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The Recharger
Caldari
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Posted - 2007.01.05 14:13:00 -
[1]
Edited by: The Recharger on 05/01/2007 14:16:39 Some of you already know how it works have it done already, this guide is basicaly a compilation of my own experience doing suicide ganking. Most of it is based on doing it solo. The idea behind doing suicide ganking is trying to kill before you get killed. In high secure this translates into trying to kill your victem before concord shows up. In low sec and 0.0 it means kills as many as possible before they kill you.
My experiences are mostly from doing it in high security.
Before you think of doing it yourself you must have read the EULA: Repeatedly killing someone for no profit, aka griefing, is potentional for a ban. Secondly evading concord is also.
To start with:
The kestrel ganker:
4x rocket launchers with foxfire ammo 1x scram 1x civilian afterburner 1x target painter 2x BCU
This ship on its own has potentional to kill a mining bantam/probe/ibis in rens/jita before concord shows up on its own, so on its own its not that powerfull. However in a pack of say 5-6 it can take a retriever down and with a couple more a covetor and even a mackinaw. The kestrel is only to be used in belts as sentry guns will insta pop them. A kestrel ganker also has potentional for killing a POD in high secure. I actualy used one when my main had a high bounty. Pod him jita and claim the bounty for yourself.
Foxfire rockets and in general thermal ammo will be your prime damage, as shield and amor have the lowest overal resistance in thermal damage.
The destroyer ganker: ship of choice is catalyst
7x neutron blasters with antimatter s ammo 1x scram 3x magnetic field stabilers
This ship will deal alot of damage in a short time, has potentional of killing an frigate and up to procurers in a 1 - .8 system even a retriever are a tier 1 hauler if your a bit lucky with wrecking shots. Pre kali this was a definate possivilty, but with the hp boost its best to move to .6 are .5 to try kill a retriever solo with it. In a pack you can kill anything with it, if you just bring enough of them. Watch out with sentry guns though, they will most likely pop you in 1-2 seconds.
By now you will be asking yourself what is the time concord shows up? Well it varies but in a 1 to .8 system concord will be there in 13-16 seconds, depends a bit on the lagg and the population in system. The reaction time also drops the lower sec you go.
The caracal ganker:
My favorite the caracal
5x heavy launchers (ammo will come back on later) 2x target painter 1x scram 1x web 2x BCU
If you hunt in packs you best use thermal ammo. The caracal is the ideal ship to hunt haulers with in high security in a pack. They are cheaply fitted and low risk on insurance. A group of 5-7 will take any t1 hauler down tank are no tank. Just make sure you have someone nearby to scoop the loot.
For solo the ganking caracal is good to take retrievers down in belts, you will have to load the first 2 missile launchers with EM ammo to take down its shield the remaining 3 launchers with explosive missiles to kill armor. That will happen in first round, second round will finish its hull. Might have to train rate of fire a bit, to be able to do this in 13 seconds.
A group of caracals is also good to take a mack down, are even a hulk if you just bring enough of them.
The brutix ganker:
7x heavy ion blasters with antimatter M 1x passive targetter 1x ships scanner 1x cargo scanner 1x 7.5km scram 1x dmg control 2x EANS 1x magnetic stab for damage
5x hammerheads
This ship will deal loads of damage, good to go sit at a near trade hub and scan haulers as they fly by. Even with warp to 0 there will still be alot of haulers that afk travel with valuable cargo. Once you find a suiteble target set of your drones and blast the ship away with your blasters. A tanked ship Iteron mark V/badger MK2 might give you some trouble so I try to avoid those and only go for untanked ships (somewhere those are the only ones that deserve to be killed), alot o
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The Recharger
Caldari
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Posted - 2007.01.05 14:14:00 -
[2]
Edited by: The Recharger on 05/01/2007 14:17:11 The smartbomb battleship can be used for almost anything, you can set them off at a gate with alot of traffic and kill/pod everyone you can. Want to disrupt a mining operation? No problem warp in, set off your smartbombs and watch everyone go pop. Want to kill some macro's in macks? Train to energy pulse weapon lvl for this one btw. Setup near a group of macks and whatch them go pop. Wanna kill a gate camp/ disrupt a agony unleached class? Jump into a 0.0 choke wait untill some inty's AF and tacklers orbit you within 5km and setoff those smarties and have a good laugh.
As you see the possibilty's are endless. All you need is a good imagination. I hope you enjoyed this little guide, and maybe learned something. If you despise whats typed here, try to look at it from another point of view on how you can avoid this.
EDIT: I'll work at the spelling mistakes later .
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Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.01.05 14:28:00 -
[3]
Quote: Before you think of doing it yourself you must have read the EULA: Repeatedly killing someone for no profit, aka griefing, is potentional for a ban. Secondly evading concord is also.
Well unless you go around finding the exact same person to gank each time I doubt you will get in any trouble.
The one big thing you didn't mention is recycling alts to suicide people will get you in trouble 
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Speed Devil
Caldari Privateers Privateer Alliance
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Posted - 2007.01.05 15:21:00 -
[4]
i wonder if its still possible to instapop intys in highsec space in 1 volley with the trasher with the hp increase...
Originally by: Merkanas To people who can't understand: there are rules and there are morals, don't get them confused. If rules allow it and you have no moral objection, by all means... have fun. 
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Big Al
The Aftermath
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Posted - 2007.01.05 15:46:00 -
[5]
Edited by: Big Al on 05/01/2007 15:47:27
Originally by: The Recharger Want to kill some macro's in macks?
I've had problems with this as of late, 2 bursts of Large Yf-12as are not killing all macronaws anymore, I bet they are starting to train up their shield/armor/hull hp skills.
Either that or there was a stealth aoe nerf.
Last 2 groups:
Apoc, 8 large yf-12as, armor tank Agressing 7 ships total, 3 macks and 1 itty 5 die. The others are on fire at about 20% hull. I scanned all the ships before I attacked and they had no tank (civilian shield booster)
Geddon, 8 large yf-12as, hull tank Agressing 6 ships total, 3 macks and 1 itty 5 die. The others are on fire at about 25% hull. Same lack of tank.
edit: this is with energy pulse weapons 4, I turned the bombs off in the first try to prevent podding them, in the 2nd I was lagged/popped before the 3rd burst went off.
Save a miner, kill a farmer today |

OrangeAfroMan
Minmatar Suffoco Noctis Atrocitas
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Posted - 2007.01.06 12:36:00 -
[6]
Arbitrator + Cruiser 5 + Sentry Drones ftw.
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Sever Aldaria
Agony Unleashed
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Posted - 2007.01.09 17:02:00 -
[7]
Originally by: The Recharger Edited by: The Recharger on 05/01/2007 17:32:13Wanna kill a gate camp/ disrupt a agony unleashed class? Jump into a 0.0 choke wait until some inty's AF and tacklers orbit you within 5km and set off those smarties and have a good laugh.
Try that approach and you won't be the only one laughing. Make sure to fit faction bombs/stuff too. 
I know they've gone back and forth between allowing and disallowing people to smartbomb against stations and gates. Can you smartbomb against a gate now again? Some good creative thoughts in there though thats good to see outside of the common/traditional approaches. 
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |

R0ME0
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Posted - 2007.01.09 17:21:00 -
[8]
Originally by: The Recharger
My favorite the caracal 5x heavy launchers (ammo will come back on later) 2x target painter 1x scram 1x web 2x BCU
My Fav also... i mange to take our retreivers and covetors on my own if i drop to a 0.5 system, as concord are much slower to a response there.
Not tryed the Target P, though will do that next, however i used Kinetic Ammo due to the bonus you get with the caracal
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DarknessInc
Minmatar Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2007.01.09 17:24:00 -
[9]
dont forget the Suicide Ferox. I ran into those once when I had a guy's alt gagged. He tried to suicide my Pilgrim in his Ferox, failed, and I went on to pop the Kestrel of a CCP Roleplayer or something. <.< I was defending the other roleplayer
Freighter Sales
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Mr Jay
Pre-nerfed Tactics
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Posted - 2007.01.09 17:24:00 -
[10]
Originally by: Sever Aldaria
Originally by: The Recharger Edited by: The Recharger on 05/01/2007 17:32:13Wanna kill a gate camp/ disrupt a agony unleashed class? Jump into a 0.0 choke wait until some inty's AF and tacklers orbit you within 5km and set off those smarties and have a good laugh.
Try that approach and you won't be the only one laughing. Make sure to fit faction bombs/stuff too. 
I know they've gone back and forth between allowing and disallowing people to smartbomb against stations and gates. Can you smartbomb against a gate now again? Some good creative thoughts in there though thats good to see outside of the common/traditional approaches. 
No.
Absolute Evil pwned my sig =( |
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Humpalot
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Posted - 2007.01.09 17:31:00 -
[11]
Originally by: The Recharger By now you will be asking yourself what is the time concord shows up? Well it varies but in a 1 to .8 system concord will be there in 13-16 seconds, depends a bit on the lag and the population in system. The reaction time also drops the lower sec you go.
Seems fair to offer a counter to this.
When mining I fly a noob ALT in a noob ship to my miner and suicide him on my miner. This brings CONCORD and they nicely hang around for a good long time while I mine. Any suicider who comes by now has to deal with CONCORD immediately rather than getting some shots in before they show.
Rinse and repeat as necessary.
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Big Al
The Aftermath
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Posted - 2007.01.09 19:08:00 -
[12]
Originally by: Humpalot
Originally by: The Recharger By now you will be asking yourself what is the time concord shows up? Well it varies but in a 1 to .8 system concord will be there in 13-16 seconds, depends a bit on the lag and the population in system. The reaction time also drops the lower sec you go.
Seems fair to offer a counter to this.
When mining I fly a noob ALT in a noob ship to my miner and suicide him on my miner. This brings CONCORD and they nicely hang around for a good long time while I mine. Any suicider who comes by now has to deal with CONCORD immediately rather than getting some shots in before they show.
Rinse and repeat as necessary.
Just make sure they are within 45km of you and it works great, if outside that range it actually increases their response time as they MWD to range instead of warping in at optimal.
Save a miner, kill a farmer today |

maCH'Ett3
Caldari
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Posted - 2007.01.09 20:14:00 -
[13]
I would pay good money to see someone sit outside Jita M4 Navy Assembly (is that right) at peak time and smart bomb some expensive ships! :D
Originally by: Devil Hanzo (ISD) I got pwned [by maCH]! 
Sigeh? |

Big Al
The Aftermath
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Posted - 2007.01.09 20:46:00 -
[14]
Originally by: maCH'Ett3 I would pay good money to see someone sit outside Jita M4 Navy Assembly (is that right) at peak time and smart bomb some expensive ships! :D
The caldari stations are too big (you need to be 5+km from it to activate bombs)
You can do it on some minnie and amarr stations though.
Save a miner, kill a farmer today |

Mira deVorsha
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Posted - 2007.01.09 22:06:00 -
[15]
There are two dangers of posting this..
1. If the number of empire space attacks increase CCP might actually take notice and do something to stop or curtail them. They did this for example after m0o .
2. It is going to move traders away from major gank spots.
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The Recharger
Caldari
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Posted - 2007.01.10 11:29:00 -
[16]
Edited by: The Recharger on 10/01/2007 11:28:50
Originally by: Humpalot
Originally by: The Recharger By now you will be asking yourself what is the time concord shows up? Well it varies but in a 1 to .8 system concord will be there in 13-16 seconds, depends a bit on the lag and the population in system. The reaction time also drops the lower sec you go.
Seems fair to offer a counter to this.
When mining I fly a noob ALT in a noob ship to my miner and suicide him on my miner. This brings CONCORD and they nicely hang around for a good long time while I mine. Any suicider who comes by now has to deal with CONCORD immediately rather than getting some shots in before they show.
Rinse and repeat as necessary.
Exactly, like this when concord is present already they will pwn within 2 seconds.
As for gate ganking I noticed, you usually have 2 faction bs and 2 faction frigates. There is also a chance of the gate having faction police cruisers. Those are the ones that jam you when hauler ganking, so try to avoid those. They swap gates every now and then through the day.
Quote: Arbitrator + Cruiser 5 + Sentry Drones ftw
Basicaly any variant of the setups mentioned above will work. Aslong they do enough dps and live long enough against gate whatever tries to kill them. I forgot to mention the torp raven, but there are cheaper alternatives in battlecruiser class ships.
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The Recharger
Caldari
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Posted - 2007.01.10 11:30:00 -
[17]
Edited by: The Recharger on 10/01/2007 11:29:15 double post sry
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Nir
The Doldrums
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Posted - 2007.01.10 11:38:00 -
[18]
Originally by: OrangeAfroMan Arbitrator + Cruiser 5 + Sentry Drones ftw.
What he said
Its great being Amarr and flying NosDoms, Isn't it?! |

Hoshi
Blackguard Brigade
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Posted - 2007.01.10 13:08:00 -
[19]
Just remove the target painter from that rocket kestrel setup, same effect for less isk.
You are going to need an interceptor with a full halo set to get signature radius down so low that a target painter is needed to do full damage with rockets.
If you go with standard missiles the target painter can be useful against some targets but not with rockets. ---------------------------------------- A Guide to Scan Probing in Revelations |

The Recharger
Caldari
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Posted - 2007.03.30 11:47:00 -
[20]
I agree, I found out that a target painter up to cruisers is not really needed unless u want to kill a frigate with the caracal. But then again a destroyer is better for that job.
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Bklyn 1
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Posted - 2007.03.30 18:10:00 -
[21]
Nice post, personally I would sticky it. I once saw a guide on creating a new character for this. Can't find it, but if anyone has this info, it would probably fit perfectly into this post.
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Bhagat
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Posted - 2007.03.30 19:52:00 -
[22]
Great Post,
Would Love to see a freighter get taken down in High Sec. I'm going to put a channel together when I get home tonight, Thinking "HighSecgank". Feel free to join. I figure it would take 10 to 12 pilots hitting it one at a time with smart bombs to get it to pop.
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The Recharger
Caldari
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Posted - 2007.04.12 19:56:00 -
[23]
Now added a small part about hulk killing.
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warpod
Amarr Pact Of Honour United Legion
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Posted - 2007.04.13 14:04:00 -
[24]
Originally by: OrangeAfroMan Arbitrator + Cruiser 5 + Sentry Drones ftw.
just tried this one in 0.8 with cruiser/4 sentries interfacing/4 got popped on his structure but sentries were inaccurate
seems 5 Ogres + Arbi should work better
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Miz Cenuij
OctoberSnow Corp
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Posted - 2007.04.13 14:14:00 -
[25]
Over a year ago, i was suiciding 7 bombageddons per night in Jita and trecieved a warning for this (vid in my bio). So are or are we not allowed to suicide kill in high sec ?
"Men are going to die..
and im going to kill them". |

Miz Cenuij
OctoberSnow Corp
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Posted - 2007.04.13 14:15:00 -
[26]
They told me I was griefing...
"Men are going to die..
and im going to kill them". |

Zedrik Cayne
Gallente Vendetta Incorporated
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Posted - 2007.04.13 14:38:00 -
[27]
Originally by: Miz Cenuij Over a year ago, i was suiciding 7 bombageddons per night in Jita and trecieved a warning for this (vid in my bio). So are or are we not allowed to suicide kill in high sec ?
In general I beleive the rule is you have to be doing it for some sort of profit. Bombageddons don't really leave wreckage behind ;)
If you're not doing it for profit, then you're just being a psychopath :). Not that that is a bad thing, but the GM's don't appreciate it.
I went in and blew up a retriver in a catalyst, because he failed to pay me a measly half million isk . Both strips survived, I made out like a . (And even better, the poor guy had drones that auto-aggressed me so I didn't take the big honkin sec hit, just the small one )
-- Does a lot of shooting for a miner. I've joined the dark side, they had cookies.
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Superbus Maximus
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.04.13 16:00:00 -
[28]
Originally by: Miz Cenuij Over a year ago, i was suiciding 7 bombageddons per night in Jita and trecieved a warning for this (vid in my bio). So are or are we not allowed to suicide kill in high sec ?
I do it all the time never been told I was griefing, but then again I was only targeting ships with valuable loot not just killing as many people as I could :) Please do not edit moderator sig comments. -Conuion Meow ([email protected]) |

The Recharger
Caldari
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Posted - 2007.04.14 14:26:00 -
[29]
Originally by: Miz Cenuij Over a year ago, i was suiciding 7 bombageddons per night in Jita and trecieved a warning for this (vid in my bio). So are or are we not allowed to suicide kill in high sec ?
Ya but you didnt take the sec hit, you just had alt drop a bs for you, you board it and set off your smart bombs. That I think it not how its supposed to work .
Nice movie btw .
I tried to fraps some of my attempts to make my guide more colourfull, but I always end up with a huge laggspike when concord comes to bust you. I also run a second account to have some to scoop the loot.
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steveid
Haiduken Industries
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Posted - 2007.04.24 13:07:00 -
[30]
Originally by: warpod
Originally by: OrangeAfroMan Arbitrator + Cruiser 5 + Sentry Drones ftw.
just tried this one in 0.8 with cruiser/4 sentries interfacing/4 got popped on his structure but sentries were inaccurate
seems 5 Ogres + Arbi should work better
Fit the mids with large shield extenders and the lows with the biggest plate your skills will allow. For extra pwnage go back and forth to the station so you have 5 sentry drones active. You will pop any t1 indy or barge solo in a 1.0 system. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
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