| Pages: 1 2 [3] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tiuwaz
Minmatar The Nest Interstellar Alcohol Conglomerate
|
Posted - 2007.01.21 06:59:00 -
[61]
this thread is funny  ___________________________________
|

U Fester
Amarr Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2007.01.22 15:00:00 -
[62]
Reading this thread makes me all warm inside knowing there are people out there who are trully innocent. 
|

Jessica May
|
Posted - 2007.01.22 15:43:00 -
[63]
Edited by: Jessica May on 22/01/2007 15:42:51 Make the number of systems that can be laid claim too relative to the number of members in the corp/alliance.
This would stop corp/alliances taking over more territory than it could effectively patrol and control. If you want to take over the world you need more than a handful of people...
This would free up more 0.0 space and allow small corps to move in. If the neighbours wanted to take over their area as well then they're going to have to increase their numbers.
A 0.0 based corp I was in I was able to travel 25 jumps without seeing a soul, which was stupid for a corp of only 120 people, which where all located in 4-5 systems.
If this doesn't add up then connect the number of systems they can lay claim too to the Corp Management skills of the CEO.
|

Reggie Stoneloader
eXceed Inc.
|
Posted - 2007.01.22 16:32:00 -
[64]
Originally by: Jessica May more territory than it could effectively patrol and control.
That's the problem. A hundred T2-equipped battleships, eight carriers and twenty dreadnoughts are enough to control any region, if there's no military force that can challenge you. Taking and holding space is easy if you have teh skillpoints to do it. The real injustice is the fact that the resources that make 0.0 appealing are not being utilized. Complexes are run and a minute portion of the rats nearest the outposts are harvested, but the ore is mostly untouched, because 0.0 is the domain of combat pilots, not miners.
Whatever mining gets done out there is done by alts, and the lack of targets makes the combat characters trigger happy, so any corp that tries to put up a POS with a refinery and grab a little bit of the disused Crokite is annihilated on principle before they can earn back their investment.
It's not a problem CCP can fix by nerfing high-sec or introducing a capital miner. The problem is the attitude of the established playerbase and the fact that combat characters are heavily subsidized by the game. Rat bounties and loot are easy money, and harvesting them feels like the grind in other MMOs. If a player can maintain a stable of T2 ships and gear, and buy capital ships from the income he gets from four daily hours of ratting, then there's no reason for him to pursue other professions or to allow others to pursue them.
The solution is to nerf combat characters. Take away rat bounties in 0.0, introduce a standing system that lets you befriend the rats so that at the highest level of 0.0 life you neither need nor want to go from belt to belt slaughtering battleships. Rogue drones would naturally be the exception.
Make it so that faction mods come primarily from faction agents, so NPCers can pursue a career hunting NPCs that linked to the NPC factions, and those that don't want to go that route can go to 0.0 and compete with other players directly.
I like the new regions. No loot drops except for alloys and no complexes means there's no artificial wealth out there. Everything comes from doing work, and pirates make a lot by destroying haulers and stealing their cargo, or by ransoming expensive ships. No free money from NPCs, no agents printing isk and implants ex nihilo, just pure player versus player competition for limited space and resources.
|
| |
|
| Pages: 1 2 [3] :: one page |
| First page | Previous page | Next page | Last page |