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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Larrikin
C C P C C P Alliance
331

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Posted - 2015.11.13 10:46:31 -
[1] - Quote
Links
Questions & Answers
***** EWAR Immunity ***** Q) What exactly does the EWAR debuff mean? #1 #2 #3 A) We are removing the binary nature of EWar Immunity. Instead, we're replacing it with EWar Resistance. For Example, Your Super-Carrier has 50% EWar Resistance. Your base lock range is 100km. A 50% sensor dampner would normaly take that down to 50km. However, with 50% EWar immunity, it will only take it down to 75km.
Q) WIll a large subcap EWAR fleet be able to reduce the effectiveness of a group of capitals to zero? #1 A) To the same degree that its possible to reduce the effectiveness of a group of sub-capitals to zero, yes. Although it will be harder.
Q) Will immunity be one statline or vary according to the ewar being used? #1 A) Current plans are -
- Stasis Web Resistance
- Energy Warfare Resistance
- EWar Resistance (ECM/Damp/Tracking Disrupting).
Q) Will the EWAR resistance include Energy Warfare resistance? #1 A) There will be a separate value for Energy Warfare Resistance.
Q) With the removal of ewar immunity, will remote assistance be possible? #1 A) I assume you mean for Triage and Siege? No.
***** New Capital Modules ***** Q) When you introduce capital sized modules, what happens to the modules we have fitted to our capitals that will no longer be allowed? #1 #2 #3 A) There is no plan to disallow existing modules from Capitals. For example, if you are running a 'Large Capacitor Booster II' on your Dread, and we introduce a 'Capital Capacitor Booster I', you can still continue to run your large if you chose too. In regards to Capital Neutralizers, these will have different functionality to existing Neutralizers. There will be gameplay for both, and you may want to fit Heavy Neuts instead of Capital Neuts dependent on the situation.
Q) What will be the volume of these modules? Will this mean that you can only carry a small amount in your Capital? #1 A) We havn't decided. We are aware of issues regarding moving Long Range and Short Range guns when moving a Dreadnought, + all the capital modules we're adding.
Q) What kinds of speeds are to be expected from the capital prop mods? #1 A) Somewhere around 500m/s.
Q) If we are putting plates on these already slow ships, should we expect align times of 1 minute or will base agility be looked at? #1 A) We will look at base agility. However, a Plate fit Carrier or Titan will have a slower align time.
Q) Can we expect changes to be made to the fitting and effects of Officer points and scrams due to them becoming capital focused modules? #1 A) We will be looking at their fitting. The effects are unlikely to change.
Q) Are we releasing Capital Target Spectrum Breakers? #1 #2 A) Not at this stage.
***** Siege/Dreadnoughts ***** Q) 1-2k dps from a seiged dread dps is too low/Why would you use subcap siege dread over battleships? Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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CCP Larrikin
C C P C C P Alliance
331

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Posted - 2015.11.13 10:46:38 -
[2] - Quote
Reserved
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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CCP Larrikin
C C P C C P Alliance
331

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Posted - 2015.11.13 10:46:48 -
[3] - Quote
Reserved
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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CCP Larrikin
C C P C C P Alliance
334

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Posted - 2015.11.13 13:51:01 -
[4] - Quote
Moar Q&A, including a Miscellaneous section!
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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CCP Larrikin
C C P C C P Alliance
334

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Posted - 2015.11.13 13:57:10 -
[5] - Quote
Dr Carbonatite wrote:While I think EWAR resistance in general is another cheap gimmick, supers being affected by webs will be a massive stealth buff to supercap mobility. There's going to have to be something tacked on there to compensate.
Supers can already warp in a single MWD cycle with existing 500mn MWDs. Additionally, there will be a 'Web Resistance' attribute on supers/titans.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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