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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.09 11:43:26 -
[1] - Quote
be a man and do it in a slasher. |
Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.09 21:27:19 -
[2] - Quote
Anize Oramara wrote:OH the MWD and fit buffer. It'll be fine
nahhh...no oh needed
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Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.10 00:16:08 -
[3] - Quote
yeah a jag has a lot of buffer. but for small bucks the slasher works 2. personally i prefer a warpspeed dram now. |
Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.10 17:07:21 -
[4] - Quote
can also confirm.
did 2 hawkburner right now with 330 oh dps and could barely break the first logi.
on the first burner i decided to take the hawk after the first logi but run into reload with polarized launchers. during these 10 sec the logi repped up from 5% to 80 % |
Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.11 12:07:51 -
[5] - Quote
Created: 11/11/2015 11:44:08 AM CCP Dev Thankyou for the bug report,
I ran the two versions of the Anomic Team burner mission you mentioned above multiple times, from before and after after the Parallax release, and saw no difference in their stats or behaviour. If you continue to see any issue with this mission, please do not hesitate to contact us again
- CCP Lebowski
well thats a bit weird |
Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.11 13:47:25 -
[6] - Quote
CCP Lebowski wrote:Hey folks, as Ploing mentioned above, I've observed no differences between the burner missions before and after the Parallax released.
Lets confirm a couple things before we continue:
- Burner missions should be entirely unchanged after Parallax - Any changes to Drifters would have no effect on Burners (Drifters use a completely new AI system)
That being said, it's clear people are experiencing something different after this patch and I'm looking further into this to find out exactly whats going on. To that end can people please post the fits they are using that are now not fairing as well after the patch.
Thanks!
so far it seems only the teamburners with logi are affected. other burners went well so far. happend first after yesterdays patch.
[Garmur, Polarized rocket teamburner] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Missile Guidance Computer II, Missile Range Script Missile Guidance Computer II, Missile Range Script Phased Weapon Navigation Array Generation Extron
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
oh with my implants it does 337 dps. was able to break the first logi (bantam) with something around 80-90% heatdamage. normally i kill only the first logi and go straight to the burner at the hawkmission. this took something between 1- 1:20 min.
since yesterday this took around 6:30 min and others could not break the logi.
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Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.11 14:31:04 -
[7] - Quote
John Henke wrote: Perhaps something with the NPC Defender missiles?
think no cause rockets hit as before.
did u the burners before or after dt yesterday?
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Ploing
Blue Republic RvB - BLUE Republic
38
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Posted - 2015.11.23 12:50:50 -
[8] - Quote
did 2 enyo teamburner testruns on sissi today and it looks like they fixed the bug. was able to do the enyo in 1:30
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Ploing
Blue Republic RvB - BLUE Republic
38
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Posted - 2015.12.08 14:21:03 -
[9] - Quote
teamburners are fixed. |
Ploing
Blue Republic RvB - BLUE Republic
38
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Posted - 2015.12.08 17:05:42 -
[10] - Quote
Varyah wrote:Never did Burners, but interested in finally start doing them, so I checked the guide (thank you!). But I stumbled upon two instances of 'keep at range 100km' - is this a typo? Should this be 10km? Quote:A.5. Wolf GÇô Blood Agent [...] Activate web and guns and keep at range 100km. [...]
Quote:A.7. Hawk GÇô Serpentis Agent [...] Activate both webs and keep at range 100km or orbit at 14km. [...]
this is a typo.
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Ploing
Blue Republic RvB - BLUE Republic
38
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Posted - 2015.12.08 18:17:51 -
[11] - Quote
Shiloh Templeton wrote:Ploing wrote:teamburners are fixed. Meaning ECM isn't required on the polarized Garmur now?
yes.
but they screwed up freight delivery. as you land there are rats right now. |
Ploing
Blue Republic RvB - BLUE Republic
38
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Posted - 2015.12.08 19:30:24 -
[12] - Quote
Andromeda Cesaille wrote:Lost a pimped daredevil to anomic agent worm. He was scrammed and he still outran me with OH MWD. BEWARE
can-¦t confirm. ran it right now with an enyo.
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Ploing
Blue Republic RvB - BLUE Republic
39
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Posted - 2015.12.09 09:53:33 -
[13] - Quote
Hasikan Miallok wrote:
I usually run that with a very tanky interceptor built specifically for this and the Recons. Could be interesting.
not really, cause you are zipping in out too fast. but some will perhaps panicking |
Ploing
Blue Republic RvB - BLUE Republic
39
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Posted - 2015.12.09 18:18:20 -
[14] - Quote
Ploing wrote:teamburners are fixed.
one page back.
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Ploing
Blue Republic RvB - BLUE Republic
39
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Posted - 2015.12.09 18:29:56 -
[15] - Quote
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Ploing
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.01.14 00:33:13 -
[16] - Quote
David Therman wrote:So I've been giving this whole blitz set-up a go as per your guide (minus the high-grade implants and the 5% projection implant, 3% is fine for me), and so far it's been relatively smooth sailing. I'm still testing out a couple of them on Sisi (nearly lost the Vagabond on the Serp Base due to 4 or 5 wrecking shots within a dozen or so seconds), but by and large they all do the job. I'm still trying to find a cheaper alternative to the Othrus for the Blood Base, mind; I've already lost 4 ships on the test server, the blinged Othrus being one of them. Nevertheless, +1 for the guide as a whole.
https://forums.eveonline.com/default.aspx?g=posts&m=6263651#post6263651
try this cerberus fit on sisi.
i use a variant with 3 bcu and it worked well. with a calefaction you get over 700 dps with fury for the ashimu.
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Ploing
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.01.14 21:45:40 -
[17] - Quote
MrsPotatoHead wrote:OOHHHH that was a question, why T1 Hornets for the Ashimu burner?
Any particular reason or just for costs?
Edit:
Ok......
Lesson learnt. But it certainly buys you a little time :p
hehe. t1 drones are also recommended for other burners. but as a sample 2 t1 drones launches at the angel base and 3 t2 later are also save. |
Ploing
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.01.14 21:51:50 -
[18] - Quote
Ploing wrote:MrsPotatoHead wrote:OOHHHH that was a question, why T1 Hornets for the Ashimu burner?
Any particular reason or just for costs?
Edit:
Ok......
Lesson learnt. But it certainly buys you a little time :p hehe. t1 drones are also recommended for other burners. but as a sample 2 t1 drones launched at the angel base and 3 t2 later are also save.
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Ploing
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.01.14 22:31:57 -
[19] - Quote
Bumblefck wrote:Yes, I learnt the lesson about only using cheap drones for Burners...painfully, lol
worm ?? |
Ploing
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.01.16 13:05:31 -
[20] - Quote
David Therman wrote:I'm not 100% sure, but that might have been one of the fittings I lost while trying that mission out, or something very similar anyway. Nevertheless, I'll give it another go when the next mirror goes up.
remember to heat the shield booster. |
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Ploing
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.01.18 15:25:09 -
[21] - Quote
MrsPotatoHead wrote:Anize Oramara wrote:
1. Team Burner: Jaguar and Wrecking hits
The Team Burner Jaguar has this habit of every few sites hitting the player orbiting at around 25-26km with a 900+ damage 'wrecking' hit. I've had this happen to me a lot of times and so far I've been lucky in that it hasn't happened twice in the same site. Wrecking hits are very rare when so far outside of falloff but once they roll a 'hit' it completely disregards range and transversal and does I believe 4x the damage. Two hits in a row will nuke the garmur.
You have two choices, warp out of the pocket, repair and come back or try your luck. So far I've tried my luck every time and nothing bad happened yet but it's up to each individual player.
Ha, I hadn't actually read this until now. I experienced this for the first time last night Only one volley, but it dropped me to 28% armor. Definitely made it a little tense all of a sudden.
it-¦s a nice *uppps* feeling at the first time
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Ploing
Blue Republic RvB - BLUE Republic
48
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Posted - 2016.02.14 10:06:45 -
[22] - Quote
David Therman wrote:Apart from the Guristas Base, I think I've got every other burner nailed down... but one that still makes me quite nervous is the Jaguar. After I got slapped with a wrecking shot while orbiting at 25 (I thought it was because the orbit hadn't stabilised), I moved that to 28. I tend to do the team burners semi-afk, so I was rudely interrupted earlier this evening by the Jag landing a wrecker at 28km, while the Garm was orbiting steadily... that Jag is scary.
use javelins and orbit @30 and change a mgc for a sebo.
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Ploing
Blue Republic RvB - BLUE Republic
52
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Posted - 2016.02.28 21:26:50 -
[23] - Quote
can understand why you do this.
o7 |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.30 23:47:42 -
[24] - Quote
Arthur Aihaken wrote:So I've started to expand my Burner experience beyond Team Burners, and the one thing that keeps appearing over and over is the degree to which everything needs to be overheated. I can understand cap boosters to some extent, but having to fit and routinely overheat a few hundred million of Faction and Deadspace modules seems like bordering on lunacy - especially since you're turning a lot of these fits into 400m ISK flying pinatas. Are there no fits that require less micromanagement and abuse on equipment? Do any of the new cap batteries have any impact?
the overheating is only because burners are cheaters.
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