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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Rise
C C P C C P Alliance
5338

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Posted - 2015.11.17 13:51:08 -
[1] - Quote
Here is a feedback thread for some awesome new ships, Command Destroyers!
So here's the basics. We are adding a new line of Tech II destroyers based on the Algos, Dragoon, Corax and Talwar along with a new type of module called the Micro Jump Field Generator, which the new Destroyers will have exclusive access to. I'm going to go through some basic questions here at the top and then give you all the details after.
First, why Command Destroyers? We have always wanted to do a line of smaller ships that could provide gang support, but we expected to wait until after a rework of the ganglink mechanics, but here we saw a perfect opportunity to bring you this awesome new module and combining the role with gang support seems ideal. We still want to rework links and think these will slot in perfectly to that rework when it happens, but in the mean time you guys get a few awesome new tools.
Second, how exactly does the Micro Jump Field Generator work? This module is exactly like a Micro Jump Drive except that when it fires, it pulls any ships nearby along with it for the jump. There's a lot of specifics to consider here but the big restrictions you need to know are that you cannot use this module in high sec, you can not pull invulnerable targets (ships that have just undocked or just jumped through a gate and are still cloaked), and you can not jump into starbase shields. You CAN however do a lot of really crazy thing such as pull bombs that are midair, pull dictor bubbles or chain multiple jumps in a row using several Command Destroyers. As for numbers, we have a base spool up time of 9 seconds, a reactivation delay of 160 seconds, a pull radius of 6km from the ship and a jump distance of 100km. The module requires 5 PG and 31 CPU to fit and requires the same skill as normal MJDs to use.
Now, for the ships themselves. We are aiming to have a set of destroyers that are both faster and more resilient than either their Tech I counterparts or Interdictors, but sacrifice offense. This should make the support role, whether with MJFG or links, easier to fill while leaving them vulnerable to abuse in combat. Their weapon systems will be missile or drone based, like their base hulls.
Here are the bonuses:
MAGUS Gallente Destroyer Per Level: 10% Bonus to Drone Damage 4% bonus to armor resists Command Destroyer Per Level: 2% to Armor and Skirmish Warfare link effectiveness 5% reduction in MJFG spool up time Role: 95% Reduction in Powergrid Requirements for Warfare Links Role: 50% Reduction in MWD Penalty Signature Bloom Role: Can fit Micro Jump Field Generators Role: Can fit one Warfare Link
PONTIFEX Amarr Destroyer per Level: 10% Bonus to Drone Damage 4% bonus to Armor Resistances Command Destroyer per Level: 2% to Armor and Information Warfare link effectiveness 5% reduction in MJFG spool up time Role: 95% Reduction in Powergrid Requirements for Warfare Links Role: 50% Reduction in MWD Penalty Signature Bloom Role: Can fit Micro Jump Field Generators Role: Can fit one Warfare Link
STORK Caldari Destroyer per Level: 10% to Rocket and Light Missile Damage 4% Bonus to Shield Resistances Command Destroyer per Level: 2% to Siege and Information link effectiveness per level 5% reduction in MJFG spool up time Role: 95% Reduction in Powergrid Requirements for Warfare Links Role: 50% Reduction in MWD Penalty Signature Bloom Role: Can fit Micro Jump Field Generators Role: Can fit one Warfare Link
BIFROST Minmatar Destroyer per Level: 10% bonus to Rocket and Light Missile Damage 4% bonus to shield resists Command Destroyer per Level: 2% to Siege and Skirmish Warfare link effectiveness 5% reduction in MJFG spool up time Role: 95% Reduction in Powergrid Requirements for Warfare Links Role: 50% Reduction in MWD Penalty Signature Bloom Role: Can fit Micro Jump Field Generators Role: Can fit one Warfare Link
And for their attributes I'm using a google doc this time for better readability: ATTRIBUTES
As always, we look forward to your feedback. With these ships I'm especially interested in any opinions or insights on the powergrid and CPU numbers, as the ships will probably get used a few different ways and I'm not positive we've accounted for all of them.
If you have any questions or need clarifications please ask, and don't be surprised if there's a typo here and there that needs fixing :)
Thanks !
@ccp_rise
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CCP Rise
C C P C C P Alliance
5340

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Posted - 2015.11.17 14:02:35 -
[2] - Quote
Cephei Kells wrote:Please tell me I'm not the only one who sees this as another way to attempt to limit fleet sizes/tactics?
More than any module/mechanic I've worked on, this is an attempt to expand fleet sizes and tactics, not limit them. I believe (as long as the numbers end up somewhat balanced) this is one of the most promising 'sandbox' module/ship additions we've done recently and the fact that we have no idea what players will do with it feels really great and exciting.
@ccp_rise
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CCP Rise
C C P C C P Alliance
5346

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Posted - 2015.11.17 14:15:30 -
[3] - Quote
Minchurra wrote:Does the new group MJD move everything 100km in the direction the destroyer is moving, or does it move each ship in range 100km in the direction they were originally moving? The role bonus says "can fit one warfare link", does this mean there is a hard restriction on the number that can be fitted (like a damage control), or does it mean I can fit as many as I want but only use one at a time (like battlecruiser links)? If I fit command procs can I use two or three at once? You mention I cannot MJD into a pos, how will this work? Do things appear inside and then bounce off? Is the activation cancelled? Do ships just spawn on the edge of the shield? Can I MJD NPC ships like rats? What about deployables like mobile depots and anchorable bubbles? Does it also teleport drones? Any possibility of the Minmatar/Gallente ships getting an active tank bonus instead of a passive to mirror the Command ships? You probably don't have time to answer all of these but a little more information in your post would be appreciated so I have to spend less time on the test server working it out myself. 
MJD moves everything using the direction of the command destroyer, all the ships moved retain their original vectors upon landing.
No hard restriction, same as BCs.
If you MJD towards a pos I believe it will place you 50k from the pos instead of inside.
Yes you can move NPCs, you can not move anchored things like deployables or anchored bubbles. Yes drones.
We deliberately didn't do active bonus because we thought resistance would be much more desirable in a fleet environment (similar to HICs).
@ccp_rise
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CCP Rise
C C P C C P Alliance
5346

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Posted - 2015.11.17 14:17:27 -
[4] - Quote
ChromeStriker wrote:Are there any prerequisites for the command destroyer skill??
Also does this mean your going ot change the weapon types on interdictors to match their T1 counterparts and continue the weapon progression? (Hybrids on the flycatcher?)
Command Destroyer Prereqs: Warfare link Specialist 4 and Spaceship Command 5
@ccp_rise
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CCP Rise
C C P C C P Alliance
5346

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Posted - 2015.11.17 14:18:15 -
[5] - Quote
Mr Grape Drink wrote:Does a scram shut it off like a regular MJD?
Yes, scram will shut off an active MJFG and will also keep any targets in range of one that fires from taking the jump.
@ccp_rise
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CCP Rise
C C P C C P Alliance
5346

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Posted - 2015.11.17 14:23:42 -
[6] - Quote
Leokokim wrote:Does the MJD skill bonus apply to the MJFG?
So do you get ~5s spool up with All V or only 6.75s from the Command Destroyer Bonus?
~5s
@ccp_rise
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CCP Rise
C C P C C P Alliance
5349

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Posted - 2015.11.17 14:29:53 -
[7] - Quote
5pitf1re wrote:I assume it jumps cloaked ships too?
Yep.
@ccp_rise
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CCP Rise
C C P C C P Alliance
5349

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Posted - 2015.11.17 14:30:58 -
[8] - Quote
Quote:Please do not release this without there being a competent counter because this will honestly kill all fleet combat which isn't cerbs and ishtars.
If this kind of tactic becomes really common it is always an option to either defend your logi/fleet with long range scrams to use on the incoming Command Dessies or, if you don't have another option, simply scram your own fleet. 
@ccp_rise
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CCP Rise
C C P C C P Alliance
5352

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Posted - 2015.11.17 14:46:53 -
[9] - Quote
Alyssia Benar wrote:Still no answer to whether we can jump Caps or not. :(
You cannot jump caps. Sorry I missed that in the OP, it's added now.
@ccp_rise
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CCP Rise
C C P C C P Alliance
5352

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Posted - 2015.11.17 14:48:20 -
[10] - Quote
Aebe Amraen wrote:Does the 6km radius on the MJFG apply to
1) All ships/etc. that are within 6km when you activate the module (i.e. when spoolup starts)
or
2) All ships/etc. that are within 6km when spoolup finishes
or
3) Something else?
2.
When it finishes. Doesn't matter what happens during spool up.
@ccp_rise
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CCP Rise
C C P C C P Alliance
5352

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Posted - 2015.11.17 14:50:34 -
[11] - Quote
Ivory Kantenu wrote:I see that the module affects bombs. I'm assuming hostile drones and missiles will be on this list as well?
Yes.
@ccp_rise
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CCP Rise
C C P C C P Alliance
5352

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Posted - 2015.11.17 15:03:44 -
[12] - Quote
Arline Kley wrote:CCP Rise wrote:When it finishes. Doesn't matter what happens during spool up. What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up
This works, can't wait to see what's possible with it.
@ccp_rise
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CCP Terminus
C C P C C P Alliance
466

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Posted - 2015.11.17 15:03:53 -
[13] - Quote
Arline Kley wrote:CCP Rise wrote:When it finishes. Doesn't matter what happens during spool up. What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up You can daisy chain them yes.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Rise
C C P C C P Alliance
5352

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Posted - 2015.11.17 15:04:30 -
[14] - Quote
Lord Jasta wrote:Yet another item that can't be used in high sec, :( why not have this with a criminal timer?
We really wanted to but even with a criminal timer you would pretty easily be able to destroy incursion fleets, which seemed over the top :(
@ccp_rise
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