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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.01.07 17:05:00 -
[1]
I'm trying to understand how stacking on inertia modules are calculated but I just can't seem to get it to work. Anyone aware on the formula?
For example, Crusader + 1x Local Hull Inertia reduces its mass to 892,500. The plain 15% the LHI gives, but on the next LHI it all goes to hell, as the stacking penalty calculations from damage mods does not seem to apply (or I do it the wrong way).
Basicly what I am trying to calculate is the speed after activating an MWD/AB, but the mass just won't calculate.
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Samirol
Turbulent Privateer Alliance
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Posted - 2007.01.07 17:10:00 -
[2]
trying to make your dread go faster? 
Tier 2 BS Lotto
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.01.07 17:12:00 -
[3]
Originally by: Samirol trying to make your dread go faster? 
It goes decent fast already, but yeah, easier to calculate than to fit, fit and refit modules when testing.
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ElCoCo
KIA Corp
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Posted - 2007.01.07 17:14:00 -
[4]
Do you also fit a nanofiber? I've not got around to test what's the priority on the stacking penalty when combining nanos and inertia stabs. Meaning, if you fit 1 nano and 1 inertia, which one is first on the calculation? (meaning the second one gets the stacking penalty)
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.01.07 17:18:00 -
[5]
Originally by: ElCoCo Do you also fit a nanofiber? I've not got around to test what's the priority on the stacking penalty when combining nanos and inertia stabs. Meaning, if you fit 1 nano and 1 inertia, which one is first on the calculation? (meaning the second one gets the stacking penalty)
For now I am only trying to figure out the formula to use with Inertia's only. afaik Nanos don't affect mass at all so that shouldn't matter.
And I don't think agility affects speed either so nanos and overdrives should be fairly simple to calculate as they only add base velocity.
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Toaster Oven
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Posted - 2007.01.07 17:22:00 -
[6]
Stacking penalty goes as:
Originally by: Jim Hsu f(1) = 1 f(2) = 0.8708860 f(3) = 0.5705831 f(4) = 0.2829552 f(5) = 0.1059927 f(6) = 0.0299912
When using Local Hull Nanos, you get the following benefit per additional module:
1 = 15 * 1 = 15% reduction 2 = 15 * 0.8708860 = 13.06329% reduction 3 = 15 * 0.5705831 = 8.5587465% reduction 4 = 15 * 0.2829552 = 4.244328% reduction 5 = 15 * 0.1059927 = 1.5898905% reduction 6 = 15 * 0.0299912 = 0.449868% reduction
Which when converted to an absolute multiplier for mass you get
1 = .85 2 = .8693671 3 = .914412535 4 = .95755672 5 = .984101095 6 = .99550132
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ElCoCo
KIA Corp
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Posted - 2007.01.07 17:24:00 -
[7]
Yes sorry, you're right. The common thing inertias and nanos have is the agility modifier. I didn't remember correctly. (That only counts for turning speed and acceleration, right?)
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.01.07 17:29:00 -
[8]
Edited by: Chribba on 07/01/2007 17:26:35
Originally by: Toaster Oven Stacking penalty goes as:
Originally by: Jim Hsu f(1) = 1 f(2) = 0.8708860 f(3) = 0.5705831 f(4) = 0.2829552 f(5) = 0.1059927 f(6) = 0.0299912
When using Local Hull Nanos, you get the following benefit per additional module:
1 = 15 * 1 = 15% reduction 2 = 15 * 0.8708860 = 13.06329% reduction 3 = 15 * 0.5705831 = 8.5587465% reduction 4 = 15 * 0.2829552 = 4.244328% reduction 5 = 15 * 0.1059927 = 1.5898905% reduction 6 = 15 * 0.0299912 = 0.449868% reduction
Which when converted to an absolute multiplier for mass you get
1 = .85 2 = .8693671 3 = .914412535 4 = .95755672 5 = .984101095 6 = .99550132
It's getting closer Got a link to Jim's formula? Coz using those values lands me close but not exact.
775910,13675 vs 776146,56257
NM the link I found it, using that crap EVE-Search.com 
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Toaster Oven
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Posted - 2007.01.07 17:32:00 -
[9]
Originally by: Chribba Got a link to Jim's formula? Coz using those values lands me close but not exact.
775910,13675 vs 776146,56257
NM the link I found it, using that crap EVE-Search.com 
I think those are approximations calculated using ingame values. AFAIK no player has ever figured out the exact formula? If I'm wrong, I'd like to know what it is exactly 
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.01.07 17:55:00 -
[10]
Yay! Progress, I got an accurate value when using 4x Inertias, that should be sufficient to do calculations on.
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.07 17:58:00 -
[11]
Remember to sort the effects from highest to lowest first before applying those multipliers.
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dalman
Finite Horizon
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Posted - 2007.01.07 17:58:00 -
[12]
Originally by: Toaster Oven
Originally by: Chribba Got a link to Jim's formula? Coz using those values lands me close but not exact.
775910,13675 vs 776146,56257
NM the link I found it, using that crap EVE-Search.com 
I think those are approximations calculated using ingame values. AFAIK no player has ever figured out the exact formula? If I'm wrong, I'd like to know what it is exactly 
Do as Chribba did and use this crappy EVE-search.com site. And read Jim Hsu's original post on it. The 'formula' was more or less found, but there's some constants in it which are more or less impossible to say exactly what they are (and especially as the game doesn't give you very exact figures to compare with...).
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Sphynx Stormlord
Gallente Anqara Industries Serenus Letum
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Posted - 2007.01.07 20:18:00 -
[13]
Anyone know if the agility modifier is stacking penalised as well?
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ReaperOfSly
Gallente Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2007.01.07 22:13:00 -
[14]
I didn't think inertia stabs were stacking penalised. I've been using 6 on my carrier to allow me to align to warp as fast as a cruiser  --------------------------------------------------------------------
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Gor Kraon
Minmatar Shadowclan
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Posted - 2007.01.07 22:20:00 -
[15]
Edited by: Gor Kraon on 07/01/2007 22:21:33 They are, using more than 4 is pretty much a waste.
Oh, make sure you add the mass of the MWD/AB (when its on) to the calculation as well. It also gets reduced by the inertia stabs.
This was from some other thread, i just added and re-named some of the values for my benefit.
Speed = (Base Speed + Speed Modules) * Navigation Skill * Ship Speed Bonus * Speed Rigs * Speed Implants * Gang Speed Bonus
Boost Speed = Speed * (1 + Module Boost * Acceleration Control * Boost Rigs * Boost Implants * Thrust / ((Mass + Module Mass) * Mass Reduction Modules * Mass Reduction Rigs))
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dalman
Finite Horizon
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Posted - 2007.01.07 22:26:00 -
[16]
Originally by: ReaperOfSly I didn't think inertia stabs were stacking penalised. I've been using 6 on my carrier to allow me to align to warp as fast as a cruiser 
Mass is an attribute that is subject to stacking penalty.
So mass reduction rigs and inertia stabs are penalised.
Agility is however not subject to stacking penalty afaik. So if you fit 4 local inertia stabs, that 4:th one will give you -4.24% to mass but still -15% to agility... So if you only want to warp as fast as possible and your max speed is of no concern, then sure you can fit 6 inertia stabs.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Wucking Fanker
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Posted - 2007.01.07 22:50:00 -
[17]
I know on Nanophoons the optimal fit is 5 nanos and 2 instabs to give maximum speed with a MWD. I don't understand it though just worked it out by trying every combination possible.
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Shandling
Minmatar Disband
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Posted - 2007.01.08 01:31:00 -
[18]
Originally by: Wucking Fanker I know on Nanophoons the optimal fit is 5 nanos and 2 instabs to give maximum speed with a MWD. I don't understand it though just worked it out by trying every combination possible.
Yep, that's what I do... I drop a can and orbit around it at whatever range I would be, and see what combination of stabs/nanos gets me the best speed at orbit. (not always the same as your max speed, it seems...)
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31i73
BGG
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Posted - 2007.02.06 13:17:00 -
[19]
and how would one figure out the optimal fitting of a crow for maximum speed? is it 3 istabs and 2 polycarbon rigs (reduce mass)? Or does the +15% mwd speed -rig benefit more?
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M00dy
Stain of Mind
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Posted - 2007.02.06 22:31:00 -
[20]
Originally by: 31i73 and how would one figure out the optimal fitting of a crow for maximum speed? is it 3 istabs and 2 polycarbon rigs (reduce mass)? Or does the +15% mwd speed -rig benefit more?
Necro?
2 Stabs and one Nano in low slots for best orbit speed. For rigs use three MWD Boost rigs. (Nano Pumps?)
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