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Hyperforce99
Gallente Strike Force I Omega Syndicate
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Posted - 2007.01.10 20:15:00 -
[1]
The Calculations below give you information about how stacking penalties apply to resistance rigs in combination with modules. I did some research on SISI and came up with this.
If this is usefull can a dev. make it a sticky?
-=-=-=-=-=-=-=-=-=-=- Index -=-=-=-=-=-=-=-=-=-=-
Items Used, 1 gallante battleship with explosive armor resistance : 10%
Armor Explosive Hardener | (Active Armor Resistance Module)
Anti-Explosive Pump | (armor resistance rig)
Explosive Armor Compensation (lvl3) (Boosts armor resistance on (in) Active Hardeners by 5% per Level)
-=-=-=-=-=-=-=-=-= Situations involving 1 Rig -=-=-=-=-=-=-=-=-=
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no rig + 1x Hardener:
no Hardener = 10 (in)active Hardener = 18.8 active Hardener = 55
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Rig + 1x Hardener
no Hardener = 37 (in)active Hardener = 42 active Hardener = 66,7
should be : 68.5 if no stacking penalties where applied: so, Resistance Rigs cause stacking penalties to Resistance Modules
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No Rig + 2x Hardener
no Hardener = 10 1x (in)active Hardener = 18.8 2x (in)active Hardener = 24.5 1x (in)active Hardener + 1 active Hardener = 58.5 2x active Hardener = 74.5
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Rig + 2x Hardener
no Hardener = 37 1x (in)active Hardener = 42 2x (in)active Hardener = 45 1x (in)active Hardener + 1 active Hardener = 68.4 2x active Hardener = 79
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No Rig + 3x Hardener
3x active Hardener = 82
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Rig + 3x Hardener
3x active Hardener = 83.3
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Its useless to fit 3 Active Hardeners and a Rig, since the panelty's applied to the 3de active Hardener will render the bonus at near 1% resistance increase.
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From the information shown above we can calculate the percentage that got nerfed due to stacking panelty's:
68.5 : 55.0 = 1.254 x better than with no Rig (1x Hardener) 79.0 : 74.5 = 1.060 x better than with no Rig (2x Hardener) 83.3 : 82.0 = 1.016 x better than with no Rig (3x Hardener)
-=-=-=-=-=-=-=-=- Situations involving Multiple Rigs (3x) -=-=-=-=-=-=-=-=-
0x Rig + No Hardeners = 10% 1x Rig + No Hardeners = 37% 2x Rig + No Hardeners = 54% 3x Rig + No Hardeners = 62%
This means
Example in combination with Hardeners:
0x Rig + 1x Active Hardener = 55% resistance 1x Rig + 1x Active Hardener = 66,7% resistance 3x Rig + 1x Active harnder = 74% resistance
0x Rig + 2x Active Hardener = 74.5 resistance 1x Rig + 2x Active Hardener = 79.0 resistance 3x Rig + 2x Active Hardener = 81.3 resistance
0x Rig + 3x Active Hardener = 82.0 resistance 1x Rig + 3x Active Hardener = 83.3 resistance 3x Rig + 3x Active Hardener = 84.0 resistance
calculating out effectiveness in percentages
74.0 : 66.7 = 1.109 x better than with 1x Rig (3x Rigs + 1x Hardener) 81.3 : 79.0 = 1.029 x better than with 1x Rig (3x Rigs + 2x Hardener) 84.0 : 83.3 = 1.012 x better than with 1x Rig (3x Rigs + 3x Hardener)
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Hyperforce99
Gallente Strike Force I Omega Syndicate
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Posted - 2007.01.10 20:16:00 -
[2]
-=-=-=-=-=-=-=-=-=-=-=-=-=- Verdict: -=-=-=-=-=-=-=-=-=-=-=-=-=-
using 1 rig and 1 Hardener its sertainly worth it (improvement vs 1 Hardener and 0 Rigs = 25.4 % bonus to resistance)
using 1 rig and 2 Hardeners its only worth it if you really need it (improvement vs 2 Hardeners and 0 Rigs = 6.0 % bonus resistance)
using 1 rig and 3 Hardeners its not really worth it (improvement vs 3 Hardeners and 0 Rigs = 1.6 % bonus)
using 3 rig and 1 Hardener its sertainly worth it to use 1 Hardener (improvement vs 1 Hardener and 1 Rig = 10.9 % bonus to resistance)
using 3 rig and 2 Hardeners its only worth it if you really need it to use 2 Hardeners (improvement vs 2 Hardeners and 1 Rig = 2.9 % bonus resistance)
using 3 rig and 3 Hardeners its not really worth it to use 3 Hardeners (improvement vs 3 Hardeners and 1 Rig = 0.8 % bonus)
So in the end, it seems Resistance Rigs cause stacking panelties to your Resistance. Using 1 Resistance Rig does give penalties to your Resistance modules but its still very recommended.
Fitting more than 1 Resistance Rig has an increased effect of the stacking Penalties.
Adding more than 1 of the same type of Resistance Rig on your ship is not advised as all you do is add small amounts of resistance not worth wasting rig slots for.
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Hyperforce99
Gallente Strike Force I Omega Syndicate
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Posted - 2007.01.11 07:28:00 -
[3]
Originally by: Zoe Sedai Awesome post!
You did leave me with a few questions however. Did you try using 3 x Anti-Explosive Rigs with 3 EANM II's and possibly a DCU II to see what your total resists are?
I'm wondering if the overall resists across the board wouldn't be higher with that setup than with 1 each of the Kin/Therm/Exp rigs, 1 each of the Kin/Therm/Exp hardeners and a DCU II. EM would certainly be through the roof, but I'm not sure how the stacking would be on the rest.
Thanks again for the informative post 
Stacking applies only to the same attribute, so if you have 1 resistance rig for each (Kinetic/Thermal/Explosive) + 1 hardner for each (Kinetic/Thermal/Explosive) you will have 2 hardners of each type total, the stacking penalties would be calculated as it would be for 1 rig and 1 hardner. 25% bonus compared to 1 hardner and 0 rigs
for 3x nano plating for example and 1 resistance rig for each (Kinetic/Thermal/Explosive)
your going to sit there with 4 objects that effect the same object, so it will be the same as 1 Rig and 3 Hardners, the 3de Resistance Module will have nearly no effect to the attribute with the panelty applied.
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Hyperforce99
Gallente Strike Force I Omega Syndicate
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Posted - 2007.01.11 15:07:00 -
[4]
Edited by: Hyperforce99 on 11/01/2007 15:06:34 I was talking about the increase in % resistance It compares how effective it is to use rigs, and what combination would be worth using.
your calculation describes the percentage of damage that is covered by the added resistance per rig/module. I tryed to do that to, but I couldn't find the formula.
then again, your calculation is far more effective than what I did 
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Hyperforce99
Gallente Strike Force I Omega Syndicate
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Posted - 2007.01.11 15:35:00 -
[5]
I have Adjusted my original posts to refer to your post and explained what mine and your calculations do.
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Hyperforce99
Gallente Strike Force I Omega Syndicate
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Posted - 2007.01.13 23:04:00 -
[6]
thx once you've finished your tests succesfully i'll put it on the first post :)
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Hyperforce99
Gallente Strike Force I Omega Syndicate
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Posted - 2007.01.14 18:37:00 -
[7]
Originally by: J3ST3R Edited by: J3ST3R on 14/01/2007 11:39:48 Can you tell the uneducated if explosive armor compensation skill affected the Anti-Explosive Pump resistance values?
no, it doesn't
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Hyperforce99
Gallente Strike Force I Omega Syndicate
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Posted - 2007.01.21 22:16:00 -
[8]
Edited by: Hyperforce99 on 21/01/2007 22:14:22
Originally by: Zoe Sedai That's really much less than I was hoping for, especially at the cost of 1/3 my speed. Can anyone confirm these numbers are correct?
the EANM II's have more resistance bonus than your rig, meaning that after your Exp. Hardener and your EANM II your Expl. Rig with 15% is 3de in line, the DC II is 4th in line and therefor nearly useless for the Exp. bonus.
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