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Zerode
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Posted - 2007.10.06 10:40:00 -
[1]
The Marauders are wimpy. Not even with a 100% special boost to damage they are any good. There less powerful than the faction ships. This isn't right. No T2 ship should be less powerfull than factionships!
Time still to redrw the idea 
1. Marauders should have more resists, atleast a 40% boost over T1 battleships. 2. Where has the ability to kill ANYTHING gone!? Beef up the dps! Has to be atlest more than T1 battleships.
No logistic T2 battleship pls, no need for it. As they are now the Maruders don't add ANYTHING new and fun to the game!! |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.10.06 11:29:00 -
[2]
You want an assault battleship? Not going to happen.
As for them being worse than faction BS, you're probably wrong. They look like they're going to be similar to imperial apocs, tribal tempests and state ravens. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Batolemaeus
Caldari One man Carebearing
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Posted - 2007.10.06 11:44:00 -
[3]
Originally by: CCP Atropos
/me hides from the forum mods 
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Riskalot
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Posted - 2007.10.06 11:47:00 -
[4]
yaaarr!! whine ahead.  read befor posting. oh man. did u heard these words anytime: "The this-is-not-the-tech-2-battleship-you-are-looking-for Battleship"
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Zerode
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Posted - 2007.10.06 15:27:00 -
[5]
Well even if it's never going to be more powerful in gank than a faction battleship 4 hardpoints for turrets/missiles are to little if they aren't given a realy high damage bonus. But I can't see any reason for the low resists. It's alot lower than any other similar T2 ship.. This is supose to be a good pve ship and for that it has to tank realy well over extended periods as I'm guessin the devs ide for pve is small gangs doing lvl5 missions.
What is going to fill the huge hole in gank/tank between battleships and carriers then if not a T2 battleship? |

volly
Amarr SteelVipers YouWhat
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Posted - 2007.10.06 16:44:00 -
[6]
Well, looking at my changed nightmare it could make sense:
Nightmare: Special Ability: 100% bonus to Large Energy Turret damage
Maybe this is one of the bonuses of the Marauders ?
Just relax and wait for the abilities Volly
- CoCEO Steelvipers - |

Hitomi Yamagiri
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Posted - 2007.10.08 15:14:00 -
[7]
ok, i hafta ask this - do we even know what hulls the marauders are going to be based on? since one of each of the races has their faction battleships (ie, Navy Issue Raven), are the other two going to be the Marauder and Black Op hulls? i'm not worried about bonuses right now, i just want to know what they are going to look like.
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.10.08 15:28:00 -
[8]
Originally by: Hitomi Yamagiri ok, i hafta ask this - do we even know what hulls the marauders are going to be based on? since one of each of the races has their faction battleships (ie, Navy Issue Raven), are the other two going to be the Marauder and Black Op hulls? i'm not worried about bonuses right now, i just want to know what they are going to look like.
You seem to have missed the weekend hype. 
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Hitomi Yamagiri
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Posted - 2007.10.08 15:49:00 -
[9]
ok - i can accept that i missed that info.
very pretty pictures.
just one problem with those screenshots. if they are from Revelations 3, there seems to be some very specific information missing, related to a major overhaul to a specific control system. i'm not going to list it here - flame me all you want, but there is something screwy with those screens and the information they are supposed to have.
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.10.08 16:10:00 -
[10]
They are not from Rev3, they are straight from the testserver, check this thread if you doubt they are for real or log on to test yourself.
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Eleana Tomelac
Gallente
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Posted - 2007.10.08 16:29:00 -
[11]
The ship design & stats may not be finalized as states the crystal ball. There is no description, we can't know the role bonus, the skill bonus and other specific stats that might not show on those screens.
No idea of what role it can have can be formed without the bonus and only seeing module slots. -- Pocket drone carriers (tm) enthousiast ! The Vexor Navy Issue is much more fun than the Myrmidon ! |

Hitomi Yamagiri
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Posted - 2007.10.08 16:40:00 -
[12]
not worried about the designs specifically - i just find the testing of an incomplete product unbelievable. what happened to the drone bandwidth? that's one of the biggest features rev 3 is supposed to have, and yet none of these screens have any information about the drone bandwidth of the ship.
personally, as someone who knows a bit about computer graphics and useful programs programs called Photoshop, i wouldn't put it past people to fake screens. i'll log and look for myself at some point, but something still seems messed up.
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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.08 17:44:00 -
[13]
Originally by: Hitomi Yamagiri not worried about the designs specifically - i just find the testing of an incomplete product unbelievable. what happened to the drone bandwidth? that's one of the biggest features rev 3 is supposed to have, and yet none of these screens have any information about the drone bandwidth of the ship.
personally, as someone who knows a bit about computer graphics and useful programs programs called Photoshop, i wouldn't put it past people to fake screens. i'll log and look for myself at some point, but something still seems messed up.
Drone bandwidth is given on all NEW ships. ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz, 2GB Gskill DDR2 5400 @ 800mhh 4-4-4-12, Abit fatality mATX F-I90HD @ 334mhz, 8800GTS 320mb 2x250GB 7200.10s Raid 0, Vista 64 Home. |

Kodiak31415
An Eye For An Eye Rule of Three
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Posted - 2007.10.08 18:11:00 -
[14]
Edited by: Kodiak31415 on 08/10/2007 18:11:10 Can people stop whining about ships before they are released? At least wait until we know more about their bounuses before stating the "Waaaaa CCP un-nerf my ship," spam.
As for the possibility of a 100% damage bonus:
A ship with 4 guns and a 100% damage bonus is basically a ship with 8 guns. Think about a raven with 8 launchers that use half of the fitting and leaves you with 4 open high slots and a giant cargo bay to stuff it all into. /sarcasam Sounds like a horrible mission ship to me as well /sarcasam _______________________________ Pleese exucse any seplling erorr's in tihs psot |

Hitomi Yamagiri
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Posted - 2007.10.08 19:57:00 -
[15]
i'm not whining - whining would be complaining about the lack of slots on the ship, and i'm not. although i am kinda peeved that the raven gets a third variant (with the navy and state issue variants) and my rokh is still sitting at it's lowly T1 status (and if you even try to tell me the Caldari Black Ops ship is built on the Rokh hull, i'll just mock you endlessly) - all i was commenting on is that people are stating that these screenshots are 100% authentic when all of the information that is supposed to be there isn't - i've checked the screenshots up and down, and the drone bandwidth information is not listed anywhere on either the attribute sheets or the fitting sheets. i recognize that it may seem like a small issue to some people, but the drone bandwidth is a huge change and i don't see CCP inserting all of the new hardware (ships and fittings) without adding the bandwidth information to the software either. to those who don't think i'm making any sense, look at the screenshots and highlight the drone bandwidth information and link that to me. until i see the bandwidth and not just the drone capacity (or i can log for myself and see, which will take a while longer), i simply cannot believe those are valid screens.
just my two cents
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Tharsgaard
Caldari Fukd up Beyond all Reckognition
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Posted - 2007.10.08 20:11:00 -
[16]
Originally by: Hitomi Yamagiri i'm not whining - whining would be complaining about the lack of slots on the ship, and i'm not. although i am kinda peeved that the raven gets a third variant (with the navy and state issue variants) and my rokh is still sitting at it's lowly T1 status (and if you even try to tell me the Caldari Black Ops ship is built on the Rokh hull, i'll just mock you endlessly) - all i was commenting on is that people are stating that these screenshots are 100% authentic when all of the information that is supposed to be there isn't - i've checked the screenshots up and down, and the drone bandwidth information is not listed anywhere on either the attribute sheets or the fitting sheets. i recognize that it may seem like a small issue to some people, but the drone bandwidth is a huge change and i don't see CCP inserting all of the new hardware (ships and fittings) without adding the bandwidth information to the software either. to those who don't think i'm making any sense, look at the screenshots and highlight the drone bandwidth information and link that to me. until i see the bandwidth and not just the drone capacity (or i can log for myself and see, which will take a while longer), i simply cannot believe those are valid screens.
just my two cents
Drone Bandwidth is not implemented yet on any ship's on sisi, so how can you have it on the new ships, they will get thiers, when the rest do, apart from that, I dont see what your beef is, CCP has already stated the ships in the screens are the new ships. (stat's are not final though) ---------------
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Chi Quan
Jade Phoenix Deutschland Event-Horizon
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Posted - 2007.10.08 20:55:00 -
[17]
marauders are not ment to be solopwnmobiles. :) (oh dear, i love this term) a gang of recons with one of these can strike hard at priority targets and hide in the shadows if outguned. -- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

General StarScream
THE DECEPTIC0NS
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Posted - 2007.10.08 21:17:00 -
[18]
why not we whant solo pawn mobiles, not more boring ships.
why not give em 8 high 8 turret and missile slots, so everyone can pick what they want or a mix.
and give like 100% dam , 50% rof, 50% tracking.
more res as well to armor, we need t2 heavy assult battelship,
with all the carriers and dreads around.
its no fun beeing new and waiting 1 year to be able to kill or claim space or what ever.
they should be easy to skill for and deadly to use,now thats fun.
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Ferocious FeAr
Eternity INC. Mercenary Coalition
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Posted - 2007.10.08 21:20:00 -
[19]
sigh, another speculation thread. Not like we need more of these.
Don't hate me, learn to love me |

Lea Re
Caldari Dirty Labs
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Posted - 2007.10.08 21:21:00 -
[20]
Originally by: General StarScream why not we whant solo pawn mobiles, not more boring ships.
why not give em 8 high 8 turret and missile slots, so everyone can pick what they want or a mix.
and give like 100% dam , 50% rof, 50% tracking.
more res as well to armor, we need t2 heavy assult battelship,
with all the carriers and dreads around.
its no fun beeing new and waiting 1 year to be able to kill or claim space or what ever.
they should be easy to skill for and deadly to use,now thats fun.
i really do hope that this post was supposed to be sarcastic ;]
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Stellar Vix
State War Academy
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Posted - 2007.10.09 07:03:00 -
[21]
Dude with the 100% damage bonus thats like saying okay you now have 12 high slots 8 of wich are your weapons with 50% cpu and grid reduction and cost in fitting and 4 high utility slots for whatever you want, higher base resists than their tech 1 cousins + massive number of slots still allow for very great resistsances comparable to commandships at the sacrifice of another fitted slot, but tank vs gank setups can be argued then.
SWA PVP |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.09 08:12:00 -
[22]
Originally by: Zerode The Marauders are wimpy. Not even with a 100% special boost to damage they are any good. There less powerful than the faction ships. This isn't right. No T2 ship should be less powerfull than factionships!
I have analised your math and found it wanton. Let's take the Golem (special ability / role bonus of +100% cruise/torp damage) and compare it to a CNR. Now, you have FOUR bonuses on the Golem (two of which should be the same as on a T1 Raven), and a base damage worth of 8 launchers (but only need to fit 4 of them). You have TWO bonuses on the CNR (identical to those on a T1 Raven), and a base damage worth of 7 launchers.
So, not only do you get a +14.28% DPS out of the Golem even before the two extra bonuses come into play (which at least one will probably be a 5% kin damage bonus, if nothing else, making that a +42.8% kin damage compared to a CNR), but you also get a cheaper fit and lower ammo use (4 instead of 7 launchers), better K/T tank (due to slightly increased resists), better shield/cap recharge rates (so better tank overall too) and last but not least more utility slots (3 or 4 instead of 2) and larger cargo (almost double).
Yeah, I can see why you wouldn't love it... NOT ! _
Caldari N.V.T.F. is recruiting... |

Dragon Lord
Caldari InQuest Ascension R i s e
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Posted - 2007.10.09 15:23:00 -
[23]
Well assuming the Golum gets a 100% dmg bonus which seems likely as the Nightmare seems to have been setup to test the 100% dmg bonus and 4 gun slots, and maybe a missile velocity or exp radius bonus, missile velocity seems more likely as 4 launchers will be more suseptable to defenders, This ship will Rock. A huge cargo, the same dmg output as a state issue raven, higher resistances, extra mid slot although u loose 2 lows compared to the state issue. But hell, 4 slots means u can still fit 3 bcu's. If it only gets a 100% dmg bonus ill be happy, will be a dam fine ship to fly. Who knows it might even get a salvaging and looting bonus.
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.10.09 15:24:00 -
[24]
Originally by: Tharsgaard
Originally by: Hitomi Yamagiri i'm not whining - whining would be complaining about the lack of slots on the ship, and i'm not. although i am kinda peeved that the raven gets a third variant (with the navy and state issue variants) and my rokh is still sitting at it's lowly T1 status (and if you even try to tell me the Caldari Black Ops ship is built on the Rokh hull, i'll just mock you endlessly) - all i was commenting on is that people are stating that these screenshots are 100% authentic when all of the information that is supposed to be there isn't - i've checked the screenshots up and down, and the drone bandwidth information is not listed anywhere on either the attribute sheets or the fitting sheets. i recognize that it may seem like a small issue to some people, but the drone bandwidth is a huge change and i don't see CCP inserting all of the new hardware (ships and fittings) without adding the bandwidth information to the software either. to those who don't think i'm making any sense, look at the screenshots and highlight the drone bandwidth information and link that to me. until i see the bandwidth and not just the drone capacity (or i can log for myself and see, which will take a while longer), i simply cannot believe those are valid screens.
just my two cents
Drone Bandwidth is not implemented yet on any ship's on sisi, so how can you have it on the new ships, they will get thiers, when the rest do, apart from that, I dont see what your beef is, CCP has already stated the ships in the screens are the new ships. (stat's are not final though)
Actually... Sentinel and Keres, two of the E-War frigs allready have bandwidth added.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.09 15:32:00 -
[25]
Originally by: Mastin Dragonfly Actually... Sentinel and Keres, two of the E-War frigs allready have bandwidth added.
Bloody hell, MBit/sec ? Come on, we're space-age and stuff, make it at least TBit/sec, even PBit/sec or somesuch  _
1|2|3 |

Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.10.09 15:40:00 -
[26]
Well, judging by their behavior, the drone AI is running on a 386 or something, so Mbit is more than enough...
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Royaldo
Gallente KVA Noble Inc. Institute of Cooperative Education
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Posted - 2007.10.11 23:26:00 -
[27]
Originally by: Mastin Dragonfly Well, judging by their behavior, the drone AI is running on a 386 or something, so Mbit is more than enough...
i laughed sorry but this guy is right
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Tral Kul
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Posted - 2007.10.12 03:15:00 -
[28]
Originally by: Mastin Dragonfly Well, judging by their behavior, the drone AI is running on a 386 or something, so Mbit is more than enough...
Is it sad that I actually understand this and get the joke? (serious side i'm really anxious to see all the drone stats on the existing ships as i'm hoping the BS will get more drone space in general)
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.12 13:09:00 -
[29]
Originally by: Zerode Well even if it's never going to be more powerful in gank than a faction battleship 4 hardpoints for turrets/missiles are to little if they aren't given a realy high damage bonus. But I can't see any reason for the low resists. It's alot lower than any other similar T2 ship.. This is supose to be a good pve ship and for that it has to tank realy well over extended periods as I'm guessin the devs ide for pve is small gangs doing lvl5 missions.
What is going to fill the huge hole in gank/tank between battleships and carriers then if not a T2 battleship?
more battleships and the fact that 4 battleships can kill a 3 bil ship. ----------------------------------- I'm working my way through college target CCP need...more room... |
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