
Ganthrithor
GoonWaffe Goonswarm Federation
918
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Posted - 2015.11.16 17:46:19 -
[1] - Quote
These changes could be interesting as part of the advanced / filmmaker camera options, but are absolutely awful for normal gameplay.
FPV: useless, but kind of interesting? It would be more useful if you could mouse-fly (click in the center of the HUD to activate, then drag the cursor in the direction you want to turn), as it would be a good casual way to fly a ship, and I can't see ever using FPV for combat anyway.
New Orbit Camera: very cinematic-looking, and would be a wonderful filmmaker's tool. Absolutely, ridiculously, completely awful in every way for normal gameplay: the field of vision and vanishing depth perception is woefully inadequate for maintaining situational awareness, the zolley effect while zooming in and out is horrible (again, for normal gamplay, potentially cool for making movies), and the combination of zolleying and the camera shifting axes as you zoom + rotate gives actually gives me motion sickness from the un-commanded movements. Also you can no longer right-click and drag to free-look, which is a feature I actually use a lot on TQ.
New Tactical Camera: I guess the ability to decouple the camera axis from your ship and move it around is a requirement for the new fighter interface? It's kind of cool, but in every other respect the new tactical camera is worse than the current one: the auto-framing as you move into tactical mode is annoying, and all the camera controls feel like they're stuck in molasses after the normal camera (you have to drag the mouse a disproportionately large distance just to rotate the camera, or spin the scroll wheel a long way to zoom). All the inputs feel misjudged and laggy.
I'm extremely glad these camera features will be opt-in. Like I said, they've got cool novelty value and will be wonderful for EVE filmmakers, but for everyday use they're kind of an abomination. The current camera works a thousand times better for regular interactions / combat; a camera you have only partial control over (that keeps changing the orientation of the camera and zooming etc without your consent) is a recipe for disaster as far as situational awareness is concerned. |