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ZzeusS
ZzeusS

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.12.02 18:51:00 - [1]

Edited by: ZzeusS on 02/12/2003 18:56:06
Quote:

Someone found out your user log in name and your user log in password; thus granting them access to that account's privelidges. Then they also found out the user log in name and password of another account, is this really possible to guess at 2 accounts the combinations used to get in?



There are any number of ways an account could have been compromised.

1. Sniffing the same network as the hacked gamer - trolling for EVE login packets would be trivial once you sniffed your own and knew what to look for. It would take forever, and you would have to be on the same collision domain (subnet), pretty unlikely scenario. You'd have to just 'get lucky'.

2. Computer was trojaned. Once your PC was trojaned, it would be simple to snag the EVE login info, IF you had it cached for login. TONS of MMOG accounts get compromised this way.

3. Brute forcing player logins. It would be trivial to set up a bruteforce program with a huge wordlist to hack away on someone's account. Does EVE have a password fail lockout timer? You certainly wouldn't need the GUI for anything. You'd just the player ID, port, pass good response and pass fail response. Since again you could sniff your own login to find out what was a good login and bad login, would be trivial to drop that in the bruteforce program.

Is the local login and password cached on the client anywhere? Is it encrypted? I dunno, I never tried to hack the client.

Quote:
My question is how are the GMs responsible to replace the happenings that were done?


Depends.

If the hacked user was sharing account information, and it was due to the users insecurity that lost them their stuff, then CCP is not liable.

However, if the account was hacked from the outside, then that's a computer crime, and CCP would have to investigate and/or do forensic work. Whether or not they would reimburse the player for lost items is up to them; I would hope they would.

If the login proxy was compromised, well that's just a bad deal all around. Pretty unlikely that happened. Most likely it was one trojaned system, and the hacker aquired everyone elses account info from that one system.


Quote:
It was not the GMs who did anything, it was the player's account that was hacked that has the responsibility here. I am no computer expert, but it just seems like a chore to sit at a terminal and try every combination of user log in names with a new password combination for a long time before it WORKS, and Voila!, they are in. Is this what happened? Or is there software out there now that one can use to try every combination of log in names and log in passwords and set it to run indefinitely until the right combination works? I doubt this, as what is the first combination User Name: a and Password: a; wrong; try next combination of User Name: a and Password: b, etc... This would take forever.


I am. There are any number of programs out there, windows, unix, mac, what have you, that make brute forcing login credentials trivially easy. It ALL depends on what CCP's login proxy does with failed logins, and whether or not they log the infomation. Source can be spoofed, proxies can be used, I wouldn't really try to back hack to the hackers origin - that would be a waste of time unless they were stupid. Probably the best thing to do would be set a policy on the server where 3 failed logins locks the account for 30 minutes or something. Or even make them call customer service. If there is NO account lockout mechanism in place, depending on the OS, brute forcers can hit anywhere from 100 to 300 passwords a second. At 23 hours a day, and if you have a 700+mb wordlist... how many times do you change your password? Just takes time.

Quote:
Just guessing, but I don't think players actually use their in-game character name as their user log on code as that would just make it easier for a hacker as then they only need the password.


You would be surprised. I wouldn't say just because someone plays a space MMOG that they are any more likely to practice good computer security. Heck, the forums list everyone's accounts for them.


Quote:
If they can get into your game information, can they get into your real life systems?


That's probably what happened, as it is what usually happens, just the other way around. I would be interested to know if EVE sends other clients IP information to users once you encounter them in local space, or not.

As a side note, I can sniff Windows passowords on a local LAN, and depending on what version of NTLM they use, snag the hashes for offsite cra.cking. A dual Xeon 2.8 HT system does about 10k passwords a second, and that's not even getting into distributed crac.kers...


ZzeusS
ZzeusS
Caldari Provisions

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.12.02 18:51:00 - [2]

Edited by: ZzeusS on 02/12/2003 18:56:06
Quote:

Someone found out your user log in name and your user log in password; thus granting them access to that account's privelidges. Then they also found out the user log in name and password of another account, is this really possible to guess at 2 accounts the combinations used to get in?



There are any number of ways an account could have been compromised.

1. Sniffing the same network as the hacked gamer - trolling for EVE login packets would be trivial once you sniffed your own and knew what to look for. It would take forever, and you would have to be on the same collision domain (subnet), pretty unlikely scenario. You'd have to just 'get lucky'.

2. Computer was trojaned. Once your PC was trojaned, it would be simple to snag the EVE login info, IF you had it cached for login. TONS of MMOG accounts get compromised this way.

3. Brute forcing player logins. It would be trivial to set up a bruteforce program with a huge wordlist to hack away on someone's account. Does EVE have a password fail lockout timer? You certainly wouldn't need the GUI for anything. You'd just the player ID, port, pass good response and pass fail response. Since again you could sniff your own login to find out what was a good login and bad login, would be trivial to drop that in the bruteforce program.

Is the local login and password cached on the client anywhere? Is it encrypted? I dunno, I never tried to hack the client.

Quote:
My question is how are the GMs responsible to replace the happenings that were done?


Depends.

If the hacked user was sharing account information, and it was due to the users insecurity that lost them their stuff, then CCP is not liable.

However, if the account was hacked from the outside, then that's a computer crime, and CCP would have to investigate and/or do forensic work. Whether or not they would reimburse the player for lost items is up to them; I would hope they would.

If the login proxy was compromised, well that's just a bad deal all around. Pretty unlikely that happened. Most likely it was one trojaned system, and the hacker aquired everyone elses account info from that one system.


Quote:
It was not the GMs who did anything, it was the player's account that was hacked that has the responsibility here. I am no computer expert, but it just seems like a chore to sit at a terminal and try every combination of user log in names with a new password combination for a long time before it WORKS, and Voila!, they are in. Is this what happened? Or is there software out there now that one can use to try every combination of log in names and log in passwords and set it to run indefinitely until the right combination works? I doubt this, as what is the first combination User Name: a and Password: a; wrong; try next combination of User Name: a and Password: b, etc... This would take forever.


I am. There are any number of programs out there, windows, unix, mac, what have you, that make brute forcing login credentials trivially easy. It ALL depends on what CCP's login proxy does with failed logins, and whether or not they log the infomation. Source can be spoofed, proxies can be used, I wouldn't really try to back hack to the hackers origin - that would be a waste of time unless they were stupid. Probably the best thing to do would be set a policy on the server where 3 failed logins locks the account for 30 minutes or something. Or even make them call customer service. If there is NO account lockout mechanism in place, depending on the OS, brute forcers can hit anywhere from 100 to 300 passwords a second. At 23 hours a day, and if you have a 700+mb wordlist... how many times do you change your password? Just takes time.

Quote:
Just guessing, but I don't think players actually use their in-game character name as their user log on code as that would just make it easier for a hacker as then they only need the password.


You would be surprised. I wouldn't say just because someone plays a space MMOG that they are any more likely to practice good computer security. Heck, the forums list everyone's accounts for them.


Quote:
If they can get into your game information, can they get into your real life systems?


That's probably what happened, as it is what usually happens, just the other way around. I would be interested to know if EVE sends other clients IP information to users once you encounter them in local space, or not.

As a side note, I can sniff Windows passowords on a local LAN, and depending on what version of NTLM they use, snag the hashes for offsite cra.cking. A dual Xeon 2.8 HT system does about 10k passwords a second, and that's not even getting into distributed crac.kers...


ZzeusS
ZzeusS

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.12.04 02:22:00 - [3]

I really wouldn't mind a post-mortem on the situation from CCP. What should we be doing as customers to prevent this type of thing from happening again?


ZzeusS
ZzeusS
Caldari Provisions

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.12.04 02:22:00 - [4]

I really wouldn't mind a post-mortem on the situation from CCP. What should we be doing as customers to prevent this type of thing from happening again?


   
 
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