
Elenit
|
Posted - 2007.02.18 11:14:00 -
[1]
Edited by: Elenit on 18/02/2007 11:22:09
Originally by: Ford Hakata Edited by: Ford Hakata on 31/01/2007 14:33:33 ...in addition to fulfill a logistics role I think this capital ship should be able to be useful in strategic or even tactical warfare.
Module: Capital Shield Bubble Generator Description: Converts the ship shield into a bubble, allowing other ships in gang, corporation or alliance to take refuge in it. The bubble will "expel" hostile ships entering it, keeping then at range much like the shield bubble of a POS tower. The bubble functions as the ship's own shield, and will collapse when damage to the shield reaches to the point where the ship recieves armor damage (modified by the Tactical Shield Manipulation skill). In addition, the shield bubble requires Strontium Chlathrates to function, and consumes 100 per module cycle. Strontium use can be reduced by 10/level of the "Capital Shield Bubble Operation" skill. The bubble functions otherwise as a normal shield with regard to damage resistances, shield boosters, remote shield repairers and such. Friendly ships inside the bubble can't be targeted and cannot target ships outside the bubble. Ships outside the bubble can target the capital ship using the module. To activate the module, the ship has to go into "reinforced mode" yielding the same effects to ECM, warp and propulsion as the Siege Module I gives. Shield bubble radius is 5000m, plus a 100% bonus range per level of the "Capital Shield Bubble Manipulation" skill. Activation time/duration is 600s. Requirements: 200,000 CPU, 30,000 PG, "Capital Shield Bubble Operation" level 1. High slot.
Ship: ORE "Leviathan" Capital Transport Ship Cargo bay 400,000m¦. Drone bay 500m¦. Ship hangar 250,000m¦. Shield/Armor stats as a Nidhoggur. 99% reduction in CPU need for the Capital Shield Bubble module. 99% reduction in CPU use for Mining gang modules. 10% bonus in efficiency of mining gang modules per level of Capital Ships skill. 10% bonus in cargo space and ship hangar capacity per level of Transport Ships. 5 High slots, 6 mid slots 4 low slots. 99% reduction in CPU use for Clone Vat Bay. Description: The ORE "Leviathan" Capital Transport Ship is intended to be used for logistics operations in increasingly hostile space, both functioning as a temporary safe haven for other ships and as a tool to effectly transport large amounts of cargo in a convenient way. Requirements: Capital Ships I, Jump Drive Operation I, Transport Ships I.
Some very good suggestions here. The only thing I'd like to see for a specific ORE Industrial ship is manufacturing ability. Mobile manufacturing in distant space/belts with a decent lvl of efficiency would be very very handy.
I like the size of the ship array/corp hanger space being dependant on skills - something missing in the current cap ships. If you want to make it a little more interesting or harder - introduce a new skill for it. That way, like the professions and specialisations, it's something you need to develop and work on.
|