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1. Tec2 Capital ships - in EVE General Discussion [original thread]
Yes, ccp please seed real Deathstars with hundeds of turrets and Fighter, a size many times bigger than stations, a kind of flying POS, maybe controlable from many Pilots at once A new Shipclass which will turn the battle. To build one you only ...
- by volly - at 2012.12.26 19:22:00
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2. Substantially decrease the mineral needs of BP's? - in EVE General Discussion [original thread]
Easy Fix: - Let NPCs drop Meta0 again (90% Meta0, T2 Ships maybe higher Meta levels) - T1 Blueprints now produces Meta0-4 random chance based - Add a skill that increase the chance of Building higher Meta Levels of an T1 Item As a sideeffect, re...
- by volly - at 2012.10.31 11:22:00
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3. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Please reactivate me, I am back ;) Volly
- by volly - at 2010.08.28 22:54:00
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4. A true third assault ship bonus. - in Player Features and Ideas Discussion [original thread]
If Web changes goes live give them a bonus to web strenght, 5% per level - 60% base +25% full skilled = 85%. This would give them a pretty unique role. AF can pretty good tank and survive even if 60% webbed. They are slow by design and from my p...
- by volly - at 2008.08.18 09:10:00
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5. The Torpedo solution - in Player Features and Ideas Discussion [original thread]
Nowadays a torpedo raven outdamages a blaster mega from 0km to 30km which simply is not right. But instead of nerving them I would suggest to give them their old Splash damage back. The new splash damage should also damage the own ship ! Splash d...
- by volly - at 2008.08.17 08:01:00
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6. new nightmare - in Ships and Modules [original thread]
First test with Tachy setup: 17:09:11 Combat Your Tachyon Beam Laser II perfectly strikes Serpentis Vice Admiral, wrecking for 3354.2 damage. ...with T1 Crystals Volly
- by volly - at 2007.10.06 19:21:00
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7. Sansha faction ships have been gutted!!! - in Test Server Feedback [original thread]
First testing with Tachy setup: 17:09:11 Combat Your Tachyon Beam Laser II perfectly strikes Serpentis Vice Admiral, wrecking for 3354.2 damage. o_o :) Volly - CoCEO Steelvipers -
- by volly - at 2007.10.06 17:32:00
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8. Marauders way to wimpy! - in Test Server Feedback [original thread]
Well, looking at my changed nightmare it could make sense: Nightmare: Special Ability: 100% bonus to Large Energy Turret damage Maybe this is one of the bonuses of the Marauders ? Just relax and wait for the abilities Volly - CoCEO Steelvipers -
- by volly - at 2007.10.06 16:44:00
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9. Navigational Computers, Warp Scramblers and You! - in Player Features and Ideas Discussion [original thread]
Sub System Targeting could be the answer You have no Tackler? Try to shoot his Warpdrive first, then his Propulsion to slow him down. Then his Reapair Systems or Guns or... whatever. If implemented right this feature could improve Eve fights dra...
- by volly - at 2007.09.26 11:29:00
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10. Zealot Extra gun Slot! - in Ships and Modules [original thread]
And your point is? Look like a perfect tradeoff, putting the range into the comparison But wasnŠt the thread about the zealot? I agree that the eagle (maybe) should get a 5th Turret too -> points on the Eagle thread. Compare the Zealot to M...
- by volly - at 2007.09.07 10:36:00
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11. Will Rev. III require DirectX 10? - in Test Server Feedback [original thread]
http://www.fallingleafsystems.com/compatibility/ At least some hope :)
- by volly - at 2007.08.23 15:02:00
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12. Solution for Curse and Pilgrim: - in EVE General Discussion [original thread]
Originally by: umop 3pisdn oh noes my overpowered pwnboat got downgraded, oh wells its still good, just going to require a small degree of skill now Ok just to "balance" the other recons: Hugin: CanŠt slow down the target Ship low...
- by volly - at 2007.08.03 13:57:00
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13. NOS Change - in Ships and Modules [original thread]
Originally by: Keta Min i love the curse but nos nerf was long overdue. it is overpowered. I agree but if these changes goes live the curse will go down from overpowered to useless. The curse and pilgrims role is to suck your enemy dry...
- by volly - at 2007.07.30 17:33:00
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14. nos changes and bhaalgorn/curse/pilgrim - in Ships and Modules [original thread]
Edited by: volly on 30/07/2007 17:24:30 Well, to be honest i must test the curse with the NOS changes first but i think the Curse will be pretty weak compared to the other Recon Ships - Pilgrim next to useles. Fitting Neuts could solve the pr...
- by volly - at 2007.07.30 17:22:00
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15. malediction bonuses - in Test Server Feedback [original thread]
I dont agree. The new Malediction should not be a new crow. This thing is designed to go into webrange (and it can web too). If you want to flay "safe" outside webrange take a beamsader. The new Malediction is a beast at Ceptor fights. Its fast ...
- by volly - at 2007.07.30 16:54:00
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16. On the Khanid mk II changes - in Ships and Modules [original thread]
Tested the changes on Sissi and i am impressed. GOOD WORK CCP Finaly the Khanid Ships got a Role! And keep the limitation to the closerange missile systems. That differs them from the Caldary ones. Now both HACs fil a role. Take a Zealot for S...
- by volly - at 2007.07.30 10:08:00
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17. GOOD JOB CCP - in Ships and Modules [original thread]
I tested the new Sacri, Malediction and Damnation and i must say these are very good changes. I dont understand people who are whining... To all Caldari whiners: These new Khanid Ships are different, they are CLOSERANGE. Compare Sacri vs Cerber...
- by volly - at 2007.07.30 09:00:00
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18. Change the Domi's hybrid damage bonus - in Ships and Modules [original thread]
Originally by: PWNERIZE Apocalypse. Two great bonuses. One that allows it to keep firing forever (!) if it has rechargers or recharge rigs, the other which means it can tank like crazy. It also does decent damage at a good range. [/quote ...
- by volly - at 2007.07.20 10:10:00
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19. Is the test server working for any1 else? - in Test Server Feedback [original thread]
Works for me, but only if i set language to german
- by volly - at 2007.06.20 17:33:00
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20. Amarr AF/Inty setups wanted (PvE, and PvP, Solo and gang) - in Ships and Modules [original thread]
Originally by: Camulos Redne Ret Anti-Inty 4xMed Pulse II (scorcher) 1xTracking Computer 1xLARII, 1xTherm, 3xTracking Enhancers. ... WTB Retri which can fit a LAR
- by volly - at 2007.05.16 17:30:00
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