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Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
0
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Posted - 2015.11.05 23:47:24 -
[1] - Quote
I realize that CPP has stated that bumping is a game mechanic and is probably never going to be changed. But that doesn't stop someone from bumping a charon for hours on end, so I'm proposing something to help solve the problem and hopefully without unbalancing the game elsewhere.
Implement a new feature, Emergency Warp.
Emergency Warp starts a 30 second timer similar to when logging out in space (possibly with or without modules turned on) where you are then warped a random distance in a random direction (10-99 au?) Any aggressive action that would normally call concord cancels the warp.
You do not need to be aligned for the warp to complete. you simply need to wait the 30 second timer without being attacked in any way, but bumping does not count obviously.
Alernatives or other options to make it more balanced:
-Add a long cooldown timer to prevent repeated abuse (12-24 hours would be pretty fair)
-Warp fatigue after using emergency warp
-Strip shields and even cause armor or hull damage when emergency teleport is used (completed, not started)
I'm not a very experienced pilot so It's very likely that I could be overlooking some glaring issues with this proposal, But I'm open to suggestions and tweaks. |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
0
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Posted - 2015.11.06 00:08:15 -
[2] - Quote
Tappits wrote:
so your asking for an mjd for indis.?
Essencially yes, but less controlled. MJD is shorter range and you can choose which direction it's going to send you for the most part. Emergency Warp also wouldn't be usable in any kind of combat situation because it's cancelled by aggression against you.
The 30 second timer for Emergency Warp is also much longer then any MJD |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
0
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Posted - 2015.11.06 00:14:04 -
[3] - Quote
Frostys Virpio wrote:
What you are missing is that this is not needed.
I wouldn't expect anyone from goonswarm to understand how something like this is needed. |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 01:54:50 -
[4] - Quote
Mike Voidstar wrote:Well... It would keep you from exploding at their whim.
If you have not realized this yet, the sole reason industry is in this game, from mining to hauling, is to provide gank targets for the PvP players. It's not to make EvE a world, it's not to provide full playstyles of their own.
That's why these 'professions' and their gameplay is stuck somewhere in 2005. Only direct predatory PvP players matter. If a suggestion makes something viable at the expense of that thing exploding to crap like gate camps, then it's a non-starter.
You keep saying that and keep pushing for pvp to be more viable and prevent 'professions' from being viable and eventually you'll have a world where everyone is a ganker, ships cost billions because nobody makes them. etc.
Obviously that's an extreme example but you have to draw the line somewhere
Sigras wrote:you know if you log off, your freighter disappears in 30 seconds right?
If the best solution for a problem is to quit the game. Then there is an obvious design flaw in the game.
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Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 02:02:34 -
[5] - Quote
Kaarous Aldurald wrote:Daret wrote: If the best solution for a problem is to quit the game. Then there is an obvious design flaw in the game.
It's not a problem, and there are several better ways around bumping.
If that was the case then you wouldn't hear people constantly asking for help because they're being bumped on common anti-gank channels. Yes it helps if you have someone nearby to web your freighter or ECM the suicide ganker. But should that be the only option for someone to get away from a bumper who could potentially keep you from leaving until maintenance? |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 02:13:57 -
[6] - Quote
Kaarous Aldurald wrote:
Capital ships, especially freighters, are not solo ships, nor should they be.
I'm not only talking about freighters. This would also apply to other ships that get commonly bumped, like Exhumers. Are you going to tell me Exhumers aren't solo ships? |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 02:21:17 -
[7] - Quote
Kaarous Aldurald wrote:Daret wrote: I'm not only talking about freighters. This would also apply to other ships that get commonly bumped, like Exhumers. Are you going to tell me Exhumers aren't solo ships?
Heh, for a miner, if you get bumped, you were afk. I'm going to tell you that when you're not at your keyboard, you get what you deserve.
So you assume that ALL miners who get bumped are afk. Which is clearly not true. Not everyone is as bad a player as you assume them to be.
Maybe they were distracted by chat and didn't see the bumper warp in. It doesn't take very long to get within bumping range of a slow moving boat if you're flying something fast and agile. |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 02:32:54 -
[8] - Quote
Kaarous Aldurald wrote:
Heh, for a miner, if you get bumped, you were afk.
I'm going to tell you that when you're not at your keyboard, you get what you deserve.
Also to expand on that point, This measure would have no effect on afk miners because they have to be at their keyboards to hit the emergency warp button
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Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 02:53:28 -
[9] - Quote
Kaarous Aldurald wrote:
It's not much of a leap, no. Unless they saw the Stabber hurtling at them and just said "meh", then they weren't there to do anything about it.
If they weren't paying attention, they also deserve it.
Your argument still basically boils down to:
They're bad players so they should not get any chance to get away without outside intervention from a friend.
Should ONE person be capable of completely preventing someone from playing the game? Its possible for someone to grief you, bump you without any intention of ganking you just to **** you off and waste your time.
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Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 03:11:44 -
[10] - Quote
Kaarous Aldurald wrote:Daret wrote: They're bad players so they should not get any chance to get away without outside intervention from a friend.
Nope. They're bad players, and that's why they didn't get away to begin with. Is it really that hard to watch local, or web your freighter? Seriously, quit trying to put in mechanics to enable people who are actively not playing the game. Quote: Should ONE person be capable of completely preventing someone from playing the game?
They aren't, unless he's dumb enough to be afk.
Your definition of 'playing the game' is clearly not the same as mine. Maybe you have 0 respect for miners and industry but they're a vital part of EVE and so are definitely playing the game.
As for watching local, we're talking highsec here, you try keeping track of the 20+ names that appear and dissapear on the local list every few minutes.
And again.. afk players are not affected by this measure. If someone is truly afk then you don't need to bump them to kill them
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Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 03:24:44 -
[11] - Quote
Kaarous Aldurald wrote:
Pretty sure not being at your keyboard is not playing the game by any definition, no matter how delusional.
You're literally saying every single miner and hauler is afk. That's literally what you're trying to say
Quote:
I do it all the time.
Woop de freaking doo for you. Just because you can doesn't mean that it justifies a broken system.
Quote:
And if they weren't afk they would not be getting bumped.
This is a non problem.
Right. So nobody ever gets bumped while at their keyboard. not a single person ever just gets caught by an experienced bumper. And you call me delusional
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Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 03:38:59 -
[12] - Quote
Kaarous Aldurald wrote:Daret wrote: Right. So nobody ever gets bumped while at their keyboard.
Not if they were a miner. If they were a hauler, they should have had webs. Stop trying to have CCP cover your failure to play the game properly.
I've never lost a ship to anyone yet in this game. except for one friendly duel. This is not a personal vendetta, I'm merely noticing that bumping is a chronic problem affecting highsec and it's impacting my experience in EVE in a pretty negative way.
I thought of this possible solution and figured i might as well share it in case it held any merit.
You on the other hand seem very invested in denying that this is a problem, most likely because you're part of the group of people who take advantage of this problem. I hear of freighters being ganked daily or even hourly. I don't think that suicide ganks should be as easy to perform as they currently are. |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 03:47:55 -
[13] - Quote
Kaarous Aldurald wrote: No one cares what you think. Least of all about the one thing in the game that's been nerfed even more than the Drake already.
It does not matter whether it's a personal thing or not for you. It doesn't make you any less wrong.
So now your argument is:
"Shut up. you're wrong."
Pretty sure that's against the rules in this forum |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 03:53:59 -
[14] - Quote
Kaarous Aldurald wrote:
I already explained precisely why you're wrong, you just keep repeating your same nonsense about how people who aren't at their keyboards deserve to not die.
And then you revealed what was obvious to begin with, that you only really want to nerf ganking.
Oh, and it's not against the rules to disagree with terrible, selfish, one sided ideas like yours.
I have expressly said multiple times that this change would have no effect on AFK players because this is something you have to actively choose to do. It's not some automatic defense that will activate for you if you're AFK
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Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 04:01:53 -
[15] - Quote
Kaarous Aldurald wrote:
Except that his basic claim is a complete, utter lie.
There are more than a few ways around bumping, the first of which is actually being at your keyboard. Stop trying to excuse people not actually playing the game.
Clearly you're just going to deny everything i say and claim that every single person who gets ganked clearly was AFK and clearly deserved it.
If that's your stance then it's pointless arguing with you.
Kaarous Aldurald wrote:
And I've told you that you don't get bumped as a miner unless you were afk.
So what it really boils down to is you wanting to make freighters into solo ships. You want to remove the need for an escort of any kind.
And that's unacceptable.
I'm giving the gankers a 30 second window from the time the pilot initiates the warp to initiate their attack before the ship gets away. A coordinated group of attackers would still be able to suicide gank as much as they wish.
This measure merely prevents the bumper from keeping the freighter stuck there for hours |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 04:11:16 -
[16] - Quote
Kaarous Aldurald wrote:
They weren't all afk (just the ones who got bumped, mostly), but everyone who gets ganked deserves it.
Yeah I'm done arguing with you. |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 04:16:20 -
[17] - Quote
Mike Voidstar wrote:
I will never push for more PvP in this game, especially the predatory gankbear style that feeds the toxic sociopaths this game is famous for.
I am not saying that the current situation where PvP guys get to play a game they enjoy with full support of development and you get to pay to be their 'content' with the occasional bone thrown your way to keep you interested is good, right, fair, or in any way a positive thing. I'm just saying that suggesting a mechanical change that results in a gankbear losing a kill will be met with scorn from 90% of the forum, and if your concern is ever acknowledged by the current Devs it will be handwaved away with a simplistic quip that boils down to everything is balanced so long as PVE guy explodes to PVP guy.
Rather, take your enjoyment from shaking your exhaust in the Gankbears face as you trip along through EVE doing your own thing. You cannot win against an enemy who has nothing of value to lose and who's only goal is to make sure anything you value is ruined. This is not a game with competitive PVP. The literal only way to win is to have nothing to lose.
I get what you're saying but If nobody stands up for the non-pvp community then nothing will ever be done to improve it. |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 06:31:28 -
[18] - Quote
Scipio Artelius wrote:Would be great in lowsec and nullsec pvp.
Going to lose your Titan, emergency warp then jump out. Going to lose your dread, emergency warp and then jump out. Being primaried and logi can't keep you up, emergency warp and then warp back in. Small ships chasing logi or ewar, emergency warp then warp back on grid in a new position.
This would totally break many aspects of pvp to solve something that can be easily countered by other means.
Always the same with suggestions. Instead of people taking responsibility for their safety and using existing mechanics to their advantage, it's always calls for more mechanics to help overcome mistakes or laziness.
In all of those situations you listed the emergency warp would not work because you're in combat. The emergency warp only works in situations where you're currently not in a fight. You have to wait 30 seconds and not have a single aggressive action taken against you, you can't be shot, you can't be scrambled. you can't be webbed etc. if any of that happens the timer is cancelled and you're forced to deal with the attacker normally
Iain Cariaba wrote:OP's idea is stupendously horrible. You do not need a new mechanic to prevent freighters or miners from getting ganked.
I mined for years in all spaces of this game. Not since the first time I lost a Hulk to gankers almost 8 years ago, before I learned how to avoid being ganked, have I lost an Exhumer.
I've also flown the first, and only, freighter I ever bought all over highsec. Not once have I been bumped or ganked in it.
I know you don't want to hear it, but the truth is simply that, if you fly them right, you are nearly 100% safe flying mining ships and freighters around in highsec. You don't need some new gimick to save you. You need to stop being bad at EvE.
Stupendously horrible how. All you did was say it's horrible and then go on to say 'well it never happens to me so obviously it never happens to anyone'. Meanwhile I see kill reports and hear people on multiple channels talking about how they're being bumped and need help or they're about to get blown up.
Miner bumping does happen, albeit less often. more often they just get blown up before they can even react to their attacker. Freighter bumping is rampant. Just hang out in anti-gank channels for a little while and you'll hear calls for help all the time.
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Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
2
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Posted - 2015.11.06 10:28:15 -
[19] - Quote
Black Pedro wrote:You are acting like freighters are not suppose to explode in highsec. Bumping and ganking are intended gameplay you as a hauler are suppose to deal with. This is a feature of Eve Online.
CCP is not going to give you a get-out-of-PvP-free card so you can fly your freighter unescorted and AFK. It would break so much of the conflict everywhere in Eve, not just highsec, just so that someone autopiloting an unsupported freighter who notices that they are being bumped when their Netflix show finishes can save it. Perhaps the interdiction mechanics can be improved for highsec pirates, but no matter what you will be require to spend some effort and resources to protect your super-hauler. Bumping will not be "fixed" by CCP with them giving you an opt-out button for PvP.
Hauler bumping, and miner bumping for that matter are almost completely avoidable. Use a web alt and fly a Procurer or Skiff which have been buffed to the point they are nearly impossible to bump reliably when in motion, at least for me. But if you want to play a game where you can grind and build stuff without worry of being subject to the other players in the universe, you are playing the wrong game.
Again, I'm not saying it's a get out of pvp free card. i'm simply trying to cut down on the amount of time that gankers can give themselves to set up a kill. a well coordinated and prepared gank squad can easily start the kill within 30 seconds, all it takes is one shot to stop the warp and then they're stuck until you get concorded or you blow them up. |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
4
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Posted - 2015.11.06 11:18:39 -
[20] - Quote
Black Pedro wrote:There is a reason highsec gankers rely on bumping to tackle freighters. It takes longer than 30 seconds to get a fleet to the target, even if they are completely on standby and without criminal timers. This would force gankers to use neutral gankers and massively increase the costs of ganking as well as make hauler pilots much safer.
Why should you get to evade another player when try start a PvP engagement? Doesn't really seem fair. I'm not against a some sort of counter to perma-bumping, but a magic button that allows you to escape solo in 30s is way too slippery. Freighters are capital ships that should require a support fleet to fly and to escape from bumping. Well considering that the costs for suicide ganks are rock bottom I'm not really sure I see a problem here. Everything in Eve should be risk vs reward. I don't see these suicide gankers risking much, They purposely set themselves up to have as little to lose as possible while preying on the few people who dare to risk anything.
Also there already is a way to slip away within 30 seconds, by logging out. I just don't think that should be the only option available without outside help |
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Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
4
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Posted - 2015.11.06 21:38:48 -
[21] - Quote
Black Pedro wrote:But that aside, gankers already routinely use a suicide noobship every 15 minutes to keep players from logging off and ships from disappearing from space. If your warp idea is subject to the same log-off timer after receiving weapons fire, what does it add over the current log-off? Why add an immersion-breaking exception to the warp mechanics to add functionality that is essentially already there?
Xe'Cara'eos wrote:why can you not just safe logoff? Because ONE person being able to force someone to quit the game simply because they have no other viable option is not fair |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
4
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Posted - 2015.11.06 21:47:37 -
[22] - Quote
Zimmer Jones wrote:Didn't say fair on the box.
In fact one of eve's biggest selling points is just that. You have to draw the line somewhere. You can't just cater to one type of player and ignore all others in the name of 'unfairness' |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
4
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Posted - 2015.11.07 00:27:41 -
[23] - Quote
Black Pedro wrote:As to it being "unfair" to hold someone in space with no option except to perhaps to logoff, it is literally how the game works everywhere outside of highsec and has since the game was released. Ships get tackled and their owner's have no choice but to fight (or explode). This ability is necessary or everyone's internet connection would suddenly "fail" when they were caught so they could conveniently disappear from space, and no ships, especially big ships which require fleets to kill, would die.
We're talking about highsec though. where the 'fight' option gets you concorded. So you're left with:
A) Hope you have a friend online and close enough to come to your rescue before the gankers show up B) Keep mashing the warp button C) Log out and pray you don't get shot D) Eject or Self Destruct E) Hope your bumper gets bored, messes up or disconnects
Just because something has always been one way doesn't mean it should never be considered for changes. |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
4
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Posted - 2015.11.07 06:00:20 -
[24] - Quote
Well contrary to what you may think I do agree that freighters shouldn't be immune to attacks in highsec. I'm just once again saying that there should be something that the freighter pilot can do on his own to eventually get away.
Emergency warp is just an idea, it's open to changes, tweaks and rebalancing. And most likely it will never get added anyway since CCP seems reluctant to change this aspect of their game.
Maybe make it 60 seconds instead of 30, maybe make it cost 500 million isk. there's many different ways you can balance it to make it work. I just don't think you should be forced to sit in your ship and wait to explode. |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
5
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Posted - 2015.11.08 20:38:49 -
[25] - Quote
Shallanna Yassavi wrote:So find a quieter place to mine? They do exist. The 0.5 system three jumps away from a trade hub is a really good place to get hit, because the gankers don't have to go far after buying their suicide catas. The 0.5 system 10 jumps away is a real pain to haul stuff in and out of, but local is usually not 20 people and the gankers usually don't bother flying that far.
Usually.
This isn't about me as a miner, I've never been bumped personally. and have only once or twice had suicide gank attempts against me.
Also I mine in the same system that my corp's POS is in. to mine somewhere else would be much less efficient. The reason why my particular system is so popular is because it contains ice. |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
5
|
Posted - 2015.11.08 20:57:32 -
[26] - Quote
Daerrol wrote:Why not just web your freighter? You guys are so quick to yell at pirates but we always put a scout in system, and more often than not bring webs when we move our carriers, dreads, oh and our freighters. This is through low-sec as well as highsec.... Not lost a freighter yet.
As for bumbing an exhumer? Can those things get MWDs? I think they have midslots O_O Though really I wouldn't use an exhumer in highsec for the exact same reason I don't PVE in a bling fit marauder.
I agree. It is best to have an escort when moving an orca, or a charon etc. But let's be honest you can't always have an escort for every moment of every day.
Meanwhile one solo player can sit at a gate waiting for you to show up and then bump you for however long it takes with no risk to himself until his friends show up to blow you up.
Also the actual methods to actually stop the bumper even with the escort are a bit poor, counter bumping him can be difficult to pull off if he's a good pilot in an agile ship. Suiciding him should not be something you're forced to do because of it's effect on your security status etc. |

Daret
CFOA Mining and Logistics Division Caldari Fleet and Operations Academy
5
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Posted - 2015.11.09 00:15:58 -
[27] - Quote
Teckos Pech wrote:So let me get this straight....
You want to play solo and not spend the time or effort to organize even the most minimal escort.
And at the same time Mommy and Daddy (i.e. CCP) should come hold your hand and pat your poo poo so that the guys who did spend the time and effort to gank you can't.
Have I summed up your entitled and self-righteous position sufficiently?
I considered just ignoring your condescending post but I will say this since your reading comprehension skills need work.
I did not create this thread out of spite or anger at being bumped. This is not something that has ever personally happened to me, I'm simply noticing a problem that exists within the game that should have a solution that doesn't involve logging out, or absolutely demand outside help.
Freighter (and miner) pilots should not be completely helpless from bumpers in highsec. They should have a tool to escape on their own if certain conditions are met.
If you think 30 seconds is too short then that's something that can be changed. If you think it's ok for one pilot to be completely at the mercy of one other solo pilot, then that's why you don't see this is a problem. |
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