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Sorela
Gallente
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Posted - 2007.01.11 20:44:00 -
[1]
Even better it could just auto transfer the loot to your cargo bay and if it doesn't find enough room it could do a pop up.
Looting is too much of a pita in this game. It doesn't increase my fun-factor in any way to deal with all that hassale. Should get rid of the targeting and locking all together and just let you turn on salvagers and tractor beams and what not then let it automatically pull everything in and get it sorted into your cargo. If it still takes time that's fine as long as it becomes less irritating.
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Sorela
Gallente
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Posted - 2007.01.11 21:29:00 -
[2]
Originally by: Jim McGregor
Some players feel its dumbing down Eve to have automatic looting and stuff like that though. I dont really agree personally, since I put fun above most other things. If its tedious or difficult, it should be made easier and more fun.
Well I'm not suggesting it be "automatic" per-se. I've no problem with clicking some buttons. I just see no reason for certain incredibly stupid constraints.
1) There should be absofrickinglutely no reason that I need to lock a wreck to tractor it. 2) There should be long range tractors (maybe "large" or whatever). 3) I shouldn't have to select every single wreck then tractor it then detractor it then wait for the tractor to cycle so I can tractor in a new one. Locking complicates this further. 4) Salvaging just complicated everything even further when it was already bad.
5) None of this should take any freaking slots!
To me the way loot in this game works is the biggest signal that the Dev's don't even play anymore (or they just PvP or something). I remember when I came back to EvE for the first time looting struck me as the most unprofessional amateurish seeming thing in the game and I can imagine it turns off lots of new players for no added benefit whatsoever.
There are ways to make it non automatic and not tedius if that's the real complaint those people have.
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Sorela
Gallente
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Posted - 2007.01.12 00:01:00 -
[3]
Originally by: Haffrage
I suppose eve will READ YOUR MIND to tell which can you want tractored with your tractor beam that is now no longer even a module, but instead is implemented directly into your ship?
Wow talk about a leap from a knee-jerk reaction. I just said you shouldn't have to lock. Is EVE preforming telepathy and reading my mind when I warp to a stargate without locking onto it? Are there secret psiops in the stations detecting my intention to dock everytime I feel like going inside?
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Sorela
Gallente
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Posted - 2007.01.12 00:12:00 -
[4]
Originally by: Marlenus Sorela's comments remind me of a downside to the rich diversity of this game. There's often zero understanding of how the game mechanics are used by others.
I think in this case it was just zero understanding of my points due in part to me not elaborating. I was not actually suggesting anything about tractoring be changed except for the actual action of needing to lock onto the can before you tractor it.
Nothing about my suggestion even remotely changes the scenario you describe. The lock time for cans is already very small but if you are suggesting that's somehow significant we can always setup a rule like your tractor takes a short time to find the beacon on unidentified wrecks etc etc.
So, with all respect, when I read something like your post, what I actually hear is "Crap my knee just hit the bottom of my desk and it @#$#@$$ hurts so instead of spending a thought to think about how your perfectly reasonable complaint can be meshed with my gameplay I'm just going to say you're a whiner."
Sorry, not impressed.
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Sorela
Gallente
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Posted - 2007.01.12 00:48:00 -
[5]
Edited by: Sorela on 12/01/2007 00:45:43
Originally by: Actanna Levh Sorela you did say ôNone of this should take any freaking slots!ö making it sound like you were suggesting all loot and salvage should begin gravitating toward you and leap into your cargohold at the click a button but that this ôbuttonö should not be attached to any need for modules or any targeting.
Let me ask you this honestly: Did it really "sound" like that or did the idea of easier looting threaten something about the game you like and you automatically assumed a worst case scenario? If it did then sorry for being confusing but I've been doing this for 10 years now and I notice a trend where players want to shoot ideas down before thinking about how they can work.
The slots point was that I shouldn't need a second ship just to pick up basic loot. I wasn't really refering to salavaging at all on that point. Salvaging should deffinetly take slots.
Quote: The comment ôTo me the way loot in this game works is the biggest signal that the Dev's don't even play anymoreö also seems inflammatory.
It IS inflammatory. If you get upset at another paying customer for suggesting that an amateurish section of game design reflects poorly on the Developers then I don't really know what to say. The interface for looting is dog poor and the way it's all achieved has a severe lack of POLISH.
As for the rest of your comment I agree with you on nearly everything my post was actually almost 99% refering to looting and none of it was directed at salvaging at all. My only complaint towards salvaging was it managed to make REGULAR looting more complicated. Perhaps me posting it in a salvaging thread had people thinking I was talking about salvaging methods.
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Sorela
Gallente
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Posted - 2007.01.12 00:53:00 -
[6]
Originally by: Ranor Manually looting cans is fine but even a small change such as increasing loot/salvage range to 15k would help a ton and make the game a lot more fun. Especially for new players who are often turned off by the pointless tedious parts of the game.
Honestly if they want to make salvaging a miniprofession it's too easy as is. Instead of making the salvaging portion of things easier I think making it more complex would be the better method. Then increase the rewards you get to reflect more time spent.
Personally I find the idea that salvaging is something you do after your mission running as some sort of 1-2-3 easy step kind of ruins the idea in the first place. It should represent new gameplay mechanics not another source of tedium.
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Sorela
Gallente
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Posted - 2007.01.12 14:36:00 -
[7]
Edited by: Sorela on 12/01/2007 14:36:17 Edited by: Sorela on 12/01/2007 14:34:11
Originally by: Gareth Angel Actually, the only thing that DID change is that cargo containers changed into wrecks and that they do not disappear after you took the loot out of em. You can even SEE which wrecks have loot in them, and which do not.
You can not SEE which wrecks have loot in them. I don't know where you got that idea. This is indeed the source of the problem. Before you only had cans for the ships that dropped loot. Now you have wrecks for every single ship and have no clue which of them have loot until you open them.
It is not a big deal but you can't claim it didn't make things worse. I hardly care though as I said before 99% of my real complaint is NORMAL looting. The stuff we had before salvaging came out. Please stop assuming Im talking about anything to do with salvaging. My original comment was in fact slightly off topic but the discussion seemed to be going there at the time.
Originally by: Actanna Levh
I understand what you are saying with this and agree in part. On the other hand, as a salvager I can strike a deal with the mission runner for bookmark locations / salvage.
I'm not sure what you mean. Where does "on the other hand" come from? I was saying salvaging should be more involved and not be so easy that mission runners feel like doing it. In other words it should be complex in such a way that mission runners shouldn't want to do it (unless they enjoy that mini profession) and thus they make deals with real salvagers to do it.
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Sorela
Gallente
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Posted - 2007.01.13 04:21:00 -
[8]
Originally by: Venkul Mul
1) you can see what wrecks have loot, the one with the filled triangle icon (there is a bug, so some empy ones is really fillded, but about 1 in 50);
I do not have this triangle thing. Do I have to do something special to the overview to make it show? Of course I am having a bug where I sometimes can't even open wrecks so maybe that's tieing into it.
If such a thing is in now then that would solve my only complaint with salvaging. Of course normal looting is still crap.
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