted - 2007.01.02 00:28:00 -
[2]
I like this idea loads, I was thinking that Salvaging could be a good career, the only difficulty is finding wrecks without getting shot to peices while you try to salvage it with current game set up, so why not add agents in idk, say the 'Reprocessing' division of an NPC corp to get things started?
EVE-Radio is amazing: Jus4ack/Urri/Brilloman = legends! 'Shut up carebear, this Harbringer has 400 horsepower!' |

Wunhung Lo
Gallente Free Universe Commericial Combine
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Posted - 2007.01.02 00:36:00 -
[3]
That's actually a great idea. Instead of CCP having to hear about the lack of drops for salvage items, etc, why not create a reprocessing division of certain corps and have salvaging missions? This way, CCP addresses the lack of drops in belt rats and kill missions, while making a specialized salvage char a worthwhile proposition. Hell, I don't mind delivering rig parts to a corp, in return for salvage ops and mission bounties.
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fateXimpossible
Amarr Unified Refining Federation
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Posted - 2007.01.02 01:26:00 -
[4]
and, as a combat player, how many times have I heard agents say 'I'll send in some ships later to mop up.'
Thats the perfect opening for Salvaging missions. :-D
EVE-Radio is amazing: Jus4ack/Urri/Brilloman = legends! 'Shut up carebear, this Harbringer has 400 horsepower!' |

Jessamine
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Posted - 2007.01.02 04:34:00 -
[5]
Good idea, I like it alot. Maybe require Suvey 5 like salvaging did at first....
btw Vulture is a Caldari command ship.
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Erim Solfara
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Posted - 2007.01.02 13:17:00 -
[6]
Survey at 5?! : (
I like the idea, not sure if it should use the barge hull though, it's got big black holes in it for strip miners, unless they made specific salvagers for those, like mining lasers and strip miners.
If it's gonna happen, I'd much rather science was a prereq, not industry, my character is going for combat atm, but with my proposed exploration class ships, (see link in sig) and a potential salvager ship, I'd love to become the white-haired wisened amarrian scientist scouring the galaxy for anything of academic interest or monetary value :D
Let's see, there's been enough threads and talk about salvaging ships (not quite so much about mine :() but it's gotta go through really hasn't it? If CCP are listening? ---------------------------------------- Proposed new ship class |

Wunhung Lo
Gallente Free Universe Commericial Combine
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Posted - 2007.01.14 04:07:00 -
[7]
I think that taking the new salvaging ship down either mechanic or science path would be doable and easy for most specialists to train for. I stand by my req of salvaging V. This ship is for salvaging specialists, not for just the casual salvager. BTW, I didn't know the Vulture was a Caldari ship name. So, how about the Scavenger?
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Prothnim
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Posted - 2007.01.14 10:40:00 -
[8]
I like this idea a lot too...
I'd like to suggest a stepping stone to the 'Scavenger' though... A frigate sized ship that has small bonus' to salvaging to introduce players into the career path...
My example would be that as a Caldari, my mining career started out in a Bantam, then up to an Osprey, then a Procurer, Retriever, etc...
I don't think we need a frigate then a cruiser as with my mining example, but we could certainly do with a lower level ship to make an easy entry into the career path, and not make it a 2 month training hike for a new charecter before they get to make it worthwhile.
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Venkul Mul
Gallente
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Posted - 2007.01.14 12:33:00 -
[9]
I like the general idea. Even more the possibility to tractor multiple wreks without the need of targetting them. As it was suggested in another thread the possibility to right click on the wrek icon and choose "salvage" without need of locking it would be a great improvement (doing that 50 times in a mission is a pain (literally)).
I feel the best basic hull is a destroyer, they have good cargo capacity and are fast enough.
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Nian Banks
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Posted - 2007.01.14 16:42:00 -
[10]
how about making two salvage ships, one been a heavy salvager for looting that uses the tier3 industrial. and another salvage ship from the tier2 battlecruisers as a combat salvager for hostile deep space operations.
Make the salvager class tech2. Heavy Salvager, Combat Salvager.
Could be fun
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jbob2000
Gallente KIA Corp
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Posted - 2007.01.14 19:30:00 -
[11]
Wouldn't the point of a salvager to be really fast? Why not just make a tier 2 destroyer that has less gun slots, less mass, less armor, more cargo space, and bonuses to salvager modules.
New Eve UI |

Riley Craven
Caldari Black Eclipse Corp Band of Brothers
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Posted - 2007.01.14 21:01:00 -
[12]
Edited by: Riley Craven on 14/01/2007 20:58:14 UGHHHHHH
First You cant salvage from a wreck unless you loot it. If you loot bs cans this fills your cargo hold very quickly. (assuming its in the 500m3 ranger) You could jetison the loot in sapce for in one can and fill it up as much as you can but you are going to have to move sometime and getting hit by that stupid can popping timer slows things down a good bit too.
Thus a salvager will need some form of cargo.
My ideal ship would be based off the sigil. but would have a slot layout as follows
5 hihs 3-4 lows 3-4 mids
Cant fit any weapons just like a hauler. Has minial grid and cpu.
has bonuses to salvaging and tractor beaming
has a minum of 1500m3 to 2000m3
Now I understand that what you are calling for is a straight salvage ship in general.
The problem with this is that the entire profession needs to be considered.
Looting and salvaging are essentially the same thing and go hand in hand with each other. They are the same job and should be treated as such.
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Lagar
Caldari Core Domination
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Posted - 2007.01.14 21:51:00 -
[13]
if you need a salvaging ship you must do either 3 things.. 1. base the salavageing ship on a industrial hull 2. make it a Crusier or even BS class ship 3. Make a new ship class other than that i am not exactly sure on how a salvage ship should function.. :S
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Captain Zanarkan
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Posted - 2007.01.15 01:23:00 -
[14]
I love this idea. It would make more people want to salvage. Also with more people salvageing rig prices should drop.
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Lamia Sexia
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Posted - 2007.01.15 01:30:00 -
[15]
And drones for salvaging too.
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Wunhung Lo
Gallente Free Universe Commericial Combine
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Posted - 2007.01.15 01:30:00 -
[16]
Originally by: Venkul Mul I like the general idea. Even more the possibility to tractor multiple wreks without the need of targetting them. As it was suggested in another thread the possibility to right click on the wrek icon and choose "salvage" without need of locking it would be a great improvement (doing that 50 times in a mission is a pain (literally)).
I feel the best basic hull is a destroyer, they have good cargo capacity and are fast enough.
I currently use a Cat for salvaging but, I chose the Procurer Hull because that has to be the most underutilized ship in the game. As for the Tractor Field Generator, that's an idea who's time has come. A specialized salvaging ship with the ability to loot without locking is simply amazing. I could see even the biggest corps working with salvage specced noobs to the benefit of both..
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Nian Banks
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Posted - 2007.01.15 02:01:00 -
[17]
Ok what about having 3 ships, a frigate, a destroyer and a cruiser. give them for their salvager ship tech2 bonuses, + to their cargo capacity and a reduced salvager capacity need.
Surely that would be sweet?
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