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tadig smik
Taintclan Industries
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Posted - 2007.01.12 03:08:00 -
[31]
I can't agree with destroying all cans... I've got cans in places that I have no intention of 'forgetting'.
However, anchored cans that are within say, 150Km of a celestial object should have an expiration timer on them... It is annoying to warp into a belt and get lagged out because of cans...
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R3dSh1ft
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.01.12 03:10:00 -
[32]
Edited by: R3dSh1ft on 12/01/2007 03:12:21 Edited by: R3dSh1ft on 12/01/2007 03:09:07 /signed but with one addition - 6 months and with activity based. I.e. once you open the can, its life span resets again to 6 months, so if you take a long break, your stuff is still there and you dont have to do any fancy unanchor/anchor stuff to get your can to stay where you left it...
edit: and as others' suggestion, this is only for cans within say, 1000km of a celestical object
edit2: it would not be hard to do this with all current cans either, simple send the person who anchored the can, or the corp who anchored the can a notification saying the can will be destroyed within 6 months and a location of the can i.e. "The Giant secure container belongin to FIRMA corporation anchored at Niyabainen IV - Moon 1 will be destroyed due to tidal forces within the next 6 months" so at least its easy to find, i guess that kind of operation would take some serious server effort so it could be spread over several of the 1st tuesday extended maintenence DTs ______________________________________
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Daelmon
Minmatar Ascent of Ages R i s e
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Posted - 2007.01.12 03:10:00 -
[33]
/signed
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StratComm
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Posted - 2007.01.12 03:19:00 -
[34]
I'd like to see an expiration timer based on anchoring date/time but with the ability to re-anchor them without having to scoop them up or wait for them to unanchor. What I've got in mind would be a right-click context option just like unanchoring, but to basically just reset the timer. Make the can expire in a month if it's not refreshed, but give it a visual indicator - blue blinkers instead of red/green or something (actually blue for anchored, red for expiring would make more sense in context if there weren't existing precedents) - when it's in the latter third or so of its anchor period.
Of course, that'd be too easy to maintain. CCP'd never go for it.
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2007.01.12 03:28:00 -
[35]
I still don't understand why you all keep talking about making the cans "expire". Just let them come unanchored, for pete's sake!
That way in crowded areas, folks will salvage up the old stale ones. But your precious hidden loot can will probably never be found, and will still be waiting when you go back to it. Would prevent a lot of the screaming.
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Hurgh Jhev
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Posted - 2007.01.12 03:33:00 -
[36]
Originally by: Marlenus I have to chime in -- as I always do in such threads -- to point out that there's no need at all to make the cans go *pop*. Just let them drift free of their anchors, so that salvagers like me can get at them. They are expensive enough to be worth scooping.
I am in complete agreement with Marlenus, the price of the cans warrants a bit more respect than treating them like plain three month old jetcans.
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Corbin Devereux
Gallente Federal Navy Academy
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Posted - 2007.01.12 03:49:00 -
[37]
/sign there are still cans in the game from people that quit the game months ago.
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Corbin Devereux
Gallente Federal Navy Academy
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Posted - 2007.01.12 03:49:00 -
[38]
/sign there are still cans in the game from people that quit the game months ago.
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Rinab
Gallente Telekinesis
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Posted - 2007.01.12 03:57:00 -
[39]
I agree with more than half the stuff in this topic, though even 3 months sounds like a long time to me, something like 1 month with no activity would be better
that way every month more room would be freed up in belts, rather than having a bunch of cans sit there for 3 months, maybe get used for a few days after anchored, then forgotten and destroyed due to inactivity, then have somebody else drop their cans where old ones used to be a few days before, have them used only a few days then forgotten and have to wait 3 MORE months for those to go away...
I mean 3 months is 1/4th a year, I know where alot of people are coming from when they say 3 months would be a good amount, but for other people 3 months is a very long time (like me, I may only be in a system for a month or less)... I have enough to gripe to myself about with some of my skill training times (though as I say, I gripe to myself about it, I know everyone else goes through the same thing, I can normally stand anything under 20 days)
Maybe also making it so cans can only be dropped like 9km from an object (isn't it 5km right now? I haven't dropped a can in so long, and also make it so cans can still be placed 5km from other cans or whatever the distance is right now) so there won't be as many people who are willing to drop cans since it would put it near the edge of mining laser range and make it so less cans can BE in range of a ship thats mining
Sure, all this would make it harder for alot of miners if they wanted to use secure cans, but it would reduce lag for everyone
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Scrapyard Bob
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Posted - 2007.01.12 19:32:00 -
[40]
If I didn't have to deal with broken can / ore-thief flagging rules, I wouldn't bother using GSCs around mining belts.
So either fix the broken flagging rules or give us larger GSCs to cut down on the number of GSCs needed.
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Inspiration
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Posted - 2007.01.12 20:15:00 -
[41]
Edited by: Inspiration on 12/01/2007 20:12:14 Just make people pay for every can they have anchored. That should wear down the can spammers :). Not paid the space rent? Concord takes out your can with extreme force and anything in it :)
Watch those cans disapear fast, only the functional ones with real importance to someone will stay around!
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Tanis Bastar
Caldari Interstitial Incorporated
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Posted - 2007.01.12 21:13:00 -
[42]
Originally by: Marlenus I still don't understand why you all keep talking about making the cans "expire". Just let them come unanchored, for pete's sake!
That way in crowded areas, folks will salvage up the old stale ones. But your precious hidden loot can will probably never be found, and will still be waiting when you go back to it. Would prevent a lot of the screaming.
Stop it--this makes too much sense!
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Gungankllr
Caldari STK Scientific
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Posted - 2007.01.12 21:18:00 -
[43]
I don't believe that unanchoring a can is a solution.
I think having them "Impounded" by Concord or a Concord Subdivision is a more viable alternative.
Reason being, is that people may have extended absences from Eve, due to Injury, financial considerations or Military Service.
If their items are impounded and an evemail is sent as to their location, when a player returns they can go claim their items.
Don't get all wrapped up in short term "How can I get rich" and think of what's good for both the game and the players.
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Priest Valour
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Posted - 2007.01.12 21:39:00 -
[44]
/signed.
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Winters Chill
Amarr Scavenger Technologies
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Posted - 2007.01.13 03:58:00 -
[45]
totally /signed.
Or at leats cut the character limit in cans so they can't be used as annoyin signage. And actually introduce a cool real sign :)
On second thoughts...
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Kesh McCall
Caldari Malkalen Enterprises
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Posted - 2007.01.13 05:20:00 -
[46]
/Signed
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Gemini Zero
Caldari Agony Unleashed
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Posted - 2007.01.13 13:45:00 -
[47]
/Signed
Now what about all of those damn shuttles left behind that just clog up the scanners...
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Todeskuh
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Posted - 2007.01.13 14:00:00 -
[48]
/Signed
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Wild Rho
Amarr Black Omega Security
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Posted - 2007.01.13 14:55:00 -
[49]
Considering CCPs general stance on can art I'm suprised this hasn't been delt with. A year or two ago they said all anchored cans in high sec were going to be deleted after a "grace time" to give people a chance to move anything important from them. In the end though nothing happened.
I've seen some belts that literally had more cans in it than roids.
I have the body of a supermodel. I just can't remember where I left it.
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Thews Mortaza
Minmatar Republic Military School
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Posted - 2007.01.13 15:12:00 -
[50]
/Signed.
An unanchor after 3 months of inactivity would be nice, but then so would can deletion if it came to that. I don't know if cans really add up that much for server lag, but I'm pretty sure they increase client lag.
(Sig) Your momma so fat ... when I tried to scoop her to my cargo hold, she don't fit ! |
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