Pages: 1 [2] 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Harvey James
The Sengoku Legacy
1237
|
Posted - 2015.11.05 14:30:17 -
[31] - Quote
afkalt wrote:Harvey James wrote:afkalt wrote:The range hits on the NOS are a bit heavy, given how generally useless they are outside of a) small things holding tackle on large and b) blood raider hulls.
Also NOS grid usage has always been contentious....is there any scope to give them some help there? range hits? have you seen the amount of falloff added too them? Yes, I have. Let's look at the Corpus X-Type Heavy Energy Nosferatu because it is what I have highlighted. Today: 120 drain at 42km. Tomorrow: 80% of 120 at 40km. A small percentage of an already low amount beyond my original 42km range is not something I'm happy to trade.
ah i see, what they have done is give neuts and nos the range
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|
Amakish
Snipes Incorporated UK Mercenary Coalition
16
|
Posted - 2015.11.05 14:31:24 -
[32] - Quote
im just glad that the ashimmu can finally have a neuting fot that can take advantage of the web range bonus :) |
Phoenix Jones
Small-Arms Fire
1578
|
Posted - 2015.11.05 14:33:11 -
[33] - Quote
So now my hictor will have double cap injectors now...
Does sig radius reduce neut amounts? I remember them saying something about that.
Yaay!!!!
|
afkalt
Republic Military School Minmatar Republic
2372
|
Posted - 2015.11.05 14:41:28 -
[34] - Quote
Amakish wrote:im just glad that the ashimmu can finally have a neuting fitthat can take advantage of the web range bonus :)
And it'll neut less than a small neut near the end of those webs. You'll just be burning your cap for nothing. Hell at 15kms you're neuting at 50% effectiveness. |
Anthar Thebess
1370
|
Posted - 2015.11.05 14:49:23 -
[35] - Quote
Lloyd Roses wrote:With 100+km neuts and 40km scrams avaiable, kiting might take a hit :< When you commit to the battlefield .....
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Amakish
Snipes Incorporated UK Mercenary Coalition
16
|
Posted - 2015.11.05 14:49:26 -
[36] - Quote
still better than not neuting at all....
also 16500 meter optimal range on the medium a-type is not bad and then comes falloff... im happy... |
Carthereon Crust
EVE University Ivy League
0
|
Posted - 2015.11.05 14:52:03 -
[37] - Quote
Maybe I'm reading this wrong, but in-game the faction Heavy Energy Neutralizers has a range of 29.4k. In your chart it says it's now 24k (-3.4k), which leaves 2k range unaccounted for. |
afkalt
Republic Military School Minmatar Republic
2372
|
Posted - 2015.11.05 15:01:13 -
[38] - Quote
Carthereon Crust wrote:Maybe I'm reading this wrong, but in-game the faction Heavy Energy Neutralizers has a range of 29.4k. In your chart it says it's now 24k (-3.4k), which leaves 2k range unaccounted for.
The deadspace nos is in a similar position. |
M3phistopheles
Oruze Cruise White Stag Exit Bag
4
|
Posted - 2015.11.05 15:02:06 -
[39] - Quote
I'm not a fan of the meta names;
Quote:Heavy Gremlin Compact Energy Neutralizer
Quote:Heavy Infectious Scoped Energy Neutralizer
They seem very WoW to me. I would suggest changing them to;
Heavy Gremlin Compact Energy Neutralizer -> Heavy Compact Energy Neutralizer
Heavy Infectious Scoped Energy Neutralizer -> Heavy Ranged Energy Neutralizer
These simpler names make their function easier to understand. You do not need the sick nasty descriptive word in the module name. |
Rivr Luzade
Kenshin. DARKNESS.
2077
|
Posted - 2015.11.05 15:08:19 -
[40] - Quote
M3phistopheles wrote:I'm not a fan of the meta names; Quote:Heavy Gremlin Compact Energy Neutralizer Quote:Heavy Infectious Scoped Energy Neutralizer They seem very WoW to me. I would suggest changing them to; Heavy Gremlin Compact Energy Neutralizer -> Heavy Compact Energy Neutralizer Heavy Infectious Scoped Energy Neutralizer -> Heavy Ranged Energy Neutralizer These simpler names make their function easier to understand. You do not need the sick nasty descriptive word in the module name. Get lost! We do not need simpler names, we want flavor! The entire game becomes mindnumbingly boring if you only have items with the name pattern you suggested and I do not need that.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
|
M3phistopheles
Oruze Cruise White Stag Exit Bag
5
|
Posted - 2015.11.05 15:13:26 -
[41] - Quote
Rivr Luzade wrote:Get lost! We do not need simpler names, we want flavor! The entire game becomes mindnumbingly boring if you only have items with the name pattern you suggested and I do not need that.
How is calling a neut a gremlin going to give the game more flavour? Or do you want CCP to introduce high-sec raids where you can roll need for a Heavy Dastardly Prone Energy Neutralizer of the Fang? |
Harvey James
The Sengoku Legacy
1238
|
Posted - 2015.11.05 15:16:26 -
[42] - Quote
M3phistopheles wrote:Rivr Luzade wrote:Get lost! We do not need simpler names, we want flavor! The entire game becomes mindnumbingly boring if you only have items with the name pattern you suggested and I do not need that. How is calling a neut a gremlin going to give the game more flavour? Or do you want CCP to introduce high-sec raids where you can roll need for a Heavy Dastardly Prone Energy Neutralizer of the Fang?
if only you could give names to your neuts
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|
Lloyd Roses
Artificial Memories
1306
|
Posted - 2015.11.05 15:17:06 -
[43] - Quote
M3phistopheles wrote:Rivr Luzade wrote:Get lost! We do not need simpler names, we want flavor! The entire game becomes mindnumbingly boring if you only have items with the name pattern you suggested and I do not need that. How is calling a neut a gremlin going to give the game more flavour? Or do you want CCP to introduce high-sec raids where you can roll need for a Heavy Dastardly Prone Energy Neutralizer of the Fang?
The *of the fang* wizardry enchantment is reserved for NOS you nerd. |
Rivr Luzade
Kenshin. DARKNESS.
2077
|
Posted - 2015.11.05 15:18:34 -
[44] - Quote
M3phistopheles wrote:Rivr Luzade wrote:Get lost! We do not need simpler names, we want flavor! The entire game becomes mindnumbingly boring if you only have items with the name pattern you suggested and I do not need that. How is calling a neut a gremlin going to give the game more flavour? Or do you want CCP to introduce high-sec raids where you can roll need for a Heavy Dastardly Prone Energy Neutralizer of the Fang? The flavor names actually make it easier to look things up. Take the neuts for instance: If you enter "unstable" in the market (or after the changes "Infecti", you get only these neuts displayed in the market and nothing else. Whereas with your system, you would need to enter a lot more text in the search box to get relatively limited results. So get lost with your ignorance!
What you just suggested is a daft exaggeration with no merit. The current naming scheme has lots of benefits, as outlined above. If you cannot see it, that's your problem and no reason to ruin the game.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
DmitryEKT
AMMO INC Phoebe Freeport Republic
131
|
Posted - 2015.11.05 15:19:43 -
[45] - Quote
Will the Curse/Pilgrim receive any powergrid increases to compensate for making T2 neuts now mandatory? They're already stupidly tight on fittings as is... |
Rek Seven
Hidden Agenda Deep Space Engineering
2100
|
Posted - 2015.11.05 15:19:48 -
[46] - Quote
Smells like OP...
Why is this change needed?
The wishlist is pretty much complete...
|
Bai
Neu Mercurial Partei
3
|
Posted - 2015.11.05 15:21:38 -
[47] - Quote
Rek Seven wrote:Smells like OP... What does OP smell like? |
Harvey James
The Sengoku Legacy
1238
|
Posted - 2015.11.05 15:22:28 -
[48] - Quote
DmitryEKT wrote:Will the Curse/Pilgrim receive any powergrid increases to compensate for making T2 neuts now mandatory? They're already stupidly tight on fittings as is...
personally i would like too see the curse be a proper khanid ship and swap drone bonuses for missile bonuses, might encourage missiles+neut fits it might even make armour tanking it possible or using T2 neuts, but defo needs more pg either way.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|
Harvey James
The Sengoku Legacy
1238
|
Posted - 2015.11.05 15:23:14 -
[49] - Quote
Bai wrote:Rek Seven wrote:Smells like OP... What does OP smell like?
like T3 ships
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1162
|
Posted - 2015.11.05 15:25:52 -
[50] - Quote
sorry if I can't read
effectiveness falloff, right. you're making it so the neut amount is like 50% at optimal + 1 falloff, correct? as opposed to all the other falloffs in game where it's accuracy falloff, giving you a chance to miss, right? |
|
Soldarius
Naliao Inc. Test Alliance Please Ignore
1416
|
Posted - 2015.11.05 15:26:02 -
[51] - Quote
Nice to see T2 neuts will now actually be worth using over meta 4.
I would like to see more variations though. Compact and restrained especially.
http://youtu.be/YVkUvmDQ3HY
|
Rek Seven
Hidden Agenda Deep Space Engineering
2100
|
Posted - 2015.11.05 15:27:06 -
[52] - Quote
Bai wrote:Rek Seven wrote:Smells like OP... What does OP smell like?
a curse
The wishlist is pretty much complete...
|
M3phistopheles
Oruze Cruise White Stag Exit Bag
5
|
Posted - 2015.11.05 15:27:27 -
[53] - Quote
Rivr Luzade wrote:The flavor names actually make it easier to look things up. Take the neuts for instance: If you enter "unstable" in the market (or after the changes "Infecti", you get only these neuts displayed in the market and nothing else. Whereas with your system, you would need to enter a lot more text in the search box to get relatively limited results. So get lost with your ignorance!
What you just suggested is a daft exaggeration with no merit. The current naming scheme has lots of benefits, as outlined above. If you cannot see it, that's your problem and no reason to ruin the game.
Then how about CCP use a descriptive word, that is unique to neuts/nos, that doesn't sound like some raid gear?
It is far from a daft exaggeration when you initially said these awful words add "flavour" and that the game would become "mindnumbingly boring" if heaven forbid, the names did not sound like WoW rejects. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1162
|
Posted - 2015.11.05 15:36:43 -
[54] - Quote
wait, all the faction ones are just the same except with tiers? |
Rivr Luzade
Kenshin. DARKNESS.
2078
|
Posted - 2015.11.05 15:41:39 -
[55] - Quote
M3phistopheles wrote:Rivr Luzade wrote:The flavor names actually make it easier to look things up. Take the neuts for instance: If you enter "unstable" in the market (or after the changes "Infecti", you get only these neuts displayed in the market and nothing else. Whereas with your system, you would need to enter a lot more text in the search box to get relatively limited results. So get lost with your ignorance!
What you just suggested is a daft exaggeration with no merit. The current naming scheme has lots of benefits, as outlined above. If you cannot see it, that's your problem and no reason to ruin the game. Then how about CCP use a descriptive word, that is unique to neuts/nos, that doesn't sound like some raid gear? It is far from a daft exaggeration when you initially said these awful words add "flavour" and that the game would become "mindnumbingly boring" if heaven forbid, the names did not sound like WoW rejects. For instance the existing Unstable Power Flucturator and 5/0/00W. However, I do not see why Gremlin is a bad descriptive word for one of the neuts. The description in the link fits the purpose of this mod quite well.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Tineoidea Asanari
Trojan Legion Goonswarm Federation
90
|
Posted - 2015.11.05 15:59:15 -
[56] - Quote
Something not related to this directly:
Will you add the same optimal/falloff behaviour to existing EWar modules with optimal/falloff? Or will it be one big mess that new players start crying when you try to explain it? |
l0rd carlos
Brotherhood of Purity
1255
|
Posted - 2015.11.05 16:02:03 -
[57] - Quote
Will neut drones change in any way? Will they get the falloff?
Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos
|
Aiyshimin
Fistful of Finns Paisti Syndicate
564
|
Posted - 2015.11.05 16:02:04 -
[58] - Quote
I'm not exactly sure what's the intended effect of this change, it just seems that cap-using fits are even less viable after this goes live, which wasn't really necessary. |
imnotangry
CORPSE COLLECTORS LTD
0
|
Posted - 2015.11.05 16:26:43 -
[59] - Quote
Is there any chance of buffing the officer versions of these mods a little more than their deadspace counterparts to better reflect the postion in the whole meta system? like reduced fitting requirements? or more ewar power? but the other changes are awesome tbh |
Cristl
257
|
Posted - 2015.11.05 16:38:51 -
[60] - Quote
Rivr Luzade wrote:M3phistopheles wrote:Rivr Luzade wrote:The flavor names actually make it easier to look things up. Take the neuts for instance: If you enter "unstable" in the market (or after the changes "Infecti", you get only these neuts displayed in the market and nothing else. Whereas with your system, you would need to enter a lot more text in the search box to get relatively limited results. So get lost with your ignorance!
What you just suggested is a daft exaggeration with no merit. The current naming scheme has lots of benefits, as outlined above. If you cannot see it, that's your problem and no reason to ruin the game. Then how about CCP use a descriptive word, that is unique to neuts/nos, that doesn't sound like some raid gear? It is far from a daft exaggeration when you initially said these awful words add "flavour" and that the game would become "mindnumbingly boring" if heaven forbid, the names did not sound like WoW rejects. For instance the existing Unstable Power Flucturator and 5/0/00W. However, I do not see why Gremlin is a bad descriptive word for one of the neuts. The description in the link fits the purpose of this mod quite well.
I'd just ignore ignorant twits like this guy. Some people, young and with small intellectual scope, try to relate everything to computer games. World of Warcraft (WoW) is a common target. I know this because recently what are now known as 'polarised' weapons, prior to their release, were to be called 'blighted' weapons. While I agree this is a poor choice of name, a huge number of people objected because it made them think of 'Dungeons & Dragons' themes (rather than objecting to space-themed weapons being compared to diseases of plants!) It turns out that was also the fault of WoW (I lacked the patience to figure out the exact connection; one hopes it's nothing to do with skeletons and the Irish potato blight, that would be repugnant). |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |