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MellaRinn
Veto.
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Posted - 2007.01.05 11:08:00 -
[31]
I completely agree...
I realise that the rig market is still haywire after Kali deployment and that the prices will go down eventually, but come one - If not even mission runners can fully utilize the rig salvaging system (talking about some missions dropping generic - non-salvageable wrecks). How are we supposed to even dream about fitting 3 speed rigs on a t1 frigate? (even an inty - atm it's a big LOL in the face of pilots of ships under 80-100 mil in worth :).
I completely agree that rigs should be as cheap as +1 charisma implants (well, maybe not that cheap all of them).
Perhaps the system is broken and rigs for small ships should be cheaper than rigs for large ships, I don't know. But something has to be eventually done...
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Gaven Blands
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Posted - 2007.01.05 11:19:00 -
[32]
One shouldn't be too concerned at rig pricing.
DED training arena gate areas in starter systems drop salvage (whereas level 4 mercs/drones/others don't...) and I'm already witnessing players AFKing there in a strong drone ship to gather salvagables. My Buy Orders for a few items are being completed, Completed, by those same players.
It will not take long for the erm... oh sod it, the isk selling farmers, to discover this lucrative little hole. The price should drop quickly and efficiently with a "lucygnaw" or "jhfjhfg" afk in a drone battlecruiser in every DED Training reception area, ironically leading to the isk buyers needing to buy less.
I think they call it an economic cycle. Either way, they'll be dirt cheap, and soon.
If your sig is the best thing you've posted, stop posting. |

gordon861
Minmatar Research Associates Intrepid Crossing
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Posted - 2007.01.05 11:25:00 -
[33]
/signed
Another change I would like to see added is that the salvagers actually pull loots out of the wrecks when they are activated before they start pulling in components.
Recruiting NOW ! |

subvert
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Posted - 2007.01.05 11:33:00 -
[34]
Originally by: Wild Rho I'd prefer to see them extended in combination with the removal of the chanced based system and having the survey skill be useful by reducing cycle times to somthing close to what they are now.
the point of the thread is asking to make it easier. your suggestion would only make it harder. in fact the only thing your suggestion does it require more skill training to get where we are now. whats the use in that? no no no no
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