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Thread Statistics | Show CCP posts - 14 post(s) |

Sgt Ocker
Kenshin. DARKNESS.
775
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Posted - 2015.11.18 03:59:01 -
[1] - Quote
Cephei Kells wrote:CCP Rise wrote:
More than any module/mechanic I've worked on, this is an attempt to expand fleet sizes and tactics, not limit them. I believe (as long as the numbers end up somewhat balanced) this is one of the most promising 'sandbox' module/ship additions we've done recently and the fact that we have no idea what players will do with it feels really great and exciting.
The problem that I'm seeing is that anchoring in a fleet doctrine which isn't specifically a fast moving/kiting doctrine is pretty much dead now as this new AOE MJD has the ability to remove your ships from logistical rep range and with the addition of RR falloff you have a much tighter bubble to where you can turtle with a doctrine meaning its easier than ever for a single person to MJD all your dudes off and force them to warp off and back to the fight. Rewarping to the fight is a moot point if its your logistics who get blinked as everything will be dead by the time they return. The point I'm getting at is there needs to be a counter to this which is not just killing the ship attempting to do this as the simple counter to that is to fling 5-6 of these at a hostile fleet and watch them scatter while not being able to do anything about it. Please do not release this without there being a competent counter because this will honestly kill all fleet combat which isn't cerbs and ishtars. Sorry but there are several very effective counters to this.
:- Man up and stop flying in keep at range 500 blobs. :- Use the blob your hiding in to kill the Tactical Destroyers in the opposing fleet. (If your blob is unable to kill a destroyer before it gets close enough to you to separate your logi from the fleet, your doing something wrong) :- Chances are, your blob will have some of these in fleet, use your 1st.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
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Sgt Ocker
Kenshin. DARKNESS.
777
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Posted - 2015.11.20 09:16:55 -
[2] - Quote
I'm sort of curious as to who it is at CCP that hates Caldari ships so much as to call the new Destroyer - A common wading bird. While the Amarr get - A rip off of the pope and Catholic church Gallente and minmatar - Old Norse name and Greek mythological names respectively.
I guess the Caldari one had its name chosen last and you'd run out of beer and couldn't be bothered thinking about it. Or the beer really took over and you thought Stork would be a good name, in comparison to the other 3.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
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Sgt Ocker
Kenshin. DARKNESS.
777
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Posted - 2015.11.27 02:18:48 -
[3] - Quote
FT Diomedes wrote:Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships. When the biggest blob in the game starts promoting a coming change as being good, you know it is going to be abused and is far from balanced.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
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Sgt Ocker
Kenshin. DARKNESS.
778
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Posted - 2015.11.28 23:51:23 -
[4] - Quote
Prometheus Exenthal wrote:WHY ARE THESE SO FAST!? What is wrong with you people? Ease off on the bloody speed creep. There is no reason for these to be FASTER than AFs when they can already do 100km in 8 seconds. You have classes dedicated to light and heavy tackling, and you want to make a Destroyer class faster than them. Did we learn nothing from Angels, and the current cancer of T3Ds and Mordus? AND you're adding T2 frig logi  Maybe you guys should log in for once before you start shitting out ideas. Here's a better idea: Let's just remove frigates from the game. Sound good? It means far less work for you toilet jockeys
There has been so many 'pretty" effects added - server space for those who want to play (fly ships) is limited, so everyone needs to fly frigates and destroyers. Or CCP have realized - 90% of the pvp content in Eve is in lowsec (FW), they like their destroyers and frigates so why not make them as OP as we can.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
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Sgt Ocker
Kenshin. DARKNESS.
779
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Posted - 2015.11.29 23:53:52 -
[5] - Quote
Malcanis wrote:Kaarous Aldurald wrote:Malcanis wrote:Prometheus Exenthal wrote:WHY ARE THESE SO FAST!? What is wrong with you people? Ease off on the bloody speed creep. There is no reason for these to be FASTER than AFs when they can already do 100km in 8 seconds. You have classes dedicated to light and heavy tackling, and you want to make a Destroyer class faster than them. Did we learn nothing from Angels, and the current cancer of T3Ds and Mordus? AND you're adding T2 frig logi  Maybe you guys should log in for once before you start shitting out ideas. Here's a better idea: Let's just remove frigates from the game. Sound good? It means far less work for you toilet jockeys Counter suggestion: delete AFs, pretend they never existed, and get on with our lives. Most of the T2 small ship balancing issues disappear or significantly reduce overnight and we get to use our 1m sp refunds on the new ships. I can't help but wonder if you're being sarcastic, since you of all people would be able to grasp the concept of such blatant powercreep, if you have to outright delete old and invalidated classes. Well that seems terribly unlikely. You don't need to physically delete invalidated classes. They just don't get used, until someone at CCP has a brainfart and decides to re-balance them. T1 cruisers - Very ordinary for a long time (with 1 or 2 exceptions) - CCP re-balanced them and all of a sudden, they are valid to use. Since then, unfortunately we had the arrival of T3D's (cruiser in a Destroyer shell) - They put a dent in T1 Cruiser use but they were still valid and a nooby (lower skilled) group could hold their own in a fight. Now, in the not too far future, we are to get the next OP addition to the "cruisers in disguise as destroyers" class.
So where exactly does this leave T1 Cruisers, or for that matter, any other sub-cap class.
This new class of ships - they aren't destroyers but aren't quite cruisers - so what exactly are they? Pretty soon there will be no need for anything bigger than a Destroyer, they have all the fleet roles covered, are just OP enough to negate the value of just about every subcap class AND the blobs can use them just as effectively as the small gang ganking solo players. As the meta for pvp has become, many vs one, how could these new ships be bad..
All those saved server resources; How good is it for those Devs who specialize in "pretty but not functional", all those extra servers resources to cram full of pretty crap.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
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