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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Phantom
C C P C C P Alliance
6288
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Posted - 2015.11.26 18:32:49 -
[1] - Quote
Each spaceship hull in EVE Online has a history - from the first hull plate manufactured to the final explosion. Some ships survive the harshness of space for years, being the champions and pride of their owners, some others explode within hours after their assembly.
To reflect this history and to give your spaceships a more personal touch, several features will arrive in New Eden with the release of our next expansion on December 8.
Dirt and killmarks on the hulls are going to show the amount of kills that were scored with this individual ship hull.
For more info and previews check out the latest dev blog by CCP Antiquarian and Team TriLambda Dirt & Killmarks - Dirt and Destruction in New Eden!
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Lebowski
C C P C C P Alliance
671
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Posted - 2015.11.26 18:55:40 -
[2] - Quote
Pic'n dor wrote:What is meant by "Lower tier" ? A BS killing a cruiser won't get a mark ? or a T2 hulls won't get a mark for killing it's T1 hull? Worry not, lower tier just refers to the examples listed in the rest of the quoted text (i.e Pods, Shuttles, Rookie Ships etc)
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
671
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Posted - 2015.11.26 19:01:31 -
[3] - Quote
Pertuabo Enkidgan wrote:So just to verify - you can see other capsuleers killmarks on their ship right? Yep!
Pic'n dor wrote:Can you make the single mark clickable to pop up the kill mail ? (you won't be able to open more than the last 9 kills) ? I've seen some excellently imaginative and difficult feature requests in my time, but this might be my favourite!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Fozzie
C C P C C P Alliance
13503
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Posted - 2015.11.27 00:30:20 -
[4] - Quote
Indahmawar Fazmarai wrote:Markus Reese wrote:Question about a specific hull. The rattlesnake It already has wear in leading edges, sign of a prolonged life and wear from space dust. Particularly on the sharp edges. Will the rattler skin be revised for this and will other ships develop this "wear" Indahmawar Fazmarai wrote:Some quick thoughts... - most of your players are PvErs, and they tend to stick for long with their ships. What made you think that they would not enjoy/deserve showing kill marks and battle scars on their ships? Specially since PvE ships see 100x more violence than the average die-too-young PvP ship... - dirt and killmarks are fine. But if you want a real challenge, make EVE's suns dim and shrink over distance in a realistic way. For 7 years I've never achieved to pretend that I'm traveling billions of kilometers around a "star" that shines continuously like a lightbulb in the middle of a room... As somebody who pve's a different take on this might be in order. Standings perhaps can earn/lose you marks with factions. The PvE version of a killmark can be for being in tops of completing incursions or something if they get revised. This way ships get medals of honor for surviving high risk pve encounters or rare escalations. Something that can be lost, but not just awarded for farming a status quo. Certainly some system could be worked out. Risk and reward and yadda yadda yadda. 1 kill mark for completing 10 succesful missions and whatever. Yet the point is CCP has not even *thought* about rewarding PvErs. Who fight more? PvErs Who value their ships more? PvErs Who keep their ships longer? PvErs So CCP rewards, for their loyalty using their ships a lot and keeping them alive, the PvPrs. And PvErs can just pay another month of subscription and eat sh*t.
We have absolutely thought about adding the ability for PVE kills to give killmarks. Killmarks for killing tougher NPCs (like faction spawn, burners, overseers) is something we investigated internally but unfortunately we don't currently have an easily accessible source of that data like we do for PVP kills (thanks to kill reports). It's still something I'd definitely like to see us do but it was out of scope for the initial feature launch.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Darwin
C C P C C P Alliance
1717
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Posted - 2015.11.27 13:34:00 -
[5] - Quote
Faenir Antollare wrote:If a ship has a "skin" applied to the hull, will it also accumulate dust/dirt in the same way a none skinned hull would ?
Yes. And, changing the skin will not remove the dirt.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1717
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Posted - 2015.11.27 13:34:52 -
[6] - Quote
Jeremiah Saken wrote:What are minimal graphic settings to see dust on ships?
Pretty sure that you need to be running with shader quality on "High," as removing the dirt maps is a primary difference between "High" and "Medium."
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1728
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Posted - 2015.11.28 16:59:52 -
[7] - Quote
Alaik wrote:I've not read through the comments, but will the number of kill marks a ship has be viewable on the killmail when it dies? Could be an excellent bragging tool - "I got this one guy with 675 killmarks the other day!" Won't be that way at this time, but thanks for the suggestion. Always a possibility for the future.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1736
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Posted - 2015.11.29 15:43:45 -
[8] - Quote
Rock Oyok wrote:Please reconsider. Time spent in a hangar should not count towards ship age. Let them gather dirt only when (if) they are actually out there and in use. We did consider this, and we like the idea too. The result was that that additional complexity would have required additional time to implement that we simply do not have at this point, with all the other features coming up. It's always possible this might be revisited in the future, but probably not soon.
Quote:Also I second requests for completely opting out of both possibilities - the feature per se, and the "clean ship" button - some players would absolutely hate to accidentally clean their rust buckets, while others would be forced to "clean ship" at every pit stop... The primary difference between "Medium" and "High" shader settings is the dirt feature. If you set your shader quality to "Medium," you will have a permanently-clean ship, and few (if any) other visual differences.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1743
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Posted - 2015.11.30 18:30:53 -
[9] - Quote
Jeremiah Saken wrote:Is gathering dirt stops at some point? How fast will it be? I have 2 years tengu and I wonder how will it look like?
Dirt accumulation never stops, but it does asymptotically approach a limit over long periods of time. The difference in look between one and two years is distinct, but between two and ten years it's pretty subtle.
Also, note that all ships have been reset to a clean state to start, and the accumulation of dirt begins the first time you sit in a given ship. In the future, ships you assemble but don't sit in will not accumulate dirt until you enter the ship, at least in your hangar.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1757
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Posted - 2015.12.09 10:19:13 -
[10] - Quote
Pic'n dor wrote:Another question :
What are the effects on dust level or killmarks when trading or contracting assembled ships ?
The assembled ship will retain its dust level and kill marks across trading or contracting. Repackaging, however, will reset those.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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