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![Seiryu Seiryu](https://images.evetech.net/characters/1416928733/portrait?size=64)
Seiryu
VentureCorp Imperial Republic Of the North
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Posted - 2007.01.06 19:22:00 -
[1]
It seems to me that some people find that fitting projectiles on their amarr ships is better than fitting lasers. I know about the arty-apoc and the abbadon (I think that one had autocannons? not sure) but I was wondering which amarr ships did the best with projectile weapons? I know ships that have lots of laser bonuses aren't suitable for a "heretic" setup.
I currently have a vengance with artillery fitted and found that it did quite well.
PS> The rats I'm stuck with are guristas, who have very high EM resists so its a pain ratting them with lasers, even T2 ones. Would using ships like the arty apoc and autocannon abbadon work well for ratting guristas?
----True bravery is not lacking fear, but confronting it.----
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![dalman dalman](https://images.evetech.net/characters/148709186/portrait?size=64)
dalman
Finite Horizon
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Posted - 2007.01.06 19:39:00 -
[2]
Duh, you'd be lots better off with hybrids rather than projectiles if your problem is gurista/serpentis NPCing ![Rolling Eyes](/images/icon_rolleyes.gif)
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |
![Kerdrak Kerdrak](https://images.evetech.net/characters/629421583/portrait?size=64)
Kerdrak
Amarr 3B Legio IX O X I D E
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Posted - 2007.01.06 19:40:00 -
[3]
Amarr ships with only 10% to cap bonus per lvl (maller, apoc, prophecy...) works better with projectiles. ________________________________________ First atheist amarr on EVE
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![Ather Ialeas Ather Ialeas](https://images.evetech.net/characters/787539777/portrait?size=64)
Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.06 19:41:00 -
[4]
IIRC Punisher's bleeder setup is based on autocannons.
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![volly volly](https://images.evetech.net/characters/1533814487/portrait?size=64)
volly
Amarr SteelVipers YouWhat
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Posted - 2007.01.06 19:42:00 -
[5]
I love AC Maller
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![Goumindong Goumindong](https://images.evetech.net/characters/169138120/portrait?size=64)
Goumindong
Amarr Merch Industrial
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Posted - 2007.01.06 20:56:00 -
[6]
Originally by: Ather Ialeas IIRC Punisher's bleeder setup is based on autocannons.
It can be done as well with gattling pulse lasers. Not sure what benefit you get from that though. ---------------------------------------- Thou Shalt "Pew Pew" |
![Zyrtan Keb'Lektar Zyrtan Keb'Lektar](https://images.evetech.net/characters/1933876000/portrait?size=64)
Zyrtan Keb'Lektar
0utbreak
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Posted - 2007.01.06 21:01:00 -
[7]
Punisher, Maller, Prophecy, Apoc and any ship that does not have a bonus to guns (appart from cap use reduction) will work very well with ACs. However, i wouldn't use ACs on a Ship that has damage or rof bonus.
P.S.: Use a raven
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![Goumindong Goumindong](https://images.evetech.net/characters/169138120/portrait?size=64)
Goumindong
Amarr Merch Industrial
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Posted - 2007.01.06 21:03:00 -
[8]
Originally by: Zyrtan Keb'Lektar Punisher, Maller, Prophecy, Apoc and any ship that does not have a bonus to guns (appart from cap use reduction) will work very well with ACs. However, i wouldn't use ACs on a Ship that has damage or rof bonus.
P.S.: Use a raven
AC's work as well on an Abaddon as they do on an Apoc. ---------------------------------------- Thou Shalt "Pew Pew" |
![ScreamingLord Sutch ScreamingLord Sutch](https://images.evetech.net/characters/641163849/portrait?size=64)
ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.01.06 21:10:00 -
[9]
Originally by: Goumindong
Originally by: Zyrtan Keb'Lektar Punisher, Maller, Prophecy, Apoc and any ship that does not have a bonus to guns (appart from cap use reduction) will work very well with ACs. However, i wouldn't use ACs on a Ship that has damage or rof bonus.
P.S.: Use a raven
AC's work as well on an Abaddon as they do on an Apoc.
Theres no doubt. But lasers work better on an abaddon than projectiles do.
Theres a big difference and I suspect you are missing it![Wink](/images/icon_wink.gif)
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![Goumindong Goumindong](https://images.evetech.net/characters/169138120/portrait?size=64)
Goumindong
Amarr Merch Industrial
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Posted - 2007.01.06 21:43:00 -
[10]
Originally by: ScreamingLord Sutch
Originally by: Goumindong
Originally by: Zyrtan Keb'Lektar Punisher, Maller, Prophecy, Apoc and any ship that does not have a bonus to guns (appart from cap use reduction) will work very well with ACs. However, i wouldn't use ACs on a Ship that has damage or rof bonus.
P.S.: Use a raven
AC's work as well on an Abaddon as they do on an Apoc.
Theres no doubt. But lasers work better on an abaddon than projectiles do.
Theres a big difference and I suspect you are missing it![Wink](/images/icon_wink.gif)
Not really, no. The Abaddon cannot use lasers effectivly without gimping its setup with capacitor relays and rechargers.
That or its running two large cap boosters. ---------------------------------------- Thou Shalt "Pew Pew" |
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![Saria Mysdrial Saria Mysdrial](https://images.evetech.net/characters/684196313/portrait?size=64)
Saria Mysdrial
Amarr Research Associates Intrepid Crossing
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Posted - 2007.01.06 23:05:00 -
[11]
Edited by: Saria Mysdrial on 06/01/2007 23:01:15
Originally by: Goumindong
Originally by: ScreamingLord Sutch
Originally by: Goumindong
Originally by: Zyrtan Keb'Lektar Punisher, Maller, Prophecy, Apoc and any ship that does not have a bonus to guns (appart from cap use reduction) will work very well with ACs. However, i wouldn't use ACs on a Ship that has damage or rof bonus.
P.S.: Use a raven
AC's work as well on an Abaddon as they do on an Apoc.
Theres no doubt. But lasers work better on an abaddon than projectiles do.
Theres a big difference and I suspect you are missing it![Wink](/images/icon_wink.gif)
Not really, no. The Abaddon cannot use lasers effectivly without gimping its setup with capacitor relays and rechargers.
That or its running two large cap boosters.
Or cap rigs. At which point, it's kind of nice.
It is an extra investment in it, though.
Sad, but true. |
![Goumindong Goumindong](https://images.evetech.net/characters/169138120/portrait?size=64)
Goumindong
Amarr Merch Industrial
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Posted - 2007.01.06 23:18:00 -
[12]
Originally by: Saria Mysdrial
Or cap rigs. At which point, it's kind of nice.
It is an extra investment in it, though.
You would need 3 cap rigs, and 1 cap recharger II, and 2 CPR IIs to make enough recharge to run your guns and tank.[peak 73 cap/second max, which really isnt enough for guns and a tank[tank is 26 cap/second, guns are 45 cap/second with tech 1 ammo, 56 cap/second with conflag], but it will run for a while]
At which point you are an Armageddon with 5 lows. But you are 200 million more expensive. Which means you either do pathetic damage or run a 2-3 slot tank.
The ship does however, with its tanking bonus and 7 lows out-tank every ship in the game with capacitor support.[Maybe, a Scoipion, Maelstrom, or Rokh could outdo it, but im not sure, the scorp has 8 slots but no bonus, the Maelstrom and Rokh only have 6, but a tanking bonus and shield tanking is stronger than armor tanking for various reasons when fitting a full tank, but i dont really know how much boost the SPRs or PDSs tossed into the lows will really do on it]
---------------------------------------- Thou Shalt "Pew Pew" |
![Slave Master Slave Master](https://images.evetech.net/characters/148198763/portrait?size=64)
Slave Master
Amarr INTAKI UNION
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Posted - 2007.01.07 00:28:00 -
[13]
I've also been wondering about projectile vs lasers for amarr ships. Currently im trained up to level 5 in large beam spec, and ive been given advice from some people to train projectile guns. I don't really want to do it unless its really worthwhile, because getting lasers to up to tech II was an effort in itself.
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![Seiryu Seiryu](https://images.evetech.net/characters/1416928733/portrait?size=64)
Seiryu
VentureCorp Imperial Republic Of the North
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Posted - 2007.01.07 00:53:00 -
[14]
Ok, so it seems that it is quite possible to use AC on amarr ships. What about artillery?
----True bravery is not lacking fear, but confronting it.----
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![Semkhet Semkhet](https://images.evetech.net/characters/1032607330/portrait?size=64)
Semkhet
Saudarkars
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Posted - 2007.01.07 00:58:00 -
[15]
Edited by: Semkhet on 07/01/2007 01:01:14
Originally by: Goumindong
You would need 3 cap rigs, and 1 cap recharger II, and 2 CPR IIs to make enough recharge to run your guns and tank.[peak 73 cap/second max, which really isnt enough for guns and a tank[tank is 26 cap/second, guns are 45 cap/second with tech 1 ammo, 56 cap/second with conflag], but it will run for a while]
At which point you are an Armageddon with 5 lows. But you are 200 million more expensive. Which means you either do pathetic damage or run a 2-3 slot tank.
The ship does however, with its tanking bonus and 7 lows out-tank every ship in the game with capacitor support.[Maybe, a Scoipion, Maelstrom, or Rokh could outdo it, but im not sure, the scorp has 8 slots but no bonus, the Maelstrom and Rokh only have 6, but a tanking bonus and shield tanking is stronger than armor tanking for various reasons when fitting a full tank, but i dont really know how much boost the SPRs or PDSs tossed into the lows will really do on it]
Incorrect.
8x Mega modulated pulses with xray's 2x Cap rechargers II 1x Heavy booster 1x 100MN AB II 2x LAR's II 3x Hardeners II 1x EANM II 1x Pseudoelectron damage control 3x Capacitor control I
This ship can activate indefinitely all hardeners, ab + guns. Cap stays stable around 25%. All armor resists between 80% to 84%. A booster cycle is only needed before launching a LAR cycle. Booster + cargo can hold 38x 400's charges. It means 38 repper cycles while having all other mods on.
Since all resists are equal or above 80%, the 800 hp repaired by cycle represent ((800:20)x100) raw 4000 dp. Hence the 38 booster charges allow to counter 38x4000 = 152000 dp before entering into structure.
Also, given that the cycle of a LAR II = 12 seconds and that you have two LAR's fitted, it means that you can regenerate from 333 to 666 dps. Alternatively, you can always fit another EANM II or a 1600 plate instead of the LAR.
Firepower = 311 dps or 1856 dp per volley each 5.95 seconds.
Still want to use projectiles on an Abaddon ?
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![Goumindong Goumindong](https://images.evetech.net/characters/169138120/portrait?size=64)
Goumindong
Amarr Merch Industrial
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Posted - 2007.01.07 01:14:00 -
[16]
Edited by: Goumindong on 07/01/2007 01:17:31 318 DPS?
Yes i certianly do still want to use projectiles on the Abaddon.
ed: An Armageddon nearly does 318 DPS with drones!
A domi does 318 DPS and fits highs full of nos's and neuts.
A Harbinger can do 318 DPS max with heavy beams at 54km!
So yea, i think 318 DPS is a bit low.
I mean, comeon, you are using x-ray ammo, in Best named lasers[both to reduce cap use by a significant amount] and you have 3 mid slots filled with capacitor mods. ---------------------------------------- Thou Shalt "Pew Pew" |
![hired goon hired goon](https://images.evetech.net/characters/1109290882/portrait?size=64)
hired goon
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.01.07 01:53:00 -
[17]
I think the abbadon can only ever be either an awesome tank or an awesome damage dealer - not both.
Although I tried a dual-repper setup with cap injector and 8 heavy NOS in high. It was just crap. -omg-
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![Goumindong Goumindong](https://images.evetech.net/characters/169138120/portrait?size=64)
Goumindong
Amarr Merch Industrial
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Posted - 2007.01.07 04:35:00 -
[18]
Originally by: Slave Master I've also been wondering about projectile vs lasers for amarr ships. Currently im trained up to level 5 in large beam spec, and ive been given advice from some people to train projectile guns. I don't really want to do it unless its really worthwhile, because getting lasers to up to tech II was an effort in itself.
If you are that skilled in lasers simply dont fly the Apoc or the Abaddon. Fly the Geddon with pulses, its a better boat anyway.
Sentry drones or heavy drones in the bay.
Heavy Drone Bonuses 1: Extra Damage 2: Extra HP
Sentry Drone bonus 1: Decent enough Damage 2: Instant Damage 3: Cheap
Fit beams at long range, beams do a lot of damage at the long range while they dont have much range, its better than training up to tech 2 arties[which took a hit in Kali from alphastrike lessening]or rails. Though the Apoc/Baddon can still hit the same alphastrike as a Maelstrom[33% less damage] with arties, if you have large beam spec that high might as well stick with it. ---------------------------------------- Thou Shalt "Pew Pew" |
![ReePeR McAllem ReePeR McAllem](https://images.evetech.net/characters/1564943239/portrait?size=64)
ReePeR McAllem
Amarr The Carebear Stare Privateer Alliance
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Posted - 2007.01.07 05:50:00 -
[19]
Originally by: hired goon I think the abbadon can only ever be either an awesome tank or an awesome damage dealer - not both.
Although I tried a dual-repper setup with cap injector and 8 heavy NOS in high. It was just crap.
In what retrospect? Obviously it sucked offensively but it must have had the most uber uber... uber tank. Something with 8 heavy NOS duel reppers 20k armor and resists around 80% should pwn. Tho pvp wise id have gone 4 mega pulse 4 NOS just to be able to kill something ![Smile](/images/icon_smile.gif)
coconuts... |
![Thor Xian Thor Xian](https://images.evetech.net/characters/540984132/portrait?size=64)
Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.01.07 08:07:00 -
[20]
There is only one Amarr BS worth buying and flying.
I've had Amarr BS 5 on three characters, and I've always gone geddon.
Only ship better would be a t2 version...or a Bhaalgorn (but that is an entirely different beast).
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |
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![Ather Ialeas Ather Ialeas](https://images.evetech.net/characters/787539777/portrait?size=64)
Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.07 09:49:00 -
[21]
Originally by: Seiryu Ok, so it seems that it is quite possible to use AC on amarr ships. What about artillery?
Artillery goes in rather nicely too, you just have to stick either tracking mods or webbers and such or learn how to align yourself transversally to the target to hit it due to artilleries poor tracking. You should've seen me with my set of 1200mm:s in Armageddon, it was like some sort of strange battleship ballet ![Laughing](/images/icon_lol.gif)
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![Goumindong Goumindong](https://images.evetech.net/characters/169138120/portrait?size=64)
Goumindong
Amarr Merch Industrial
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Posted - 2007.01.07 10:10:00 -
[22]
Originally by: Semkhet Edited by: Semkhet on 07/01/2007 01:01:14
Originally by: Goumindong
You would need 3 cap rigs, and 1 cap recharger II, and 2 CPR IIs to make enough recharge to run your guns and tank.[peak 73 cap/second max, which really isnt enough for guns and a tank[tank is 26 cap/second, guns are 45 cap/second with tech 1 ammo, 56 cap/second with conflag], but it will run for a while]
At which point you are an Armageddon with 5 lows. But you are 200 million more expensive. Which means you either do pathetic damage or run a 2-3 slot tank.
The ship does however, with its tanking bonus and 7 lows out-tank every ship in the game with capacitor support.[Maybe, a Scoipion, Maelstrom, or Rokh could outdo it, but im not sure, the scorp has 8 slots but no bonus, the Maelstrom and Rokh only have 6, but a tanking bonus and shield tanking is stronger than armor tanking for various reasons when fitting a full tank, but i dont really know how much boost the SPRs or PDSs tossed into the lows will really do on it]
Incorrect.
8x Mega modulated pulses with xray's 2x Cap rechargers II 1x Heavy booster 1x 100MN AB II 2x LAR's II 3x Hardeners II 1x EANM II 1x Pseudoelectron damage control 3x Capacitor control I
This ship can activate indefinitely all hardeners, ab + guns. Cap stays stable around 25%. All armor resists between 80% to 84%. A booster cycle is only needed before launching a LAR cycle. Booster + cargo can hold 38x 400's charges. It means 38 repper cycles while having all other mods on.
Since all resists are equal or above 80%, the 800 hp repaired by cycle represent ((800:20)x100) raw 4000 dp. Hence the 38 booster charges allow to counter 38x4000 = 152000 dp before entering into structure.
Also, given that the cycle of a LAR II = 12 seconds and that you have two LAR's fitted, it means that you can regenerate from 333 to 666 dps. Alternatively, you can always fit another EANM II or a 1600 plate instead of the LAR.
Firepower = 311 dps or 1856 dp per volley each 5.95 seconds.
Still want to use projectiles on an Abaddon ?
Yes.
I went and did the calcs for max damage on your abaddon with max damage on my abaddon...
8x 800 II autocannons[barrage] MWD/WEB/SCRAM/INJ LARII/LARII/EANM/EANM/DCU/GYROII/GYROII
and compared it with the max damage for your abaddon...
Mine hits 499.37 with guns and Barrage[30km falloff, 5km opt] Mine can fit 3 falloff rigs to put that fallff out to 42km+
Using Best named[not that you need to except for skills] mine hits 412 DPS with guns and Fusion at a falloff of 20km or so with 4.3km optimal.[30km falloff with rigs]
Mine tanks better than you[no cap use on guns], does more damage than you RAW, can tackle if nessesary, is faster, and tracks better.
Your damage tops out at 386 DPS raw. The autocannons are doing more damage than your setup and do not require 5 slots of capacitor boost + 3 rigs!
You get that? The autocannons do more damage than you, at a farther range, for less capacitor, with more usefull fittings while being easier to fit on CPU/PG giving you more options with what to do. ---------------------------------------- Thou Shalt "Pew Pew" |
![hired goon hired goon](https://images.evetech.net/characters/1109290882/portrait?size=64)
hired goon
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.01.07 14:27:00 -
[23]
Originally by: ReePeR McAllem
Originally by: hired goon I think the abbadon can only ever be either an awesome tank or an awesome damage dealer - not both.
Although I tried a dual-repper setup with cap injector and 8 heavy NOS in high. It was just crap.
In what retrospect? Obviously it sucked offensively but it must have had the most uber uber... uber tank. Something with 8 heavy NOS duel reppers 20k armor and resists around 80% should pwn. Tho pvp wise id have gone 4 mega pulse 4 NOS just to be able to kill something ![Smile](/images/icon_smile.gif)
The reppers owned the cap in the face. The large injector running constantly can support one Lrepper2. All eight nos sucking can support the other. This means if you're running all modules you're breaking almost even - and even then, only for as long as your boosters last.
And your only offensive power then is other gang members or drones. Then you might as well be flying the arse-poundingly cheaper (and faster*) vampadom.
*yes, I put a MWD on my setup. By the time it finished accelerating to its dismal top speed, d2 started and finished 2 more titans. -omg-
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![Rehyan Rehyan](https://images.evetech.net/characters/295324568/portrait?size=64)
Rehyan
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Posted - 2007.01.07 15:54:00 -
[24]
Any1 have a good setup using projectiles on a maller is it much different from standard lazer setup?
Any help wiould be gr8
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![Lowanaera Lowanaera](https://images.evetech.net/characters/303337139/portrait?size=64)
Lowanaera
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2007.01.07 17:10:00 -
[25]
Originally by: Goumindong
Yes.
I went and did the calcs for max damage on your abaddon with max damage on my abaddon...
8x 800 II autocannons[barrage] MWD/WEB/SCRAM/INJ LARII/LARII/EANM/EANM/DCU/GYROII/GYROII
and compared it with the max damage for your abaddon...
Mine hits 499.37 with guns and Barrage[30km falloff, 5km opt] Mine can fit 3 falloff rigs to put that fallff out to 42km+
Using Best named[not that you need to except for skills] mine hits 412 DPS with guns and Fusion at a falloff of 20km or so with 4.3km optimal.[30km falloff with rigs]
Mine tanks better than you[no cap use on guns], does more damage than you RAW, can tackle if nessesary, is faster, and tracks better.
Your damage tops out at 386 DPS raw. The autocannons are doing more damage than your setup and do not require 5 slots of capacitor boost + 3 rigs!
You get that? The autocannons do more damage than you, at a farther range, for less capacitor, with more usefull fittings while being easier to fit on CPU/PG giving you more options with what to do.
The fact that the Maelstrom does this even better[751 DPS w/44km optimal using rigs, barrage while still fitting a full 6 slot shield tank] notwithstanding, the Abaddon with autocannons is still better than the one with pulse lasers.
The problem is that the setup you're comparing to is a poor one. The Abaddon can't be an ultimate tank ship and an ultimate gank ship. No Amarr ship can, we have to pick one or the other. A dual-injector setup with only a single repper does 930 raw DPS, and can sustain it as long as your booster charges hold out.
8x Megapulse II w/Conflag
2x Heavy Electrochemical Capacitor Booster I w/800s Fleeting Propulsion Inhibitor I LiF Fueled I Booster Rockets
LAR II Internal Force Field Array I 2x EANM II 3x Heatsink II
No rigs or implants, 929.369 raw vs a BS
It doesn't need as big of a tank because anything it fights is simply going to melt in a hurry.
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![Foulis Foulis](https://images.evetech.net/characters/164979709/portrait?size=64)
Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2007.01.07 18:32:00 -
[26]
Originally by: Goumindong Edited by: Goumindong on 07/01/2007 01:17:31 318 DPS?
Yes i certianly do still want to use projectiles on the Abaddon.
ed: An Armageddon nearly does 318 DPS with drones!
A domi does 318 DPS and fits highs full of nos's and neuts.
A Harbinger can do 318 DPS max with heavy beams at 54km!
So yea, i think 318 DPS is a bit low.
I mean, comeon, you are using x-ray ammo, in Best named lasers[both to reduce cap use by a significant amount] and you have 3 mid slots filled with capacitor mods.
=D Taranis does about 300 DPS. ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
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![madaluap madaluap](https://images.evetech.net/characters/998139592/portrait?size=64)
madaluap
Gallente Mercenary Forces Exquisite Malevolance
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Posted - 2007.01.07 19:09:00 -
[27]
Originally by: Foulis
Originally by: Goumindong Edited by: Goumindong on 07/01/2007 01:17:31 318 DPS?
Yes i certianly do still want to use projectiles on the Abaddon.
ed: An Armageddon nearly does 318 DPS with drones!
A domi does 318 DPS and fits highs full of nos's and neuts.
A Harbinger can do 318 DPS max with heavy beams at 54km!
So yea, i think 318 DPS is a bit low.
I mean, comeon, you are using x-ray ammo, in Best named lasers[both to reduce cap use by a significant amount] and you have 3 mid slots filled with capacitor mods.
=D Taranis does about 300 DPS.
Yeh 3X neutron 2 with void (crap ammo) and low full of damagemod. Glas cannon. _________________________________________________ Breetime
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![Goumindong Goumindong](https://images.evetech.net/characters/169138120/portrait?size=64)
Goumindong
Amarr Merch Industrial
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Posted - 2007.01.07 20:10:00 -
[28]
Edited by: Goumindong on 07/01/2007 20:07:17
Originally by: Lowanaera
The problem is that the setup you're comparing to is a poor one. The Abaddon can't be an ultimate tank ship and an ultimate gank ship. No Amarr ship can, we have to pick one or the other. A dual-injector setup with only a single repper does 930 raw DPS, and can sustain it as long as your booster charges hold out.
8x Megapulse II w/Conflag
2x Heavy Electrochemical Capacitor Booster I w/800s Fleeting Propulsion Inhibitor I LiF Fueled I Booster Rockets
LAR II Internal Force Field Array I 2x EANM II 3x Heatsink II
No rigs or implants, 929.369 raw vs a BS
It doesn't need as big of a tank because anything it fights is simply going to melt in a hurry.
The problem is that your setup does not meet the stipulation of being able to fire its guns without running two capacitor boosters.
Yea, the two cap booster setup is better, but why not fly a Geddon if you cant run your repper anyway, and arent going to be shooting for more than a few minutes in the Abaddon You get slightly less damage in the Geddon from guns, but you can at least fire your guns, and after drones you do more damage than the Abaddon.
The Conflag Pulse Geddon does 867 max damage with its pulses. Except that it can stick 5 heavy drones[or 5 sentry drones] on there for some more punch, while the abaddon is restricted to mediums.
With sentry drones, the Geddon will do more DPS than the Abaddon in the same format that the Abaddon does damage[.03 tracking 400 sig radius, ~20km optimal weapons], and more damage than the Abaddon does including drones.
Why use pulses on an Abaddon if you have to run dual cap injectors to get it to run as well as an Armageddon? ---------------------------------------- Thou Shalt "Pew Pew" |
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