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1. [HD7970] System Freeze with 2-3 Clients - in Issues, Workarounds & Localization [original thread]
Baitrix wrote: Doesn't work for me unfortunately (AA was already disabled). Trying now with Interval default... do you have a newer cpu socket or an older model? afaik this particular issue only happens with older sockets (i.e. I have an i7 9...
- by Prothnim - at 2012.09.11 11:20:00
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2. [HD7970] System Freeze with 2-3 Clients - in Issues, Workarounds & Localization [original thread]
I received a reply to a petition from GM Retrofire that I lodged a couple of days ago suggesting the I try the following; Reset the 3D settings in the Catalyst Control Panel to default: No change Change the Preset Interval setting in EVE to defau...
- by Prothnim - at 2012.09.08 23:21:00
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3. [HD7970] System Freeze with 2-3 Clients - in Issues, Workarounds & Localization [original thread]
I'm also having this issue with my system as is a friend of mine with exactly the same components (see below). Eve always locks up during combat, no response from the system at all forcing a hard reboot. Sometimes it will run for hours without a ...
- by Prothnim - at 2012.09.03 04:04:00
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4. Recent Tranquility Performance Issues - in EVE General Discussion [original thread]
Edited by: Prothnim on 16/05/2007 04:10:39 Originally by: Shad0wsFury One of my corp mates is having the same problem. He jumped into Inaro (I think), and his client crashed and now he can't get back in. I had the same kind of thin...
- by Prothnim - at 2007.05.16 04:12:00
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5. Eve has non-consensual PVP. And I like it. - in EVE General Discussion [original thread]
I don't have a problem with Pirates, and I agree, the game needs them. What I do have an issue with though is the sense of honour in the game... Let me explain... If you're in a war, no holds barred, fair game. If you're wanted, or have a bounty...
- by Prothnim - at 2007.01.16 10:45:00
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6. Specialized Salvaging ship - in Player Features and Ideas Discussion [original thread]
I like this idea a lot too... I'd like to suggest a stepping stone to the 'Scavenger' though... A frigate sized ship that has small bonus' to salvaging to introduce players into the career path... My example would be that as a Caldari, my mining...
- by Prothnim - at 2007.01.14 10:40:00
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7. Ship Crews - in Player Features and Ideas Discussion [original thread]
Hey, Hey, Hey, now that's an idea... Boarding parties... You'd have the option of keeping Marines on board as part of the crew to defend your ship... Introduce a new destroyer class ship... A boarding ship that can attempt to take over another sh...
- by Prothnim - at 2007.01.13 13:04:00
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8. hiding and cover - in Player Features and Ideas Discussion [original thread]
Edited by: Prothnim on 13/01/2007 12:42:05 No, No... I don't think joystick controls are a good idea either. You're currently able to double click for direction and control speed for the asteroid scenario, and you're able to set distance from...
- by Prothnim - at 2007.01.13 12:44:00
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9. missile launch detector - in Player Features and Ideas Discussion [original thread]
Oh yeah, I get that they're dumb... I've watched them zig zag across space until the incoming missile hits my ship anyway, and I get that I have to keep pressing the Fx key to launch them once the inbound missile is in their range, even though I m...
- by Prothnim - at 2007.01.13 06:46:00
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10. missile launch detector - in Player Features and Ideas Discussion [original thread]
I'd like to see a missile launch warning system, doesn't have to be complicated, just something to let you know that a missile is inbound, and it's time to launch your defenders, which I think is the reason that nobody really uses defenders now......
- by Prothnim - at 2007.01.13 02:22:00
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11. hiding and cover - in Player Features and Ideas Discussion [original thread]
I'd like to see the ability to hide introduced. I'd like to see asteroids interfere with sensors, so small frigates are able to 'hide' in the shadow of asteroids and be undetectable by regular sensors. I'll elaborate further by saying that I'd a...
- by Prothnim - at 2007.01.13 02:14:00
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12. Things about Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader My wish list: 1. Let us know right away if there's no salvage in a wreck. Don't even cycle the mod, just have it give the "Nothing to salvage" message, as thoug it was out of range. 2. Reduce cycle time ...
- by Prothnim - at 2007.01.13 00:44:00
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13. Things about Salvaging - in Player Features and Ideas Discussion [original thread]
Richness to the system, absolutley... I couldn't agree with you more... But, if there is nothing to salvage in a wreck, couldn't CCP make it so that it only has to make 1 attempt to find out there is nothing there and not 58! How about the rig t...
- by Prothnim - at 2007.01.12 22:28:00
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14. Better Use Of NPC Haulers... - in Player Features and Ideas Discussion [original thread]
I think this is a great idea too. I looked at doing hauling missions when I was a noob flyer in my shiny new Badger, but with massive collateral required to do the jobs, I couldn't afford to do it, so ditched the idea, and like you say, hauling i...
- by Prothnim - at 2007.01.12 13:47:00
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15. Things about Salvaging - in Player Features and Ideas Discussion [original thread]
The Rigs you make after collecting the salvage are worth it. I've built myself a few now, and my ship is a lot more effective, however the system does need sorting, and I dare not take it out in pvp... they've cost me too much... I'm at lvl 3 Sal...
- by Prothnim - at 2007.01.12 13:16:00
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16. need more stuff to keep the game from being boring and loanly - in Player Features and Ideas Discussion [original thread]
Originally by: Sargeant HAmmer isolated????? news is readable in the browser in game. There are stories to read that eve make at least once a week (usually) about events that dont actually happen but could be happening. You're right, ...
- by Prothnim - at 2007.01.12 13:02:00
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17. Defensive gun batteries - in Player Features and Ideas Discussion [original thread]
And that's kind of the point of the battery of turrets... It would be a targeted system not a hit everything in range type affair.
- by Prothnim - at 2007.01.12 12:49:00
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18. need more stuff to keep the game from being boring and loanly - in Player Features and Ideas Discussion [original thread]
I'd like to see something like news broadcasts to add depth to the game... Each station you go to could launch a small video player in the top corner of the interface telling you about events in the System, constellation and maybe even region if ...
- by Prothnim - at 2007.01.12 06:48:00
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19. New Feature Request: POS: Automated Tractor Beam / Salvager - in Player Features and Ideas Discussion [original thread]
No offence, but I don't like the idea either. I'm against pretty much anything other than defensive modules when you're logged out of the game.
- by Prothnim - at 2007.01.11 12:32:00
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20. Defensive gun batteries - in Player Features and Ideas Discussion [original thread]
Yeah, that's the real sticking point. It is not meant to make every BS out there invulnerable to frigates, but it could be used to convert one into an anti frigate platform... meaning that if you kit it out with the flak turrets, it would have ne...
- by Prothnim - at 2007.01.11 12:21:00
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