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Adliger Krieger
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Posted - 2003.12.01 17:13:00 -
[1]
Edited by: Adliger Krieger on 01/12/2003 20:22:02 OK, a version of this has been suggested before, and I think CCP REALLY needs to take a look at this and strongly consider it. Especially if they keep nerfing pirating. This is the ONLY answer for keeping EvE PVP based.***THIS IS NOT INTENDED TO REPLACE PVP AS WE KNOW IT NOW, ONLY TO ADD AN EXCITING ELEMENT TO THE GAME***.
At any time, in any system, anyone should be able to challenge anyone to a duel.
How it works: *Right click person you want to duel. "Challenge". Enter amount of isk you wager on the fight. Person gets popup, much like Chat invite. Accept, decline, raise bet, etc... *Warp to "Dueling point" at planet or by station, wherever. *The "Dueling Drone MC", gives the signal to both on when to begin. *FIGHT FIGHT FIGHT *The Dueling Drone MC jams both parties once the hull of one ship is reached. *The isk is transfered into the account of the winner.
No ship destroyed, intense PvP action, pirates still get PvP, carebears can even fight cause no ship loss, winner takes pot. Sounds great to me. I would LOVE this kind of feature.
Wars will still be fought, pirates will still blow up ships at gates and JIP's, but this will ad the choice to fight in a low risk environment, where all you lose is ammo and the wager amount you agreed to. I'm sure there is some big $$$ to be made from this.
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Skillz
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Posted - 2003.12.01 17:20:00 -
[2]
If CCP nerfs PvP again. I'm out of here, period.
Keep on flaming, lamers.
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WhiteDwarf
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Posted - 2003.12.01 17:32:00 -
[3]
"If CCP nerfs PvP again. I'm out of here, period"
Buh-Bye!
"Trust No One" |

Ana Khouri
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Posted - 2003.12.01 17:35:00 -
[4]
Would certainly be a nice extra-feature, but by no means something to replace the current PVP.
And the duelling drone should better destroy all missles at he end of the battle as well, otherwise there will still be deaths there.
free speech not allowed here |

Viceroy
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Posted - 2003.12.01 17:37:00 -
[5]
Not a good idea, since amarr ships prefer to tank armor instead of shields. -
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Lliad
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Posted - 2003.12.01 17:46:00 -
[6]
emm let me think.
no
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Lord Azraiel
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Posted - 2003.12.01 17:47:00 -
[7]
To the death with them! If you challenge or accept someones challenge to a fight, you should be prepared to die! Just have be where you challenge someone, in the same grid as you, negotiations occur. Then, you have until either of you leave that grid to fight freely without CONCORT or sentry guns intervening. Whoever leaves the grid first, looses. Whoever gets their ship blown up first, looses. If you get podded, oh well, shouldn't have challenged or accepted. "I'm comin' for ya, and Hell's comin' with me!" |

EvilEric
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Posted - 2003.12.01 17:48:00 -
[8]
I'll say it again.(billions of threads ago) "Simulated" Damage ala "Star Trek (tm)".
This could also be used for training as you cannot really "practice" PvP without risk of a stray torp or whatever.
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Jebba IV
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Posted - 2003.12.01 17:53:00 -
[9]
i think its a good idea ;)
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Winterblink
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Posted - 2003.12.01 18:01:00 -
[10]
I liked Neocron's way of doing things. You had a chip in your brain that when in would make you invulnerable to PvP attacks and can't attack players at all. The game was essentially PvE for you, but you progressed slower than people with the chip out. Yank the chip out and you're fair game for anything to attack you, but you progress at the "normal" rate. You could put the chip in and take it out at will.
Not that I'm saying they should implement something like that in EVE, I'm just saying it was a nice touch to allow players to play the game how they like -- PvE or PvP.
___winterblink/warp_drive_active/eve_nature_vraie// |
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Adliger Krieger
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Posted - 2003.12.01 18:11:00 -
[11]
This should not replace traditional PvP obviously. Wars and pirating will always exist. This is just a way to gauge your skill, have some fun, and maybe make a little money. We need something like this in the game to break the monotony. Don't worry, rats, you can still gank people before their screen loads, if that is more your style.
This is similar to prize fighting. Who doesnt like prize fighting bouts?
And I said it should go to the Hull, not just to the armor.
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Nightfang
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Posted - 2003.12.01 18:16:00 -
[12]
Thing is the Neocron approach would cause the following problem; people plugged their chips in when they know they were going through a dangerous area, only to unplug them when safe again.
Good idea on the original poster, though I would keep it simpler and just add a "duel" option "yes/no" and make it work like a small-time-war while in the same solar system...
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Vel Kyri
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Posted - 2003.12.01 18:37:00 -
[13]
I like the idea of having the "deuling arenas"
but as something extra.
DO NOT REPLACE the current PvP... its one of the things that is good about Eve - that there is a REAL danger of loosing ships... and only if you are not paying attention. -----
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Winterblink
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Posted - 2003.12.01 19:03:00 -
[14]
Quote: Thing is the Neocron approach would cause the following problem; people plugged their chips in when they know they were going through a dangerous area, only to unplug them when safe again.
Good idea on the original poster, though I would keep it simpler and just add a "duel" option "yes/no" and make it work like a small-time-war while in the same solar system...
Trick with NC was to put the chip in you had to go to someone who had the implant skill to do it. If you're out in the wasteland for instance that might not be so easy to come by. And god help you if you yell out "I'm at grid M10 can someone come and put my LE chip in? I don't wanna die" publicly. :)
___winterblink/warp_drive_active/eve_nature_vraie// |

Lallante
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Posted - 2003.12.01 19:13:00 -
[15]
alternatively:
Leave Eve and go and play the sims online.
Lall - THE Vocal Minority - ShinRa
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StealthNet
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Posted - 2003.12.01 19:29:00 -
[16]
Quote: Not a good idea, since amarr ships prefer to tank armor instead of shields.
Then let us players config the amount of dmg before the drone stops the fight.
Cool, really cool idea. Loved it. _______________________________________________
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Adliger Krieger
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Posted - 2003.12.01 19:53:00 -
[17]
Edited by: Adliger Krieger on 01/12/2003 20:11:51 :-\
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Humpty Dance
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Posted - 2003.12.01 20:10:00 -
[18]
Great ideas from all. The duel should simply allow the two participants to fight without a security hit or action from sentry guns.
The biggest draw to PvP combat is the adrenalin rush of winning, or losing everything.
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Lallante
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Posted - 2003.12.01 20:10:00 -
[19]
arena combat is the equivilent of having "practice agent missions" that give the same reward as normal ones but can be done in 1/3 of the time.
Combat needs to be a challange.
Lall - THE Vocal Minority - ShinRa
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Adliger Krieger
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Posted - 2003.12.01 20:15:00 -
[20]
Lallante - you make it sound as if there is nothing to lose by doing this. As I stated above, the parties can agree on a sizable wager. I dont know about you, but I hate to lose isk. But, I would do this for free, I get a rush out of just practicing battle with friends. It would be a blast to be able to just watch 2 others go at it in the "Arena". Maybe the Regional Champ could get their mug on the billboards for being so tough. And when he gets jumped at a gate and taken out by rats, well, the rat victory would be even sweeter. There are many variations of how this could affect the game.
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Lallante
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Posted - 2003.12.01 20:23:00 -
[21]
wager 1 isk:
Endless, free, ultra quick and easy PvP training.
You should HAVE to go into 0.0 space for a fight, or noone will go there
Lall - THE Vocal Minority - ShinRa
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Nightfang
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Posted - 2003.12.01 20:24:00 -
[22]
Would be a great profession for pirate retirees 
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Adliger Krieger
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Posted - 2003.12.01 20:27:00 -
[23]
Quote: arena combat is the equivilent of having "practice agent missions" that give the same reward as normal ones but can be done in 1/3 of the time.
Combat needs to be a challange.
This is not true. When you REALLY fight a ship and destroy it, you get all the modules. In this scenario you do not.
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amerson
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Posted - 2003.12.01 20:27:00 -
[24]
To keep this civil, and keep buddies from ganging up on someone, it should be done in .5 and higher. That way Concord would intervene with the troublemakers.
Besides, I think the right way to do it would be to simply make your ship invulnerable once the damage threshold is reached. That way no stay Torps or drones can continue to hurt your ship.
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Galk
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Posted - 2003.12.01 20:29:00 -
[25]
Quote:
Combat needs to be a challange.
Leave eve and try another game then.
There's hundreds more that are more challenging. ------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

Ana Khouri
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Posted - 2003.12.01 20:55:00 -
[26]
Quote: wager 1 isk:
Endless, free, ultra quick and easy PvP training.
You should HAVE to go into 0.0 space for a fight, or noone will go there
You can have this already on chaos. Still people out in 0.0 space in tranq.
free speech not allowed here |

Adliger Krieger
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Posted - 2003.12.01 21:05:00 -
[27]
Quote:
You should HAVE to go into 0.0 space for a fight, or noone will go there
Really? Did they move all Bistot and 50k rats to Empire space recently? did I miss something? LOL at Lallente.
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Van Cleef
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Posted - 2003.12.02 00:36:00 -
[28]
What would be nice would be a gladiator games arena. It would require a bit of coding on CCP's end, and a major corporation with a lot of start up cash.
To make things easier the system would have to be out in 0.0 space. You could have it inside empire space, somewhere in the middle, but Concord would have to be turned off, there would have to be system police that would respond to inter system fighting (to prevent FNG ganking in the system outside the "arenas") and would limit the people who could attend because of security rating SO.. outside empire space would be nice.
Second, it would have to be a system with stations, hopefully several. This would allow corporations to set up offices (acting as STABLES for their fighters). These stations would not have REFINERIES, so that people can use them to be mining platforms. Also, NO INSURANCE for gladiator fights (hey - who would insure something like this?) The stations would have market, cloning, repairs things that are needed for the combats. Instead of asteroid belts, there could be arenas. Or, instead of fixed arenas, the fight coordinators could set up bookmarks in space and before the fight tell the people where the combat would be. The stations (and this would be CCPs part.. or a very involved website HMTL programmer) could set up the ranking and process wagers. The fights would be on a tier system. You could have all types of classes, Frigate classes, Industrial Classes (hey the badger has 6 mid slots… EW platform…) Cruiser Class, and Battleship Class. It would be up to the sponsor, but I would make it so you would have to start in the frigate classes and work up to the next tier. Corporations could start offices in the system and bring in ships and wares for sale. It would start a big logistics for the whole thing. The sponsor corp. would manage the wagering system, the championship ranking system, give payouts, patrol the system for unsanctioned fighting. They could make a lot of money. Then also, the out lying systems could always start up minor league championship arenas. Blackmarket arenas so to speak. All hoping to be the next Arena League Champion… could be great player initiated role playing, great times for PVP fights, and great money making opportunities if done right.
------------------------------------------------ Serve the State Join Channel CAINCOM |

Amicus
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Posted - 2003.12.02 00:42:00 -
[29]
They have something like this in Earth & Beyond. The only problem is that it is very difficult to achieve reasonable balance between the two sides in the arena. Frequently in E&B, you will have one side warp in a few ringer players at the last moment just before the combat begins, so that they are certain to win. No one participates, because one side almost always gets blown away so badly that there is no real competition. 
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Brukhai Khan
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Posted - 2003.12.02 01:54:00 -
[30]
no need for CCP to do anything here... you can have that kind of combat as it is.
find a referee, then get your ships out, start the duel. see? easy.
personally I¦m against this kind of PvP, if I had wanted that I¦d have gone with another game.
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