
Maximor
Glauxian Brothers
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Posted - 2007.03.22 17:37:00 -
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Edited by: Maximor on 22/03/2007 17:42:42 Edited by: Maximor on 22/03/2007 17:35:22 I would envision something like this:
Skill Requirement: Refining V, Refining Efficiency V, Advanced Spaceship Command V, Capital Ship Command I, Mobile Refinery I
500K m/3 Ore Storage. Can only store unrefined ore 500K m/3 Mineral Storage. Can only store refined minerals 50K m/3 Refinery storage used to store unrefined ore during the refining process and refined minerals upon completion of the refinery cycle
ORE Mobile Refinery Bonus: +5% Unrefined Ore and Mineral Storage Per Level. +5% Refinery Efficiency Per Level -5% to Mobile Refinery Array Duration Per Level.
-99% to Mobile Deployment Module CPU and Power Grid Requirement.
The ship would be able to fit a "deployment" module. Something similar to the siege module for dreads. The ship would activate the module and become stationary. It would use Strontium Calathrates for fuel. The module would provide a significant boost to all gang mining. Something on the order of 25 -30% while it was activated. The ship would not be able to activate its refinery array until the "deployment" module was activated and the ship was stationary. Haulers drop the ore off at the ship, the pilot places the ore into the refining bay, and activates the refining process. The refinery would be faster then a POS refinery(5 minute cycle), but less efficient, say 10-15% before skills. However, like a POS refinery, it would refine Ice at the max efficiency possible with skills. Once the refinery has run its course, the refined minerals are deposited into the mineral hold and the process starts over. Activation of the refinery would require a significant ammount of capacitor per cycle. The ship would be unable to fit weaponry or use drones.
The ship would also include a 10k m/3 corp hangar and a 10k m/3 general use cargo bay. It would include a jump drive with a range of 2-3 LY before skills.
With the exception of the cargo bay and corp hangar, the mobile refinery would be incapable of carrying anything else besides minerals or unrefined ore. The ship would also be incapable of entering .5 or higher sec space.
It would have 1-3 high slots, 2-3 mids, and 1-3 lows. This would allow for the fitting of things like tractor beams and cap rechargers, without creating a combat freighter.
This allows for the idea of a mobile refinery without making it a super ship. The ship requires the aid of a small fleet to be effective. It would need to be well protected especially while in its "deployment" mode as it would be unable to move or jump until the refinement process was complete and the "deployment" module was taken offline. The ship should also be susceptible to ewar. My estimation is that the ship should cost something on the order of a dread with a manufacture time of 7-12 days.
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