Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dagnar
School of Applied Knowledge Caldari State
2
|
Posted - 2015.11.14 13:18:03 -
[1] - Quote
Any advice on which ship is better for a small pvp gang? Probably consist of 3 autocannons Machariels OR 3 blaster Vindicators + dual web Loki + 2x Guardian logis. Could also switch the battleships for Domis but I suppose it's all situatonal.
I'm trying to give the gang good resistant to neuts, so that's a negative for Vindis who will require cap to fire their guns. Plus for vindi is the nice dps and tracking, the web bonus isn't so useful because the Loki will be doing that job. Machariel has a little less DPS but better range and better maneuverability. Machariel also doesn't have to worry about running out of cap.
|
Dagnar
School of Applied Knowledge Caldari State
2
|
Posted - 2015.11.14 13:39:26 -
[2] - Quote
I also forgot to mention Machariel has the advantage of being able to choose damage type too. |
Titus Heldane
Militaris Industries Northern Coalition.
30
|
Posted - 2015.11.14 13:51:55 -
[3] - Quote
small pvp gang =! battleships
id use cruisers. 2 logi for 4 ships is a bit too much. a 6 man kiting gang will get way more kills. you can engage larger groups and more people are willing to fight you as well. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
12826
|
Posted - 2015.11.14 14:09:01 -
[4] - Quote
hi low or null ?
Better the Devil you know.
=]|[=
|
Dagnar
School of Applied Knowledge Caldari State
2
|
Posted - 2015.11.14 15:01:50 -
[5] - Quote
Ralph King-Griffin wrote:hi low or null ?
It's for hi-sec wars mostly. |
RavenPaine
RaVeN Alliance
1152
|
Posted - 2015.11.14 16:53:14 -
[6] - Quote
Generally, a Mach and a Vindi are opposite ends of the spectrum.
Blaster Vindi is up close, fitted for DPS, kinda slow with limited range. Most small fast ships will be able to get away. Machariel is known for speed and has better range. Also known for shield tanks. |
Torgeir Hekard
I MYSELF AND ME
214
|
Posted - 2015.11.14 18:37:04 -
[7] - Quote
Titus Heldane wrote:small pvp gang =! battleships
I beg to differ. Kiting arty machs and even pests work wonders. Though that depends on your definition of small gang, since with the obligatory support (anti-tackle, points and webs) they need at least 8-10 people to work as intended.
RLML phoons/ravens can go smaller and add nice punch to a small 3-5 man cruiser gang, but you'd better get some hyperspatial rigs and possibly WS- implants.
Can't really talk about HS wars since they mostly look like gate/station camps and picking off stragglers which is not particulary interesting.
That being said, machs can very much armour tank, and with slaves (hisec) they can easily do 350K+ tank. And with ACs they can do neuts. Though 3 heavy neuts aren't that much.
Your real problem is you are looking at maybe 2500dps between your 6 ships. Which is, well, tankable by, say, your mach with a single 5-1 guardian. You'll never be able to scratch a T3 with logi support. Hell, you'll never be able to scratch the logi support itself. So once you are up against a similar fleet, you both are tanking till downtime.
You could probably mix the battleships, and maybe add nestor for refitting and/or RR, but it's still the same problem of "hug the gate and tank them all". Personally, at this point something like RRBS would at least look somewhat interesting. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
12828
|
Posted - 2015.11.14 18:50:38 -
[8] - Quote
Dagnar wrote:Ralph King-Griffin wrote:hi low or null ? It's for hi-sec wars mostly. Are ye Aggressors or defenders?
As aggressors ye will be hunting and roaming so battleships Will be painful for that Barr the mach, though a typhoon fleet issue gang could be fun if fit correctly.
as defenders on the other hand ye will be hunted so that's where yer domi and/or vindi will shine.
Personally (and from experience) I recommend a brick tanked t3 fleet but that's expensive and very risky if you haven't the experience (as I would assume given you're asking here).
also do you know who you will be fighting?
Of so you're probably going to want to check their killboard and see what they fly, then bring counters to that.
Better the Devil you know.
=]|[=
|
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2025
|
Posted - 2015.11.14 18:52:07 -
[9] - Quote
Dagnar wrote:Ralph King-Griffin wrote:hi low or null ? It's for hi-sec wars mostly. vindis all the way, gonna need all that deepz to kill them before they dock up. Although if you are in a HS war that doesn't involve station games (do they exist?) maybe machs.
RavenPaine wrote:Generally, a Mach and a Vindi are opposite ends of the spectrum.
Blaster Vindi is up close, fitted for DPS, kinda slow with limited range. Most small fast ships will be able to get away. Machariel is known for speed and has better range. Also known for shield tanks. slot layout favors an armor tank on a mach imo. Often shield fit for nano ops though, people like to be able to disengage. Plus mach warp speed is nice to either burn to target or run from blob.
Titus Heldane wrote:small pvp gang =! battleships
id use cruisers. 2 logi for 4 ships is a bit too much. a 6 man kiting gang will get way more kills. you can engage larger groups and more people are willing to fight you as well. only because small gang meta favors running away rather than brawling. although I don't really blame small gangs too much as the other side has a tendency to blob beyond belief, and that doesn't even include the possibility of a hot drop. FC we out number them 4 to 1 what do we do!? Wait till we outnumber them 10 to 1 and drop the titans!
@ChainsawPlankto
|
Lloyd Roses
Artificial Memories
1320
|
Posted - 2015.11.14 19:17:59 -
[10] - Quote
Three Vindicators have enough fully applied dps out to scramrange or pimpwebrange (~20k) to walk through any T2/T3 hulls even against a pair of Guardians or a bunch of T1 logi. If they're linked, things change a bit tho. If you want to follow through, rather get an ashimmu with neuts and longrange webs, MWDs on those vindis to burn on top of people, and ignore the Loki for - regarding your setup - just offering less compared to an ashimmu.
Flying like that is a terrible scenario for Machariels, autocannons and brawling (without a tracking bonus even) just doesn't work well. Some people bring a brawliing AC Mach and get away with it, but they need to be on the bigger side to make it work, and usually a rifter would've effected the outcome just as much. The Mach offers hardly anything there a T1 tempest wouldn't actually do better. |
|
Dagnar
School of Applied Knowledge Caldari State
2
|
Posted - 2015.11.14 19:18:16 -
[11] - Quote
Torgeir Hekard wrote:Titus Heldane wrote:small pvp gang =! battleships
I beg to differ. Kiting arty machs and even pests work wonders. Though that depends on your definition of small gang, since with the obligatory support (anti-tackle, points and webs) they need at least 8-10 people to work as intended. RLML phoons/ravens can go smaller and add nice punch to a small 3-5 man cruiser gang, but you'd better get some hyperspatial rigs and possibly WS- implants. Can't really talk about HS wars since they mostly look like gate/station camps and picking off stragglers which is not particulary interesting. That being said, machs can very much armour tank, and with slaves (hisec) they can easily do 350K+ tank. And with ACs they can do neuts. Though 3 heavy neuts aren't that much. Your real problem is you are looking at maybe 2500dps between your 6 ships. Which is, well, tankable by, say, your mach with a single 5-1 guardian. You'll never be able to scratch a T3 with logi support. Hell, you'll never be able to scratch the logi support itself. So once you are up against a similar fleet, you both are tanking till downtime. You could probably mix the battleships, and maybe add nestor for refitting and/or RR, but it's still the same problem of "hug the gate and tank them all". Personally, at this point something like RRBS would at least look somewhat interesting.
I figure that 3 machs with 2 heavy neuts each will be sufficient to shut down most targets, that's 6 heavy neuts. The machs can also each run a target painter to help increase the potential damage on non battleship targets. As for enemy logistics, well that's what we have a max ECM strength cloaky falcon pilot following us around for. I didn't mention it previously but we have it.
How does slave mach get 350k ehp? I can't see how it's possible even with slaves and max gang boosts. |
Dagnar
School of Applied Knowledge Caldari State
2
|
Posted - 2015.11.14 19:23:11 -
[12] - Quote
Chainsaw Plankton wrote:Dagnar wrote:Ralph King-Griffin wrote:hi low or null ? It's for hi-sec wars mostly. vindis all the way, gonna need all that deepz to kill them before they dock up. Although if you are in a HS war that doesn't involve station games (do they exist?) maybe machs. RavenPaine wrote:Generally, a Mach and a Vindi are opposite ends of the spectrum.
Blaster Vindi is up close, fitted for DPS, kinda slow with limited range. Most small fast ships will be able to get away. Machariel is known for speed and has better range. Also known for shield tanks. slot layout favors an armor tank on a mach imo. Often shield fit for nano ops though, people like to be able to disengage. Plus mach warp speed is nice to either burn to target or run from blob. Titus Heldane wrote:small pvp gang =! battleships
id use cruisers. 2 logi for 4 ships is a bit too much. a 6 man kiting gang will get way more kills. you can engage larger groups and more people are willing to fight you as well. only because small gang meta favors running away rather than brawling. although I don't really blame small gangs too much as the other side has a tendency to blob beyond belief, and that doesn't even include the possibility of a hot drop. FC we out number them 4 to 1 what do we do!? Wait till we outnumber them 10 to 1 and drop the titans!
Yeah I like vindiator dps. Only thing is if our opponents know we use vindicators (they will know our setup) I think they'll just max tank kinetic/thermal. Good thing about mach is choosing damage type. |
Dagnar
School of Applied Knowledge Caldari State
2
|
Posted - 2015.11.14 19:48:06 -
[13] - Quote
Would a vindi use caldari navy antimatter or void ammo for pvp? Void has higher paper dps but reduces tracking, falloff, and increase gun cap usage by 25% |
RavenPaine
RaVeN Alliance
1155
|
Posted - 2015.11.15 00:54:32 -
[14] - Quote
Dagnar wrote:Would a vindi use caldari navy antimatter or void ammo for pvp? Void has higher paper dps but reduces tracking, falloff, and increase gun cap usage by 25%
Caldari Navy Antimatter is pretty standard for me. About the only time I use T2 hybrid ammo, is for the long range version on rail fits.
|
Sabriz Adoudel
Black Hydra Consortium.
5509
|
Posted - 2015.11.15 02:21:50 -
[15] - Quote
For highsec wars, the Marauder class is utterly absurd. They are too soft to capitals to use in lowsec/null, but in highsec and in wormholes that do not permit moving capital ships in, they are ridiculously tanky.
If your opponents are not fielding a Bhaalgorn fleet, they will be basically unable to break your tank unless they can field utterly overwhelming numbers.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|
Shitposting Forum Alt
Imperial Academy Amarr Empire
4
|
Posted - 2015.11.15 02:41:11 -
[16] - Quote
Sabriz Adoudel wrote:For highsec wars, the Marauder class is utterly absurd. They are too soft to capitals to use in lowsec/null, but in highsec and in wormholes that do not permit moving capital ships in, they are ridiculously tanky.
If your opponents are not fielding a Bhaalgorn fleet, they will be basically unable to break your tank unless they can field utterly overwhelming numbers. ASB Vargurs and Golems ain't got no issue with no Bhaalgorns. With crystals and links, even with no active invul, they tank somethin like 3700 dps per one ASB
That bastion module should just be banned from high. |
Torgeir Hekard
I MYSELF AND ME
214
|
Posted - 2015.11.15 07:57:54 -
[17] - Quote
Dagnar wrote: I figure that 3 machs with 2 heavy neuts each will be sufficient to shut down most targets, that's 6 heavy neuts.
Mach has a single utility high. Of course you can drop a gun for a second neut (I knew a guy who was running neut+smartbomb mach, because for solo it's worth the DPS loss), but you are, well, dropping a gun.
Dagnar wrote: How does slave mach get 350k ehp? I can't see how it's possible even with slaves and max gang boosts.
Double plated, T2 trimarks. Though that's probably overkill for a 6man gang, better swap a plate for a gyro. |
Mephiztopheleze
Republic University Minmatar Republic
324
|
Posted - 2015.11.15 08:34:42 -
[18] - Quote
Seriously, either one will work just fine and dandy so long as you fly it properly and your gang is on the ball.
The gang I regularly fly lowsec roams with keeps a handful of Vindis, Machs and Bhaalgorns at the ready in our staging system for when a suitable target of opportunity comes up, or for when we really, really want to bust up a gatecamp.
Yes, you can tank for the Vindicators Kin/Therm damage, but you need more than just resists to save yourself against the kind of deeps a well fit, skilled Vindicator can put out.
Dagnar wrote:Plus for vindi is the nice dps and tracking, the web bonus isn't so useful because the Loki will be doing that job......
@.@
Do Not, EVER, Undock In A Serpentis Ship Without A Web Fitted To It.
EVER.
90% Webs are one of the Vindi's biggest selling points. Anyone you can get a hold of with that web is going to die in very, very short order.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
|
Mysa
Alekhine's Gun Decayed Orbit
44
|
Posted - 2015.11.15 11:05:49 -
[19] - Quote
Dagnar wrote:Any advice on which ship is better for a small pvp gang? Probably consist of 3 armor tanked autocannon Machariels OR 3 blaster Vindicators + dual web Loki + 2x Guardian logis. Could also switch the battleships for Domis but I suppose it's all situatonal.
I'm trying to give the gang good resistant to neuts, so that's a negative for Vindis who will require cap to fire their guns. Plus for vindi is the nice dps and tracking, the web bonus isn't so useful because the Loki will be doing that job. Machariel has a little less DPS but 3 times better range and better maneuverability. Machariel also doesn't have to worry about running out of cap. With targets duel webbed and probably tracking computers fitted on the machariels I doubt the difference in tracking will matter much.
web loki long point lach and arty machs whit a scimi, 6-8man gang will do fine warping in at web range to alpha
SoloFoLife!
-KEKE the Merlin wonder
|
Kalihira
Ultramar Independent Contracting
42
|
Posted - 2015.11.15 13:41:59 -
[20] - Quote
Mysa wrote:Dagnar wrote:Any advice on which ship is better for a small pvp gang? Probably consist of 3 armor tanked autocannon Machariels OR 3 blaster Vindicators + dual web Loki + 2x Guardian logis. Could also switch the battleships for Domis but I suppose it's all situatonal.
I'm trying to give the gang good resistant to neuts, so that's a negative for Vindis who will require cap to fire their guns. Plus for vindi is the nice dps and tracking, the web bonus isn't so useful because the Loki will be doing that job. Machariel has a little less DPS but 3 times better range and better maneuverability. Machariel also doesn't have to worry about running out of cap. With targets duel webbed and probably tracking computers fitted on the machariels I doubt the difference in tracking will matter much. web loki long point lach and arty machs whit a scimi, 6-8man gang will do fine warping in at web range to alpha pretty much this, allthough ac machs work fine too, especially when fighting off smaller targets |
|
Dagnar
School of Applied Knowledge Caldari State
2
|
Posted - 2015.11.15 15:17:33 -
[21] - Quote
Will ECM be a problem? I'm guessing one ECCM is necessary. With links and 1 ECCM the machariel has a sensor strength of 80+ |
Jacob Holland
Weyland-Vulcan Industries
440
|
Posted - 2015.11.16 08:40:47 -
[22] - Quote
Dagnar wrote:Plus for vindi is the nice dps and tracking, the web bonus isn't so useful because the Loki will be doing that job. Never underestimate the power of Vindi-webs; yeah, your Loki can slow things down a little... Your Vindi's stop them in their tracks.
Dagnar wrote:Yeah I like vindiator dps. Only thing is if our opponents know we use vindicators (they will know our setup) I think they'll just max tank kinetic/thermal. Good thing about mach is choosing damage type. If they really do max out their Kin/Therm they'll get torn up by the Vindi's drones because they'll have massive holes to them... not to mention that even with very high resists the Vindicator still hurts quite a bit.
All that said... I would go with Machs in your case. Because Heavy Neuts. The Vindi has to lose a gun to gain any utility and thus lose damage, the Mach's utility high is a far greater consideration (IMHO) than the damage choice. 'phoons are another possibility, as someone already mentioned; or perhaps you could throw a 'geddon into the mix? (RMLMs and long range heavy neuts might give you a few more options against smaller ships - more than one 'geddon and you probably need to go RHMLs to avoid missing out too much damage). |
ChromeStriker
Out of Focus Odin's Call
963
|
Posted - 2015.11.16 08:54:29 -
[23] - Quote
Swap the loki's for Bhaalgorns and get a pair of nestors... that would be a sweet looking fleet right there... TBH just sit everyone in Nestors...
No Worries
|
Valkin Mordirc
1651
|
Posted - 2015.11.16 12:37:04 -
[24] - Quote
If it's for Highsec War-decs, A small gang set up like that isn't really going to capable of catch anything, seems something along the lines of "Whelp, or be whelped," Depending on who you are fighting and what the situation is, you will most likely have little to no fights.
With The Vindi's you are going to hell slow, and will not catch anything, people will see you coming and GTFO or bat phone in reinforcements.
For Highsec Vindi's do great as gank ships, Undock once somebody has aggressed, dual web and hope the DPS will murderize your target's face before the timer runs out. That's why the web bonus is very strong on the ship. Your blasters hit for almost full damage on any cruiser. Geddons and other neut based ships work well with them as you can break the targets tank even faster.
Mach are okay to roam with, the warp speed bonus they get is super helpful for convenience purpose. But you still align slowly without nano's. and by the way you are talking it seems you want to try and do a Armor style brawling thing.
If you want to go expensive I would say switch the Battleships for T3's, Proteus or HAM Legions. And throw in a fast tackle ceptor or something of the ilk. General in Wardec's it's about catching somebody off guard as the ability to run for cover is very very easy.
#DeleteTheWeak
|
Valkin Mordirc
1652
|
Posted - 2015.11.17 12:17:36 -
[25] - Quote
Dagnar wrote:Will ECM be a problem? I'm guessing one ECCM is necessary. With links and 1 ECCM the machariel has a sensor strength of 80+
Sorry for the double post,
But again it really depends on who you are fighting. Wardeccing requires a ton of research to be done at a peak efficiency. You need to look at Killboards check what they tend to be comfortable with and that's what you will generally find. Getting jammed really sucks, but bringing ECCM to a fight where you don't need it is a wasted mid.
Also as a rule of thumb it's a good idea to keep modules like ECCM in your Cargo in case you need to switch. Generally your list should be for basically any ship,
Ammo Nanite Scram Secondary prop mod, Secondary web ECCM (For ECM) Sensor Booster (For Damps) Cap Booster or Cap Batteries for Neuts. You could also bring the lowslot versions of Hyper Spactials, Whatever they are called to help with travel times, if you have an alt leading you, it really shouldn't be a problem.
#DeleteTheWeak
|
Valacus
Streets of Fire
14
|
Posted - 2015.11.17 17:24:49 -
[26] - Quote
The Mach is almost universally better than the Vindi. It has fewer range limitations, cheats the warp limitation, cheats the speed and align limitations of battleships, and isn't even that expensive to fit out. A t2 fit Mach functions just fine in every fitting type, arty/AC, shield or armor. Anything the Vindi can do, a cruiser hull can do better except for apply DPS to a large, immobile target, so unless you're beating on POCOs all day, the Mach wins hands down. Just bring a Loki or Munin and walah, it's like a Vindi but not agonizingly slow. |
Lloyd Roses
Artificial Memories
1321
|
Posted - 2015.11.17 17:30:54 -
[27] - Quote
Valacus wrote:The Mach is almost universally better than the Vindi. It has fewer range limitations, cheats the warp limitation, cheats the speed and align limitations of battleships, and isn't even that expensive to fit out. A t2 fit Mach functions just fine in every fitting type, arty/AC, shield or armor. Anything the Vindi can do, a cruiser hull can do better except for apply DPS to a large, immobile target, so unless you're beating on POCOs all day, the Mach wins hands down. Just bring a Loki or Munin and walah, it's like a Vindi but not agonizingly slow.
You never flew a vindicator, did you? With 3 90% webs, you can use Void against an AB dramiel at 1km. |
Valacus
Streets of Fire
14
|
Posted - 2015.11.17 19:38:38 -
[28] - Quote
Lloyd Roses wrote:Valacus wrote:The Mach is almost universally better than the Vindi. It has fewer range limitations, cheats the warp limitation, cheats the speed and align limitations of battleships, and isn't even that expensive to fit out. A t2 fit Mach functions just fine in every fitting type, arty/AC, shield or armor. Anything the Vindi can do, a cruiser hull can do better except for apply DPS to a large, immobile target, so unless you're beating on POCOs all day, the Mach wins hands down. Just bring a Loki or Munin and walah, it's like a Vindi but not agonizingly slow. You never flew a vindicator, did you? With 3 90% webs, you can use Void against an AB dramiel at 1km.
If he's stupid enough to let you catch him. The vindicator is wicked slow and if it's blaster fit it has an extremely short range. They're designed as armor tanks and based off Gallente hulls, so they have a huge mass and align like a pregnant cow. They don't accelerate particularly well, and don't forget battleship scan resolution, which means the Dramiel could have warped out, warped back in, gone for pizza, then back out again before you ever had a chance to lock. The Machariel suffers from only two battleship related symptoms, and that is scan resolution(of which it still has a 50% advantage on the Vindi) and signature radius. Every other battleship handicap it cheats and that is more than enough to propel it to the top of the food chain by a massive margin. Never mind that it uses capless guns and can fit a massive armor tank using nothing but T2 modules and T1 rigs, only unlike the Vindi it's based off Minmatar hulls so they align and move quickly, and that's still including a full rack of arties. With the way battleships are right now, there is simply no way the Vindicator could ever compete with the Machariel in PvP. The Mach clutches all the weaknesses that hold other battleships back. This is doubly true in small gangs, where speed and agility are key. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3645
|
Posted - 2015.11.18 13:20:47 -
[29] - Quote
Almost all highsec engagements happen at extremely close ranges and they usually involve one of the involved parties attempting to escape at some point. Subsequently having the extremely high DPS of vindicators as well as their webs is much more useful than machariels even though they're faster and have better range. For ECM woes just carry two racial ECCM in your cargo and refit as required.
Having someone come along in a bhaalgorn if you're expecting serious resistance is also a good idea.
Never fly a shield doctrine in highsec unless you're hitting a structure or skirmishing in tornados, you'll die and people laugh at you. |
Lloyd Roses
Artificial Memories
1322
|
Posted - 2015.11.18 14:01:54 -
[30] - Quote
Valacus wrote:Lloyd Roses wrote:Valacus wrote:The Mach is almost universally better than the Vindi. It has fewer range limitations, cheats the warp limitation, cheats the speed and align limitations of battleships, and isn't even that expensive to fit out. A t2 fit Mach functions just fine in every fitting type, arty/AC, shield or armor. Anything the Vindi can do, a cruiser hull can do better except for apply DPS to a large, immobile target, so unless you're beating on POCOs all day, the Mach wins hands down. Just bring a Loki or Munin and walah, it's like a Vindi but not agonizingly slow. You never flew a vindicator, did you? With 3 90% webs, you can use Void against an AB dramiel at 1km. If he's stupid enough to let you catch him. The vindicator is wicked slow and if it's blaster fit it has an extremely short range. They're designed as armor tanks and based off Gallente hulls, so they have a huge mass and align like a pregnant cow. They don't accelerate particularly well, and don't forget battleship scan resolution, which means the Dramiel could have warped out, warped back in, gone for pizza, then back out again before you ever had a chance to lock. The Machariel suffers from only two battleship related symptoms, and that is scan resolution(of which it still has a 50% advantage on the Vindi) and signature radius. Every other battleship handicap it cheats and that is more than enough to propel it to the top of the food chain by a massive margin. Never mind that it uses capless guns and can fit a massive armor tank using nothing but T2 modules and T1 rigs, only unlike the Vindi it's based off Minmatar hulls so they align and move quickly, and that's still including a full rack of arties. With the way battleships are right now, there is simply no way the Vindicator could ever compete with the Machariel in PvP. The Mach clutches all the weaknesses that hold other battleships back. This is doubly true in small gangs, where speed and agility are key.
That's a lot of words for *I indeed don't know what I'm talking about*. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |